142 Cities of the Archipelago Intro for Educators

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Cities of The Archipelago: Cities of The Archipelago An Educational Card Game Age 10+ 4-8 Players


Slide2: Strategize and build the most illustrious city in ancient South East Asia. Accomplish this by hiring various historical personas plying through the Indian Ocean. Will you beat your friend to build the great Borobudur monument?


The Cards At a Glance: The Cards At a Glance This number decides when you take your turn in the round that you choose this character Character’s name and his religious affiliation Portraits of various iconic characters in ancient SEA Each character possesses unique special ability to help player or sabotage opponents Character Card


The Cards At a Glance: The Cards At a Glance Building Card The number of gold pieces you need to pay to build this building in your city Building’s name and category. There are 5 categories in 5 different coloured banners. The categories are: 1. Nobles 2. Religious 3. Military 4. Trade 5. Monuments Illustrations of buildings with various iconic architectural styles representing the various cultures in SEA


Learning Outcome 1: Learning Outcome 1 Open up students to the cultural context of South East Asia through attractive and iconic illustration Encourage historical empathy and imagination for more effective learning


Learning Outcome 2: Learning Outcome 2 The optimal solution to win the game is to select different character every turn while balancing between persevering with a strategy stubbornly and adapting according to opportunities present Repeatedly selecting the same character will severely limit player’s opportunities and make him / her highly vulnerable to “sabotages” The worst scenario is to slip into a vicious cycle of “sabotaging” each other due to irrational decisions


Learning Outcome 2: Learning Outcome 2 Thus the game and its mechanism actually simulates decisions that Singapore leaders have to make in order to develop our city into a prosperous cosmopolis. Factors related include: Making pragmatic and logical decisions Hiring foreign talents & the need to have racial harmony Managing relationship with other regional powers (players)


Learning Outcome 3: Learning Outcome 3 Players will also notice that the cities they have developed will have unique characteristics at the end of the game The characteristics of the cities are determined by the composition of the genre of buildings, in terms of religiosity and functionality, they have erected


Learning Outcome 3: Learning Outcome 3 Thus the game seeks to offer a likely explanation to an otherwise complicated question of why or how the nature of current ethnic & religious inclination of various cities or states in SEA are as how they are today. As the players can experience for themselves, this reason is largely for survival as well as for reaping greater economic benefits.