AMAM Conference 2005: AMAM Conference 2005 Adaptive Motion in Animals and Machines
Outline of the talk: Outline of the talk Short AMAM conference overview
Introduction to Embodied Artificial Intelligence (keynotes, R. Pfeifer)
More detailed look at:
Sensory Motor Coordination
Value-Systems
AMAM: Conference Overview: AMAM: Conference Overview Motivation of studying Biology
Source of inspiration for robotics
Model features of rather simple animals (insects…)
Robots and animals have to solve the same physical problems
Robots are useful tools for computational neuroscience
Testing Neural Models within a complete sensing-acting loop
Biorobotics: Biorobotics Bio-inspired technologies
New sensors: Whiskers and Antennas
Muscle-Like (flexible) actuators
Flexible robotic arms and hands
Biped and humanoid robots
Numerical Models of animal and human locomotion
Central Pattern Generator based and other control methods
Some robots for illustratoin:
AMAM: robots: AMAM: robots Scorpion [Kirchner05]
8 legged robot
BigDog [Buehler, Boston Dynamics]
AMAM: Robots: AMAM: Robots Fish Robot
Iida
Stumpy
„Special“ robot to investigate cheap design locomotion (Iida)
AMAM Conference: Robots: AMAM Conference: Robots ZAR 4 [boblan05]
Bionic robot arm driven
by artificial muscels
And many more:
Insects :
Coackroaches[ritzmann05]
Worm [menciassi05]
Amoebic Robots [ishiguro05]
Bisam Rat [albiez05]
Embodied Artificial Intelligence [Pfeifer99, Iida03]: Embodied Artificial Intelligence [Pfeifer99, Iida03]
Not interested in the control aspects of robots alone, but rather in designing entire systems
Morphology, Materials + Control
Synthetic Methology: Understanding intelligent behavior by building
Concentrate on complete autonomous robots
Self-Sufficient: Sustain itself over a extended period of time
Situatedness: acquires all information about the environment from its own sensory system
„Lives“ in a specified ecological niche: no need for universal robots
Embodiment: real physical agents
Adaptivity
„Why do plants have no brain? They do not move.“ [Brooks]
Often aspects of only simple animals are modeled by robots (locomotion of insects…)
It took evolution 3 billion years to evolve insects/legged locomotion, but only 500 million more years to develop humans
=> locomotion must be a hard problem
Embodied AI: Principles : Embodied AI: Principles Emergence:
Emergent Behaviours: „emerge“ by the interaction of the robot with the environment
Not preprogrammed
Agent is the result of its history
Exploit the dynamics of the system
More adaptive : developmental mechanisms
Diversity Compliance:
Exploiting ecologicol niche / behavioral diversity
Exploration/Exploitation trade off
Embodied AI: Principles: Embodied AI: Principles Parallel, loosely coupled processes
Intelligence emerge from a lager number of parallel processes
Processes are connected to the agent‘s sensory-motor aparatus
Coupling through embodiment or coordination
No functional decompositon/hierarchical control like in traditional robotic
Supsumption architecture [brooks86]
Sensory-Motor Coordination
Structuring sensory input
Generation of good sensory-motor patterns:
Correlated
Stationarity
Can simplify learning
Dimensionality Reduction of sensory-motor space [lungeralla05, boekhorst03]
Embodied AI: Principles: Embodied AI: Principles „Morphological“ Computation
Parts of the control can be „computed“ by the morphology
Facets in flies, motion paralax
Springs and flexible material
Exploit system dynamics for control
E.g. Exploit gravity and flexible actuators
Can simplify control considerably
Increase learning speed by morphology
„Extreme“ Example: Passive dynamic walker
Cheap Design:
Exploit physics and constraints of ecological niche
Use the most simple architecture for a given task
Embodied AI: Principles: Embodied AI: Principles
Redundancy:
Overlap of functionality in the subsystems
Sensory system, Motor system
Required for diversity and adaptivity
Ecological Balance:
Complexity of the sensory, motor and neural system has to match for a given task
Balance between morphology, materials and control [Ishiguro03]
Value Principle
Motivation of the robot to do something (should be more general than RL)
Essential for every complete autonomous agent
No generally accepted solution exists
