ECSCW 05

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All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field.: 

All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field. All W and no P makes CSCW a dull field.

Rank Xerox Cambridge EuroPARC: 

Rank Xerox Cambridge EuroPARC CSCW research on Mediaspace awareness long-term appropriation gestures and context affordances for active perception

Rank Xerox Cambridge EuroPARC: 

Rank Xerox Cambridge EuroPARC CSCW play with Mediaspace Parkers Piece & the Birdnest The Stereoptic Telerobotic Car Status & Video and Audio Effects The Remote Avionic Video Elevator We constantly played with the system, but we never talked about it. We never thought play was important. We were wrong.

All Work and No Play...: 

All Work and No Play... Play is an important resource: for how we explore / understand the situations for design (process) for how we enable people to explore and appropriate their own situations (product)

Play & Process: The Cultural Probes: 

Play & Process: The Cultural Probes

Cultural Probes (w / Dunne; Boucher, Pennington & Walker): 

Cultural Probes (w / Dunne; Boucher, Pennington & Walker)

Cultural Probes (w / Dunne; Boucher, Pennington & Walker): 

Cultural Probes (w / Dunne; Boucher, Pennington & Walker)

Cultural Probes (w / Dunne; Boucher, Pennington & Walker): 

Cultural Probes (w / Dunne; Boucher, Pennington & Walker)

Cultural Probes (w / Dunne; Boucher, Pennington & Walker): 

Cultural Probes (w / Dunne; Boucher, Pennington & Walker) How can we understand situations for design? Can we get beyond stereotypes to understand people’s obsessions, curiosities, dreams and aspirations? Can we subvert the normal roles of researcher and researched? Can we acknowledge the unavoidable biases, uncertainties and projections of user research?

Cultural Probes (w / Dunne; Boucher, Pennington & Walker): 

Cultural Probes (w / Dunne; Boucher, Pennington & Walker) Playful responses are encouraged by open-ended, ambiguous, even absurd tasks. Appropriation encourages intimacy. But ambiguity undermines certainty... We cannot be sure of the facts. But we can tell stories.

Probes as interpreted by professional storytellers...: 

Probes as interpreted by professional storytellers...

Probes, play and privacy: 

Probes, play and privacy Playful responses are encouraged by open-ended, ambiguous, even absurd tasks. Appropriation encourages intimacy. But ambiguity undermines certainty... Treating interpretations as semi-fictional: protects privacy through deniablity allows extreme stories to be told Seeking inspiration, not information

Play & Products: The Weight Furniture: 

Play & Products: The Weight Furniture

We built three prototypes to explore ludic devices for the home.: 

We built three prototypes to explore ludic devices for the home. The Drift Table The Key Table The History Tablecloth

The Drift Table gives the impression of floating over the British countryside.: 

The Drift Table gives the impression of floating over the British countryside.

It works by using load sensors to control the display of aerial imagery.: 

It works by using load sensors to control the display of aerial imagery.

The Drift Table isn’t really “for” anything.: 

The Drift Table isn’t really “for” anything.

People tell us what the Drift Table is for through their use.: 

People tell us what the Drift Table is for through their use.

We assessed their experience through ethnography, log data and a documentary.: 

We assessed their experience through ethnography, log data and a documentary.

The Drift Table: Observations of use: 

The Drift Table: Observations of use Many journeys for many reasons - Southampton property prices - Martha’s tea shoppe Using the table as a social activity - ‘tickets for talk’ - post-pub, pre-bed time Interweaving the table with everyday activities - breaks from work - focused and peripheral engagement Understanding the table - frustration - appreciation

The Key Table gauges emotion through interaction.: 

The Key Table gauges emotion through interaction. (That was our story, anyway.)

We used a semi-independent filmmaker to understand what happened...: 

We used a semi-independent filmmaker to understand what happened...

The results were somewhat surprising...: 

The results were somewhat surprising...

Play: 

Play

Features of play: 

Features of play Play is not concerned with outcome. Play involves fluid reassignments of meaning. Play leads to personal and social growth. Play is intimate, but deniable.

Play is not concerned with outcome.: 

Play is not concerned with outcome.

Play is not concerned with outcome. : 

Play is not concerned with outcome. Play... offers satisfaction, not in some stated practical outcome, some immediate accomplishment, but rather in continuous participation as its own end. - Kaprow Play offers a useful alternative to utilitarian assumptions Ludic design: design for people as playful creatures curiosity exploration reflection wonder

Corollary: play is not gaming.: 

Corollary: play is not gaming. This critical difference between gaming and playing cannot be ignored. Both involve free fantasy and apparent spontaneity, both may have clear structures, both may (but needn’t) require special skills that enhance the playing. Play, however, offers satisfaction, not in some stated practical outcome, some immediate accomplishment, but rather in continuous participation as its own end. Taking sides, victory, and defeat, all irrelevant in play, are the chief requisites of game. In play one is carefree; in a game one is anxious about winning. - Kaprow Games are the “competitive, work-ethical regulation of play” - Kelly

Corollary: play is not gaming.: 

Corollary: play is not gaming. The real substance and stimulus of our “fun market,” particularly in entertainment and sportive recreation, are superstars, record sales, popularity ratings, prizes, getting somewhere first, catching the biggest fish, beating the house at Las Vegas. Some fun! - Kaprow Designing for play is not game design games as a form of work avoiding clear goals to encourage play

Play involves fluid reassignments of meaning.: 

Play involves fluid reassignments of meaning.

