chap6

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Slide1: 

goal and task hierarchies linguistic physical and device architectural Cognitive models

Slide2: 

Cognitive models They model aspects of user: understanding knowledge intentions processing Common categorisation: Competence Performance Computational flavour No clear divide

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Goal and task hierarchies Mental processing as divide-and-conquer Example: sales report produce report gather data . find book names . . do keywords search of names database - further sub-goals . . sift through names and abstracts by hand -further sub-goals . search sales database - further sub-goals layout tables and histograms - further sub-goals write description - further sub-goals

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Issues for goal hierarchies Granularity Where do we start? Where do we stop? Routine learned behaviour, not problem solving The unit task Conflict More than one way to achieve a goal Error

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Techniques Goals, Operators, Methods and Selection (GOMS) Cognitive Complexity Theory (CCT) Hierarchical Task Analysis (HTA) - Chapter 7

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GOMS Goals what the user wants to achieve Operators basic actions user performs Methods decomposition of a goal into subgoals/operators Selection means of choosing between competing methods

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GOAL: ICONISE-WINDOW . [select GOAL: USE-CLOSE-METHOD . MOVE-MOUSE-TO-WINDOW-HEADER . POP-UP-MENU . CLICK-OVER-CLOSE-OPTION GOAL: USE-L7-METHOD . PRESS-L7-KEY] For a particular user: Rule 1: Select USE-CLOSE-METHOD unless another rule applies Rule 2: If the application is GAME, select L7-METHOD GOMS example

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CCT Two parallel descriptions: User production rules Device generalised transition networks Production rules are of the form: if condition then action Transition networks covered under dialogue models

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Example: editing with vi Production rules are in long-term memory Model contents of working memory as attribute-value mapping (GOAL perform unit task) (TEXT task is insert space) (TEXT task is at 5 23) (CURSOR 8 7) Rules are pattern-matched to working memory, e.g., LOOK-TEXT task is at %LINE %COLUMN is true, with LINE = 5 COLUMN = 23.

Four rules to model inserting a space: 

Active rules: SELECT-INSERT-SPACE INSERT-SPACE-MOVE-FIRST INSERT-SPACE-DOIT INSERT-SPACE-DONE Four rules to model inserting a space New working memory (GOAL insert space) (NOTE executing insert space) (LINE 5) (COLUMN 23) SELECT-INSERT-SPACE matches current working memory (SELECT-INSERT-SPACE IF (AND (TEST-GOAL perform unit task) (TEST-TEXT task is insert space) (NOT (TEST-GOAL insert space)) (NOT (TEST-NOTE executing insert space))) THEN ( (ADD-GOAL insert space) (ADD-NOTE executing insert space) (LOOK-TEXT task is at %LINE %COLUMN)))

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Notes on CCT Parallel model Proceduralisation of actions Novice versus expert style rules Error behaviour can be represented Measures depth of goal structure number of rules comparison with device description

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Problems with goal hierarchies a post hoc technique expert versus novice How cognitive are they?

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Linguistic notations Understanding the user's behaviour and cognitive difficulty based on analysis of language between user and system. Similar in emphasis to dialogue models Backus-Naur Form (BNF) Task-Action Grammar (TAG)

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BNF Very common notation from computer science A purely syntactic view of the dialogue Terminals lowest level of user behaviour e.g. CLICK-MOUSE, MOVE-MOUSE Nonterminals ordering of terminals higher level of abstraction e.g. select-menu, position-mouse

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Example of BNF Basic syntax: nonterminal ::= expression An expression contains terminals and nonterminals combined in sequence (+) or as alternatives (|) draw line ::= select line + choose points + last point select line ::= pos mouse + CLICK MOUSE choose points ::= choose one | choose one + choose points choose one ::= pos mouse + CLICK MOUSE last point ::= pos mouse + DBL CLICK MOUSE pos mouse ::= NULL | MOVE MOUSE+ pos mouse

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Measurements with BNF Number of rules (not so good) Number of + and | operators Complications same syntax for different semantics no reflection of user's perception minimal consistency checking

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TAG Making consistency more explicit Encoding user's world knowledge Parameterised grammar rules Nonterminals are modified to include additional semantic features

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Consistency in TAG In BNF, three UNIX commands would be described as copy ::= cp + filename + filename | cp + filenames + directory move ::= mv + filename + filename | mv + filenames + directory link ::= ln + filename + filename | ln + filenames + directory No BNF measure could distinguish between this and a less consistent grammar in which link ::= ln + filename + filename | ln + directory + filenames

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Consistency in TAG (cont'd) consistency of argument order made explicit using a parameter, or semantic feature for file operations Feature Possible values Op = copy; move; link Rules file-op[Op] ::= command[Op] + filename + filename | command[Op] + filenames + directory command[Op = copy] ::= cp command[Op = move] ::= mv command[Op = link] ::= ln

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Other uses of TAG Users existing knowledge Congruence between features and commands These are modeled as derived rules

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Physical and device models Based on empirical knowledge of human motor system User's task: acquisition then execution. These only address execution Complementary with goal hierarchies The Keystroke Level Model (KLM) Buxton's 3-state model

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KLM Six execution phase operators Physical motor K - keystroking P - pointing H - homing D - drawing Mental M - mental preparation System R - response Times are empirically determined. Texecute = TK + TP + TH + TD + TM + TR

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Example GOAL: ICONISE-WINDOW [select GOAL: USE-CLOSE-METHOD . MOVE-MOUSE-TO-WINDOW-HEADER . POP-UP-MENU . CLICK-OVER-CLOSE-OPTION GOAL: USE-L7-METHOD PRESS-L7-KEY] assume hand starts on mouse

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Architectural models All of these cognitive models make assumptions about the architecture of the human mind. Long-term/Short-term memory Problem spaces Interacting Cognitive Subsystems Connectionist ACT

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Display-based interaction Most cognitive models do not deal with user observation and perception. Some techniques have been extended to handle system output (e.g., BNF with sensing terminals, Display-TAG) but problems persist. Level of granularity Exploratory interaction versus planning