2 approaches will be discussed in more detail
Traditional Robotics / AI: Traditional Robotics / AI In difference to traditional robotics
Limited numbers of degrees of freedom (e.g. wheels)
Stiff structure and joints (servo motors)
Easy to control
All Computation has to be done by the control system
Limited natural dynamics
Centralized rule-based control
Functional decomposition
„Sense-think-act“ cycle
Problems:
Frame problem
Symbol grounding problem
Sensory-Motor coordination (SMC) [Pfeifer99, Lungarella05]: Sensory-Motor coordination (SMC) [Pfeifer99, Lungarella05] Used for categorization
Traditional approach: Sensory-input to category mapping
Prototype or example matching
Difficulties: Often this mapping is not learnable
Noise and Inaccuracies in Sensors
Ambigious sensory input (Type 2 problems)
Categorization: Example [Nolfi97]: Categorization: Example [Nolfi97] Learn 2 categories (Wall, Cylinder) with IR sensors
Data for:
180 orientations, 20 distances
Learn with neural network
Just linear output units
4 resp 8 hidden neurons
Very bad results: 35 % correct categorization Back dots: correct categoritization
SMC: Categorization: SMC: Categorization Approach the problem through interacting with the environment
Object related actions to structure the input
Simplifies the problem of categorization
No real internal category representation
Just different behaviors for different categories
Empirical studies about Dimensionality Reduction [lungarella05]
Example in infants: Look at object from different directions in the same distance
SMC: Example: SMC: Example Learning optimal categorization strategy through a genetic algorithm
Nolfi‘s experiment:
Fitness: Time the robot is near the cylinder
Evolved Behavior:
Robot never stops in front of target:
Move back/forth and left/right hand side
SMC: Example: SMC: Example Learning to distinguish circles and diamonds [Beer96]
Catching circles, avoiding diamonds
Agent can only move horizontally
Again evolved controller
SMC: Example: SMC: Example Results:
Not merely centering and statically pattern matching
Dynamic strategy, with active scanning
Both policies evolve sensory-motor coordination strategies
Examples show quite good the idea of sensory-motor coordination
Other examples:
Darwin II [Reeke89]
Garbage Collector [Pfeifer97, Schleier96] Catching Circle Avoiding Diamond
SMC: Conclusion: SMC: Conclusion Nice new ideas for categorization tasks and robotics in generell
Simple examples that illustrate the use of SMC for categorization
Examples are „well-suited“ for SMC
No complex categorization problem (e.g for visual object recognition) found in the literature
Only numerical results which proofs dimensionality reduction
How to use them?
Critic: Humans are also able to do categorization very well without sensory-motor interaction
The emphasis of SMC is a bit overstressed by the authors
Value Systems & Developmental Learning [oudeyer04/05, steels03]: Value Systems & Developmental Learning [oudeyer04/05, steels03] Intrinsic Motivation of the Agent:
learn more about the environment
Ideal case: open-end learning
Many different behaviors may emerge
Very adaptive
2 approaches to this problem discussed in more detail
Intelligent Adaptive Curiosity (IAC) [oudeyer04]
Autotelic Principle [steels03]
Still in the beginning, only for toy examples
Other approaches comming from RL
Intrinsically motivated RL [singh04]
Self Motivated Development [schmidhuber05]
IAC: Motivation: IAC: Motivation Push agent towards situations in which it maximizes learning progress
Balance between the „unknown“ and the „predictable“
Goal: Improve prediction machine
A(t) … action
SM(t)… sensory-motor context
S(t+1)… prediction
IAC: framework: IAC: framework Prediction error
=> Decrease E(t)
First naive approach
Learning Progress
Em(t)… mean Error at time t
Do not reward high error values, reward high LP
Meta Learning Machine (predicts error)
Choose action which maximizes Learning Progress
Problem ?
IAC: : IAC: Problem of naive approach:
Transition from complex, not predictable situations to simple situations is considered as learning progress
Solution:
Instead of comparing the LP succesive in time, compare the LP succesive in state space
IAC: algorithm: IAC: algorithm Prediction machine P
Consists of a set of local experts.
