logging in or signing up Segmentation and Targeting in the Video Game Console Industry ProfessorMathur Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 330 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: May 13, 2011 This Presentation is Public Favorites: 1 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Segmentation, Targeting and Positioning in the Videogame Console Industry Microsoft Xbox 360 Kinect vs. Sony Playstation 3 Move vs. Nintendo WiiSlide 2: 2 FREE TEACHING RESOURCES ON MARKETING MANAGEMENT at www.smathur.com/teaching.php Over 100,000 views by M anagement Students and Business Professionals from over 74 different countries These presentations are part of Sameer Mathur's teaching portfolio. They are free to view or download for non-profit, academic use. Disclaimer: These teaching materials have been compiled from multiple, non-credited sources for non-profit, academic use. Copyright is retained by the original content creators. Sameer Mathur , Ph.D . Assistant Professor (Marketing) Web: www.smathur.com Email : sameer.mathur@mcgill.ca Twitter: @ProfessorMathur Facebook: Click HereAgenda: Agenda Historical Context Current-Generation Consoles Introducing the Kinect + Introducing the Competitors Segmentation / Positioning Analysis Perceptual Map / Trends Suggestions for Repositioning the WiiHistorical Context: Historical Context Seven generations of home video game consoles since 1972Sixth Generation (1998 – 2004): Sixth Generation (1998 – 2004)Seventh Generation (2005 - Now): Seventh Generation (2005 - Now)Comparison of Sales, Year-by-Year: Comparison of Sales, Year-by-YearGaming Market Trends (US): Gaming Market Trends (US)Microsoft’s Response:: Microsoft’s Response: Demonstration VideoKinect Details: Kinect Details Product: A “controller-free gaming and entertainment experience ” - Xbox 360 add-on Price: $299 bundle w/ Xbox 360 $150 for controller alone Release Date: November, 2010Competitor #1:: Competitor #1: Price: $199 bundleCompetitor #2: PlayStation Move: Competitor #2: PlayStation Move Product: A Wii-like motion controller add-on for the PlayStation 3 Released: September 17, 2010 Price: $399 bundle w/ PS3 $99 for existing PS3 usersSegmentation: Segmentation “What are the consumer segments targeted by these three brands ?” – Wii , Kinect , MoveMarket Segmentation: Market Segmentation Geographic Demographic: Psychographic Behavioural :Approaches to Positioning: Approaches to Positioning Head-to-head positioning Differentiation positioningSegmentation & Targeting: Wii: Segmentation & Targeting: Wii Released: 2006Segmentation & Targeting: Wii: Segmentation & Targeting: Wii 2006: “Our focus is interactive game play, a whole new way to play, that puts fun back into this business. It allows everybody to pick up and play and isn't focused on the core gamer” – President, Nintendo USSegmentation & Targeting: Wii: Segmentation & Targeting: Wii 2006: “… In the end, prettier pictures will not bring new gamers and casual gamers into this industry. It has to be about the ability to pick up a controller, not be intimidated, and have fun immediately” – President, Nintendo USTargeting: Wii: Targeting: Wii 2006: Nintendo chose differentiation positioning Expansionary strategy Target “casual/non- gamers” Segmentation: Behavioural Demographic PsychographicWii Targeting - Behavioural: Wii Targeting - Behavioural Benefits sought Usage rate User statusWii Targeting - Demographic: Wii Targeting - Demographic Gender Age Family StatusWii Targeting - Psychographic: Wii Targeting - Psychographic Lifestyle PersonalityPositioning: Wii: Positioning: Wii 2006: “Wii would like to play”Top 10 Games: Xbox 360 (2010): Top 10 Games: Xbox 360 (2010)Top 10 Games: PlayStation 3 (2010): Top 10 Games: PlayStation 3 (2010)Top 10 Games: Wii (2010): Top 10 Games: Wii (2010)Wii Positioning Results : Wii Positioning Results Best-selling console of the 7 th generation thus far Female users outnumber overall male users Wii has particularly high levels of appeal to boys 6-11, women above 35Choice of Female “Primary Players” (US): Choice of Female “Primary Players” (US) "This didn't happen by accident .. It's