Can I Get a Little Credit?

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Presentation Description

We're investigating auteur theory in video games. More specifically, individual game designers and studios. Does the individual or studio deserve acknowledgment?

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Presentation Transcript

Can I Get a Little Credit? : 

Can I Get a Little Credit? Acknowledging auteurship in an interactive media landscape

Sources : 

Sources Will Wright “Game Master” -> Can a single person influence a game, which takes hundreds of peoples skills to make, so that you can notice their creativity and style through any interference by a studio?

Slide 3: 

Studio Argues for a persons ability or vision to shine through a group effort This was the prevailing idea during the 1950’s era of film The Two Sides - Acknowledges the entirety of a studio as the “auteur”, and all that participate contribute to the final product. Individual

Individual Auteurship : 

Individual Auteurship Argued to be more focused Easier to zero in on what’s intended Easier to convey a purpose

Studio Development : 

Studio Development By having more people guiding the development, a broader appeal is achieved Ashcraft argues that studios imprint their voice more than an individual

Studio vs. Single Auteur : 

Studio vs. Single Auteur A single person has the capability to greatly shape a game Demanding technology calls for larger teams working on games.

Studio Examples : 

Studio Examples Rockstar- Grand Theft Auto Blizzard- World of Warcraft/ Starcraft II BioWare- Mass Effect/ Dragon Age

Auteur Examples : 

Auteur Examples Cliffy B.- Gears of War Shigeru Miyamoto- Mario, Legend of Zelda, and Pikmin

Comparison Between Studio and Single Authorship Examples. : 

Comparison Between Studio and Single Authorship Examples. Who deserves credit? Why are individuals noticed? Nintendo and Blizzard are very good at making games under their umbrella of specialty. Power in numbers vs. individual creativity

Author-Audience Relationship in Video Games : 

Author-Audience Relationship in Video Games Rusch has a very abstract idea of how a video game should relate to their audience She is interested in evoking emotions or feelings in her audience Cover believes that interactivity and play are the main driving forces behind video game success He also believes the audience wants to modify text

Slide 11: 

Recap on our process. Each side has its strengths and weaknesses. So who deserves to be acknowledged? Is it the individuals or group as a whole?

Credits : 

Credits Seabrook, John. "Game Master." The New Yorker 6 Nov. 2006: 88-99. Print. Rusch, Dora C. "Interview with Dora C. Rusch." Interview by Clara Fernandez-Vara. Transformative  Works and Cultures. Print. Krpata, Mitch. "The Auteur Theory of Games." Web Log post. Insult Swordfighting. Blogger, 6 Feb. 2008. Web. 12 Mar. 2010. <http://insultswordfighting.blogspot.com/2008/02/auteur-theory-of- games.html>.

Credits Continued : 

Credits Continued Cover, Rob. "New Media Theory:Electronic Games, Democracy and Reconfiguring the Author--Audience Relationship." Social Semiotics 14.2 (2004): 173-91. Print. Ashcraft, Brian. "The Search For The Video Game Auteurs." Kotaku. Gawker Media, 22 Feb. 2010. Web. 1 Mar. 2010. <http://kotaku.com/5477174/the-search-for-the-video-game-auteurs>. Rice, Brad. "Weekend Reading: Videogames and the Auteur Theory." Destructoid. 13 Jan. 2008. Web. 6 Mar. 2010.  <http://www.destructoid.com/weekend-reading-videogames-and-the-auteur-theory-63498 .phtml>. All pictures courtesy of Creative Commons website <http://search.creativecommons.org/> with permission to modify, adapt, or build upon the images.