Each expert consists of training examples
Simple NN algorithm is used for prediction
Build kd-tree incrementally : experts in the leaves
Each expert stores prediction errors and the mean
Calculate local learning progress
LPi(t) = -(Empi(t) – Empi(t – DELAY)
Used for action selection
Very simple algorithms used
More sophisticated algorithms have a good chance to improve performance
IAC: experiments: IAC: experiments Toy example:
2 wheeled robot, can produce sound
Toy: position depends on sound frequency intervall
f1 : moves randomly
f2 : stops moving
f3 : toy jumps to robot
Predictor: predict relative position of the toy
IAC: experiments: IAC: experiments Results:
Basically 3 experts
First explores intervall f3, then intervall f2
f1 is not explored : not predictable
IAC: experiments: IAC: experiments Playground experiment
AIBO robot on a baby play mat
Various toys: can be bitten, bashed or simply detected
IAC: Playground Experiment: IAC: Playground Experiment Motor Control:
Turning head (2 DoF, pan + tilt)
Bashing (2 DoF, strength + angle)
Crouch + Bite (1 DoF, crouches given distance in direction it is looking at)
Perception:
3 High level sensors (just binary values)
Visual object detection
Biting Sensor
Infra-red distance sensor
Bashing + Biting only produce visible results if applied in front of an appropriate object
Agent knows nothing about sensorimotor affordances
IAC: Results: IAC: Results Different stages evolves
Stage 1: random exploration + body babbling
Stage 2: Most of the time looking around (no biting + bashing)
Stage 3: biting and bashing
Sometimes produces something, robot still not oriented to objects
Stage 4: Starts to look at objects
Learns precise location of the object
Stage 5: Trying bite biteable object, trying to bash bashable object
The Autotelic principle [steels03]: The Autotelic principle [steels03] Autotelic activities: no real reward
Climbing, painting…
Motivational driving signal comes from the individual itself
Balance between high challenge and required skill
too high: withdrawal
too low: boredom
Operational description given in [steels03], no real experiments found
Autotelic Principle: Operational Descripion: Autotelic Principle: Operational Descripion Agent:
Organised in number of sub-agencies (components)
Establish input/output mapping based on knowledge
Each component must be parameterized to self adjust challenge levels
Precision of movement, weights of objects…
Parameter vector pi for each component
Goal: not to reach a stable state, keep exploring parameter landscape
Each component has also an associated skill vector
Autotelic Principle: Operational Descripion: Autotelic Principle: Operational Descripion Self Regulation:
Operation phase: Clamp challenge parameters, learn skills through learning
Shake-Up phase:
Increase challenge: skill level already too high
Decrease challenge: performance could not be reached
Conclusion: Value Systems: Conclusion: Value Systems Both approaches try to create open-ended learner
Interesting ideas
Only very simple algorithms used, or not even implemented
Open for improvement
Can help to structure learning progress in complex environments
Complete autonomous agents will need some sort of developmental value system
No complex real-world experiments found
Scalable?
Conclusion: Embodied Intelligence: Conclusion: Embodied Intelligence Provides new ways of thinking about robotic / intelligence in general
Provides a better understanding of intelligent behavior by modelling the behavior.
Good principles to design an agent
Claims to solve many problems of traditionial AI
Good and promising ideas
Somehow the algorithmic solutions for more complex systems are missing
Actually: same problems as for traditional AI
Works for small problems
Hard to scale up
The End: The End Thank you!