the result of a deliberate attempt to expand the market“ – President, Nintendo USSegmentation & Targeting: Kinect: Segmentation & Targeting: KinectSlide 30: “Easy to use and instantly fun, Kinect … gets everyone off the couch. Want to join a friend in the fun? Simply jump in .”Kinect Flagship Games: Kinect Flagship GamesSegmentation & Targeting: Kinect: Segmentation & Targeting: Kinect Kinect looks positioned to go head-to-head with Wii Segmentation: Behavioural Demographic PsychographicKinect Targeting: Behavioural: Kinect Targeting: Behavioural Benefits sought Usage rate User statusKinect Targeting: Demographic: Kinect Targeting: Demographic Gender Age Family StatusKinect Targeting: Psychographic: Kinect Targeting: Psychographic Lifestyle PersonalitySegmentation & Targeting: Move: Segmentation & Targeting: MoveSlide 37: “PlayStation Move takes family ‘Games Night’ to a whole new level. … Enjoy hours of fun with top-tier games for the core gamer in your family [and] party and sports titles for the kid in all of us”PS Move: Selection of Games: PS Move: Selection of GamesSegmentation & Targeting: Move: Segmentation & Targeting: Move PS Move is using differentiating positioning Flexible game selection – casual & hardcore games A motion controller for “real games” “It only does everything ” Segmentation : Psychographic Behavioural DemographicMove Targeting: Psychographic: Move Targeting: Psychographic Lifestyle Personality “Move into the Action”Move Targeting: Behavioural: Move Targeting: Behavioural Benefits sought Usage rate User statusMove Targeting: Demographic: Move Targeting: Demographic Family StatusSummary: Summary Wii and Kinect : head-to-head competition targeting casual gamers Move : differentiation strategy with focus on flexibility Targeting casual & hardcore gamersPositioning: Positioning What is the positioning for each brands on a perceptual map? Are there any trends favour one brand over the other ?Perceptual Map: : Perceptual Map: Inexpensive Expensive Casual / Family Game Oriented Hardcore Game OrientedPrimary Trends Affecting Brands: Primary Trends Affecting Brands Price sensitivity Casual gamers very price sensitive (The Economist) Current economic climate Activision CEO: “ Kinect’s price must come down” Favours Wii ($199) Vs. Kinect ($299) Vs. Move ($399)Repositioning the Wii?: Repositioning the Wii?Repositioning the Wii: Repositioning the Wii No re-positioning Change marketing only slightly in response to KinectEmphasise Social Aspects: Emphasise Social Aspects Emphasise that four players can play at once Vs. Kinect – only 2 at onceEmphasise Simplicity: Emphasise Simplicity Emphasise simple, quick, uncomplicated fun No complicated graphics, gestures, controls Just “make your Mii ” and playEmphasise Value: Emphasise Value Most important: Emphasise the price of the Wii $199 vs. $299/$399 Potential price cut in 2011 to $149Repositioning the Wii - Conclusion: Repositioning the Wii - Conclusion Emphasise simplicity, social aspects, and especially value Attributes important when going head-to-head Maintain brand loyalty among core target audiencesSlide 53: 53 Sameer Mathur , Ph.D . Assistant Professor (Marketing) Web: www.smathur.com Email : sameer.mathur@mcgill.ca Twitter: @ProfessorMathur Facebook: Click Here RELATED SLIDES CLICK BELOW TO LEARN ABOUT: 1. Consumer Decision Process 2. New Product Development POPULAR SLIDES CLICK BELOW TO LEARN ABOUT: 1. Segmentation and Targeting 2. Positioning, Perceptual MapsSlide 54: 54 FREE TEACHING RESOURCES ON MARKETING MANAGEMENT at www.smathur.com/teaching.php Over 100,000 views by Management students and business professionals from over 74 different countries These presentations are part of Sameer Mathur's teaching portfolio. They are free to view or download for non-profit, academic use. Disclaimer: These teaching materials have been compiled from multiple, non-credited sources for non-profit, academic use. Copyright is retained by the original content creators. Sameer Mathur , Ph.D . Assistant Professor (Marketing) Web: www.smathur.com Email : sameer.mathur@mcgill.ca Twitter: @ProfessorMathur Facebook: Click Here