Play involves fluid reassignments of meaning.: 

In play, things lose their determining force. The child sees one thing but acts differently in relation to what he sees. Thus, a condition is reached in which the child begins to act independently of what he sees…. Action in an imaginary situation teaches the child to guide her behavior not only by immediate perception of objects or by the situations immediately affecting her but also by the meaning of this situation. - Vigotsky Play involves fluid reassignments of meaning.

Play involves fluid reassignments of meaning.: 

Cleaning a friend’s kitchen floor with Q-Tips and spit, for example, instead of doing it more efficiently, could mean (a) seeing life from another perspective; or (b) testing your friendship; or (c) making the simple complicated; or (d) putting yourself (your spit) wholly into the job; or (e) being free to cheat since no one will see you; or (f) being on the track of something big; or (g) getting some exercise… The same range could be applied… to all human events in general. “Meaning” here is not only variable and unfixed but also inventive. It is what we add, by imagination and interpretation, to what we do. - Kaprow Play involves fluid reassignments of meaning.

Play leads to personal and social growth.: 

Play leads to personal and social growth.

Play leads to personal and social growth.: 

Play leads to personal and social growth. Ritual grew up in sacred play; poetry was born in play and nourished on play; music and dancing were pure play. Wisdom and philosophy found expression in words and forms derived from religious contests. The rules of warfare, the conventions of noble living were built up on playpatterns. We have to conclude, therefore, that civilization is, in its earliest phases, played. It does not come from play like a babe detaching itself from the womb: it arises in and as play, and never leaves it.” - Huizinga

Play leads to personal and social growth.: 

Play leads to personal and social growth. Action in the imaginative sphere, in an imaginary situation, the creation of voluntary intentions, and the formation of real-life plans and volitional motives—all appear in play and make it the highest level of preschool development. The child moves forward through play activity. ...[Play can] be considered a leading activity that determines the child’s development. - Vigotsky

Play is intimate, but deniable.: 

Play is intimate, but deniable.

Play is intimate, but deniable.: 

Play is intimate, but deniable. ...when desires that cannot be immediately gratified or forgotten make their appearance and the tendency to immediate fulfilment of desires... is retained, the child’s behaviour changes. To resolve this tension, the preschool child enters an imaginary, illusory world in which the unrealizable desires can be realised, and this world is what we call play. - Vigotsky C.f. Psychotherapy free association, projective tests, dream analysis. Play therapy (M. Kline)

Play is intimate, but deniable.: 

Play is intimate, but deniable. Expanded, the statement “This is play” looks something like this: “These actions in which we now engage do not denote what those actions for which they stand would denote.”… The playful nip denotes the bite, but it does not denote what would be denoted by the bite.” - Bateson, G.

Play and research: 

Play and research “The playful nip denotes the bite, but it does not denote what would be denoted by the bite” Play as process multiple interpretations resonating projection revealing but deniable Play as product supporting exploration encouraging reflection refutable exploration

Features of play: 

Features of play Play is not concerned with outcome. Play involves fluid reassignments of meaning. Play leads to personal and social growth. Play is intimate, but deniable.

Computer Supported Collaborative Playfulness: 

Computer Supported Collaborative Playfulness

Networked Appliances for Home Workers - Andy Boucher: 

Networked Appliances for Home Workers - Andy Boucher

Coat Rack: 

Coat Rack

Work / Dining Table: 

Work / Dining Table

Networked Teapot: 

Networked Teapot

Networked Appliances for Home Workers - Andy Boucher: 

Networked Appliances for Home Workers - Andy Boucher

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law

Disruptive Furniture - Boucher & Law: 

Disruptive Furniture - Boucher & Law Embodying potential conflict making the inexplicit explicit ya gotta laugh Playful design proposals raising tricky issues undermining literal responses “But this leads us to recognition of a more complex form of play; the game which is constructed not upon the premise “This is play” but rather around the question “Is this play?” And this type of interaction also has its ritual forms, e.g. the hazing of initiation.” - Bateson

Conclusion: 

Conclusion

Conclusions: 

Conclusions Features of play Play is not concerned with outcome (playing is not gaming). Play involves fluid reassignments of meaning. Play leads to personal and social growth. Play is intimate, but deniable. Play is important for process playful story-telling, inspiration and privacy exploring issues without premature commitment Play is important for products alternatives to utilitarian values encouraging exploration, curiosity, reflection