Literature: Literature [pfeifer99] R. Pfeifer and C. Schleier, Understanding Intelligence, MIT Press
[iida03] F. Iida and R. Pfeifer, Embodied Artificial Intelligence
[kirchner05] D. Spenneberg, F. Kirchner, Embodied Categorization of spatial environments on the Basis of Proprioceptive Data, AMAM 2005
[ritzmann05] R. Ritzmann, R. Quinn, Convergent Evolution and locomotion through complex terrain by insects, vertebrates and robots, AMAM 2005
[menciassi05] A. Menciassi, S. Spina, Bioinspired robotic worms for locomotion in unstructered environments, AMAM2005
[ishiguro05] A. Ishiguro, M. Shimizu, Slimebot: A Modular robot that exhibits amoebic locomotion, AMAM2005
[albiez05] J. Albiez, T. Hinkel, Reactive Foot-control for quadruped walking, AMAM2005
[boblan05] I. Boblan, R. Bannasch, A Humanlike Robot Arm and Hand with fluidic muscles: The human muscle and the control of technical realization, AMAM 2005
[lungeralla05] M. Lungarella, O. Sporns, Information Self-Structuring: Key Principle for Learning and Development
[broekhorst03] R. Broekhorst, M. Lungarella, Dimensionality Reduction through sensory motor-coordination
Literature: Literature [ishiguro03] A. Ishiguro, T. Kawakatsu, How should control and body systems be coupled? A robotic case study, Embodied artificial intellingence 2003
[nolfi97] S. Nolfi, Evolving non-trivial behavior on autonomous robots: Adaptation is more powerful than decompositionand integration
[beer96] R. Beer, Toward the Evolution of Dynamical Neural Networks for Minimally Cognitive Behavior
[reeke89] G. Reeke, O. Sporns, Synthetic neural modeling: A multilevel approach to analysis of brain complexity
[pfeifer97] R. Pfeifer, C. Schleier, Sensory-motor coordination: The metaphor and beyond: Practice and future of autonmous robots
[schleier96] C. Schleier, D. Lambrinos, Categorization in a real world agent using haptic exploration and active perception
[oudeyer04] P. Oudeyer, F. Kaplan, Intelligent Adaptive Curiosity: a source of Self-Development
[oudeyer05] P. Oudeyer, F. Kaplan, The Playground Experiment: Task independent development of a curious robot.
[steels03] L. Steels, The Autotelic Principle
[singh04] S. Singh, A. Barto, Intrinsically Motivated Learning of Hierarical Collections of Skills
[schmidhuber05] J. Schmidhuber, Self-Motivated Development Through Rewards for Predictor Errors/Improvements
Measure influence of SMC [lungeralla05, broekhorst03]: Measure influence of SMC [lungeralla05, broekhorst03] New experiments with SMC
Measure the effect of SMC with information processing quantities
Experiments of Broekhorst:
Robot:
Wheeled
CCD camera (compressed to 10 x 10 pixels)
IR sensors (12)
Measure angular velocity
5 different Experiments:
Control setup: Move forward
Moving object
Wiggling : Move forward in oscillatory movement
Tracking 1: Move forward + track object
Tracking 2: Move forward + track moving object
Preprogrammed control
Measure Influence of SMC [broekhorst03] : Measure Influence of SMC [broekhorst03] Quantify dimension of the sensory information
Measure Correlation on most significant principal components from the different modalities (R*)
3 different information quantities
Shannon entropy
Dominance of the highest eigenvector
Number of PC‘s that explain 95% of variance …Eigenvalue of R*
Results:: Results: Difference:
Variance in the experiments
SMC experiments have higher variance
SMC experiments and non SMC experiments can be distinguished
No further straithforward results
Measure Influence of SMC [lungarella05]: Measure Influence of SMC [lungarella05] Experimental Setup:
Active Vision: (compressed 55 x 75 pixels) looking at screen
2 behaviors:
Foveation: „follow red area“
Random: Same motion structure, not coordinated
2 scenarios
Artificial Scene: Random Data with moving red block
Natural Images
Measure Influence of SMC [lungarella05]: Measure Influence of SMC [lungarella05] Quantify sensory information
Entropy
Joint-Entropy
Mutual Information
Integration : Multivariate Mutual Information
Complexity :
Quantify Dimensionality Reduction
PCA
Isomap ([tenenbaum01], also recognizes non-linear dimensions)
Results for foveation behavior: Results for foveation behavior Entropy in central regions decreased
Mutual information increased
Results for foveation behavior: Results for foveation behavior Integration and Complexity where much larger in the center
Results for foveation behavior: Results for foveation behavior Reduced dimensionality (isomap)
Mutual information between center and motor actions also increased