You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Segmentation and Targeting in the Video Game Console Industry ProfessorMathur Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 330 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: May 13, 2011 This Presentation is Public Favorites: 1 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Segmentation, Targeting and Positioning in the Videogame Console Industry Microsoft Xbox 360 Kinect vs. Sony Playstation 3 Move vs. Nintendo WiiSlide 2: 2 FREE TEACHING RESOURCES ON MARKETING MANAGEMENT at www.smathur.com/teaching.php Over 100,000 views by M anagement Students and Business Professionals from over 74 different countries These presentations are part of Sameer Mathur's teaching portfolio. They are free to view or download for non-profit, academic use. Disclaimer: These teaching materials have been compiled from multiple, non-credited sources for non-profit, academic use. Copyright is retained by the original content creators. Sameer Mathur , Ph.D . Assistant Professor (Marketing) Web: www.smathur.com Email : sameer.mathur@mcgill.ca Twitter: @ProfessorMathur Facebook: Click HereAgenda: Agenda Historical Context Current-Generation Consoles Introducing the Kinect + Introducing the Competitors Segmentation / Positioning Analysis Perceptual Map / Trends Suggestions for Repositioning the WiiHistorical Context: Historical Context Seven generations of home video game consoles since 1972Sixth Generation (1998 – 2004): Sixth Generation (1998 – 2004)Seventh Generation (2005 - Now): Seventh Generation (2005 - Now)Comparison of Sales, Year-by-Year: Comparison of Sales, Year-by-YearGaming Market Trends (US): Gaming Market Trends (US)Microsoft’s Response:: Microsoft’s Response: Demonstration VideoKinect Details: Kinect Details Product: A “controller-free gaming and entertainment experience ” - Xbox 360 add-on Price: $299 bundle w/ Xbox 360 $150 for controller alone Release Date: November, 2010Competitor #1:: Competitor #1: Price: $199 bundleCompetitor #2: PlayStation Move: Competitor #2: PlayStation Move Product: A Wii-like motion controller add-on for the PlayStation 3 Released: September 17, 2010 Price: $399 bundle w/ PS3 $99 for existing PS3 usersSegmentation: Segmentation “What are the consumer segments targeted by these three brands ?” – Wii , Kinect , MoveMarket Segmentation: Market Segmentation Geographic Demographic: Psychographic Behavioural :Approaches to Positioning: Approaches to Positioning Head-to-head positioning Differentiation positioningSegmentation & Targeting: Wii: Segmentation & Targeting: Wii Released: 2006Segmentation & Targeting: Wii: Segmentation & Targeting: Wii 2006: “Our focus is interactive game play, a whole new way to play, that puts fun back into this business. It allows everybody to pick up and play and isn't focused on the core gamer” – President, Nintendo USSegmentation & Targeting: Wii: Segmentation & Targeting: Wii 2006: “… In the end, prettier pictures will not bring new gamers and casual gamers into this industry. It has to be about the ability to pick up a controller, not be intimidated, and have fun immediately” – President, Nintendo USTargeting: Wii: Targeting: Wii 2006: Nintendo chose differentiation positioning Expansionary strategy Target “casual/non- gamers” Segmentation: Behavioural Demographic PsychographicWii Targeting - Behavioural: Wii Targeting - Behavioural Benefits sought Usage rate User statusWii Targeting - Demographic: Wii Targeting - Demographic Gender Age Family StatusWii Targeting - Psychographic: Wii Targeting - Psychographic Lifestyle PersonalityPositioning: Wii: Positioning: Wii 2006: “Wii would like to play”Top 10 Games: Xbox 360 (2010): Top 10 Games: Xbox 360 (2010)Top 10 Games: PlayStation 3 (2010): Top 10 Games: PlayStation 3 (2010)Top 10 Games: Wii (2010): Top 10 Games: Wii (2010)Wii Positioning Results : Wii Positioning Results Best-selling console of the 7 th generation thus far Female users outnumber overall male users Wii has particularly high levels of appeal to boys 6-11, women above 35Choice of Female “Primary Players” (US): Choice of Female “Primary Players” (US) "This didn't happen