Presentation Transcript
Methodology & Explanation: Methodology andamp; Explanation Richard Joiner
MSc. Human Communication andamp; Computing Lecture 1: Introduction
Introduction: Introduction Course Aim
Course Objectives
Course Assessment
Rationale
Laboratory Studies
Field Studies
Aim: Aim To give the students an introductory understanding of the research methods in human computer interaction and communication research.
To raise students awareness of the scientific and engineering methods used in the context of human-human and human-computer interaction.
Objectives: Objectives Apply appropriate techniques for the interpretation of material, including observational and ethnographic material.
Develop a critical understanding of the assumptions that underpin the development and application of models.
Objectives: Objectives Apply methods of analysis, experimentation and model building.
Distinguish between descriptive, predictive and prescriptive models.
Design and carry out empirical studies including experimental and observational approaches.
Objectives: Objectives Apply analytical techniques to the analysis of human-human and human-computer interaction.
Construct descriptive, qualitative, quantitative and explanatory accounts of human-human and human-computer interaction.
Assessment: Assessment 4 practical assignments to be submitted as portfolio at the end of the unit for a total value of 80%.
Oral presentation on an assigned reading of your choice (first come basis), in which the materials and approaches used are presented in a critical manner 20%.
Moodle: Moodle The course materials are located in a VLE called Moodle
http://www.bath.ac.uk/e-learning/
Course Text Book: Course Text Book Preece, J, Rogers, Y andamp; Sharp H. (2002) Interaction Design: Beyond human-computer interaction. Chapter 11. London Wiley
Methodology & Explanation: Methodology andamp; Explanation Richard Joiner
MSc. Human Communication andamp; Computing Lecture 1: DECIDE a framework for evaluation
Objectives: Objectives Describe the evaluation paradigms and techniques used in interaction design
Discuss the conceptual, practical and ethical issues to be considered when planning an evaluation
Introduce the decide frame work to help you plan your evaluation
Introduction: Introduction Not just desktop computing. What other kinds of technologies are we evaluating?
Collaborative Technologies: Collaborative Technologies
Immersive technologies: Immersive technologies
Tangible interfaces: Tangible interfaces
Mobile and Wireless: Mobile and Wireless
Evaluation Paradigms: Evaluation Paradigms Any evaluation is guided by a set of beliefs and practices.
These are known as an evaluation paradigm
Each paradigm has a set of techniques associated with it
Evaluation Paradigms: Evaluation Paradigms There are a number of evaluation paradigms
Quick and Dirty Evaluation
Usability testing
Field Studies
Predictive Evaluation
Evaluation Paradigms: Evaluation Paradigms Quick and Dirty
Informal feedback from the users
Emphasis is on speed
Usually descriptive and informal
Often consultants are used
Evaluation Paradigms: Evaluation Paradigms Usability Testing
Measuring user performance
measures include time, number of errors
Strongly controlled by the evaluator and typically in a laboratory.
Quantitative data is collected
Evaluation Paradigms: Field Studies
Carried out in natural settings
Help identify new opportunities for new technology
determine requirements for design
facilitate introduction of new design
Two distinct approaches: outsider and insider
Evaluation Paradigms
Evaluation Paradigms: Evaluation Paradigms Predictive Evaluation
Experts apply there knowledge of typical users
Often in the form of heuristic evaluation
It is quick, relatively inexpensive
Evaluation Techniques: Evaluation Techniques Observing Users
Asking users
Asking Experts
Testing Users Performance
Modelling Users Performance
Slide24: Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
DECIDE Framework: DECIDE Framework Well planned evaluations are driven by clear goals and appropriate questions
We are going to use the DECIDE framework
DECIDE: DECIDE Determine the overall goal
What are the overall goals
Who wants it and why
An evaluation to determine users needs is different to one to fine tune an interface or to find the best metaphor for a conceptual design or how technology will change work practices
DECIDE: DECIDE Explore the questions
Overall goals need to broken down into questions that can be answered to satisfy them.
Why do people not use a computerised calendar
too busy
don’t want others to know what they are doing.
DECIDE: DECIDE Choose the Evaluation paradigm
Having chosen the goals and the main questions the next step is to choose the evaluation paradigm and techniques
Evaluation paradigm determines the techniques used
Practical and ethical decisions must be considered.
DECIDE: DECIDE Identify Practical Issues
There are many practical issues. These include
users
facilities and equipment
Schedule and budget constraints
Expertise
DECIDE: DECIDE Decide how to deal with ethical issues
The BPS and the ACM have ethical codes, which they expect their members to abide by.
Don’t do anything that you would not like done to others.
DECIDE: DECIDE Evaluate Interpret and present data
Reliability
Validity
Biases
Scope Generalisability or External validity
Ecological validity
Summary: Summary Describe the evaluation paradigms and techniques used in interaction design
Discuss the conceptual, practical and ethical issues to be considered when planning an evaluation
Introduce the decide frame work to help you plan your evaluation