by accident .. It's the result of a deliberate attempt to expand the market“ – President, Nintendo USSegmentation & Targeting: Kinect: Segmentation & Targeting: KinectSlide 30: “Easy to use and instantly fun, Kinect … gets everyone off the couch. Want to join a friend in the fun? Simply jump in .”Kinect Flagship Games: Kinect Flagship GamesSegmentation & Targeting: Kinect: Segmentation & Targeting: Kinect Kinect looks positioned to go head-to-head with Wii Segmentation: Behavioural Demographic PsychographicKinect Targeting: Behavioural: Kinect Targeting: Behavioural Benefits sought Usage rate User statusKinect Targeting: Demographic: Kinect Targeting: Demographic Gender Age Family StatusKinect Targeting: Psychographic: Kinect Targeting: Psychographic Lifestyle PersonalitySegmentation & Targeting: Move: Segmentation & Targeting: MoveSlide 37: “PlayStation Move takes family ‘Games Night’ to a whole new level. … Enjoy hours of fun with top-tier games for the core gamer in your family [and] party and sports titles for the kid in all of us”PS Move: Selection of Games: PS Move: Selection of GamesSegmentation & Targeting: Move: Segmentation & Targeting: Move PS Move is using differentiating positioning Flexible game selection – casual & hardcore games A motion controller for “real games” “It only does everything ” Segmentation : Psychographic Behavioural DemographicMove Targeting: Psychographic: Move Targeting: Psychographic Lifestyle Personality “Move into the Action”Move Targeting: Behavioural: Move Targeting: Behavioural Benefits sought Usage rate User statusMove Targeting: Demographic: Move Targeting: Demographic Family StatusSummary: Summary Wii and Kinect : head-to-head competition targeting casual gamers Move : differentiation strategy with focus on flexibility Targeting casual & hardcore gamersPositioning: Positioning What is the positioning for each brands on a perceptual map? Are there any trends favour one brand over the other ?Perceptual Map: : Perceptual Map: Inexpensive Expensive Casual / Family Game Oriented Hardcore Game OrientedPrimary Trends Affecting Brands: Primary Trends Affecting Brands Price sensitivity Casual gamers very price sensitive (The Economist) Current economic climate Activision CEO: “ Kinect’s price must come down” Favours Wii ($199) Vs. Kinect ($299) Vs. Move ($399)Repositioning the Wii?: Repositioning the Wii?Repositioning the Wii: Repositioning the Wii No re-positioning Change marketing only slightly in response to KinectEmphasise Social Aspects: Emphasise Social Aspects Emphasise that four players can play at once Vs. Kinect – only 2 at onceEmphasise Simplicity: Emphasise Simplicity Emphasise simple, quick, uncomplicated fun No complicated graphics, gestures, controls Just “make your Mii ” and playEmphasise Value: Emphasise Value Most important: Emphasise the price of the Wii $199 vs. $299/$399 Potential price cut in 2011 to $149Repositioning the Wii - Conclusion: Repositioning the Wii - Conclusion Emphasise simplicity, social aspects, and especially value Attributes important when going head-to-head Maintain brand loyalty among core target audiencesSlide 53: 53 Sameer Mathur , Ph.D . Assistant Professor (Marketing) Web: www.smathur.com Email : sameer.mathur@mcgill.ca Twitter: @ProfessorMathur Facebook: Click Here RELATED SLIDES CLICK BELOW TO LEARN ABOUT: 1. Consumer Decision Process 2. New Product Development POPULAR SLIDES CLICK BELOW TO LEARN ABOUT: 1. Segmentation and Targeting 2. Positioning, Perceptual MapsSlide 54: 54 FREE TEACHING RESOURCES ON MARKETING MANAGEMENT at www.smathur.com/teaching.php Over 100,000 views by Management students and business professionals from over 74 different countries These presentations are part of Sameer Mathur's teaching portfolio. They are free to view or download for non-profit, academic use. Disclaimer: These teaching materials have been compiled from multiple, non-credited sources for non-profit, academic use. Copyright is retained by the original content creators. Sameer Mathur , Ph.D . Assistant Professor (Marketing) Web: www.smathur.com Email : sameer.mathur@mcgill.ca Twitter: @ProfessorMathur Facebook: Click Here