logging in or signing up doug Michelangelo Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 137 Category: Education License: All Rights Reserved Like it (1) Dislike it (0) Added: January 21, 2008 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Video Games: Pong to Present : Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005 Video Games: Pong to Present Agenda: Agenda Who invented the video game? Brief Industry History Impact of Internet Games compared to Film Future of the Games IndustryWho Invented the Video Game?: Who Invented the Video Game? Ralph Baer 1949: Loral tasks Baer to create next-generation television. Baer suggests interactive game, but management refuses. 1966: revisits idea under new employer 1970: Baer licenses his technology to Magnavox for tennis game Steve Russell 1961: Invents Spacewar! for MIT mainframe Spacewar! popular on college campuses Nolan Bushnell, Nutting Associates commercialize Spacewar!Early Years: 1970 - 1985: Early Years: 1970 - 1985 1972: Atari is formed Bushnell founds Atari, develops Pong Pong popular in public trial Bushnell breaks off negotiations with Bally and Midway 1983: Atari starts decline Overproduces ET, Pac Man Games industry’s first slump Rise of Japanese Consoles: 1985 – 2000: Rise of Japanese Consoles: 1985 – 2000 1980s: Nintendo and Sega Donkey Kong boosts Nintendo Mortal Kombat defines Sega as adult oriented console 1994: Nintendo and Sony attempt collaboration, but fail. Sony goes on to develop Playstation. 2000: Sega bows out of hardware market, leaving Nintendo and Sony. Xbox appears the following year. 2000 – Present: Sony vs. MicrosoftEffect of Internet: Effect of Internet Online games offer unlimited game-play compared to traditional single-player game Possibility for online distribution Consumer can “mod” content for PC online games Quake Counterstrike Starcraft Social structures online Bartle (1996) taxonomy Jansz and Martens (2005) observe group dynamics for online gamersGames compared to Film Industry: Games compared to Film Industry 2004: Games surpass film revenues $9.9 billion (Games) vs. $9.4 billion (Film) Blockbusters: Spiderman ($114M) vs. Halo ($125M)Games compared to Film Industry: Games compared to Film Industry Shared Franchises: film versions of games Tomb Raider Final Fantasy Doom Halo Consolidation Film industry in 1930s – Studios leverage titles Games industry at present Advances against royalties Rising costs – risk averse Increasing reliance on recycled franchises Future of Games: Future of Games Online Growth Larger and richer multiplayer environments Increasing transfer between virtual, real economies Additional forms of communication Advertising Sony vs. Microsoft Battle for the living room HDTV to allow consoles to displace PCs Questions?: Questions? You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
doug Michelangelo Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 137 Category: Education License: All Rights Reserved Like it (1) Dislike it (0) Added: January 21, 2008 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Video Games: Pong to Present : Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005 Video Games: Pong to Present Agenda: Agenda Who invented the video game? Brief Industry History Impact of Internet Games compared to Film Future of the Games IndustryWho Invented the Video Game?: Who Invented the Video Game? Ralph Baer 1949: Loral tasks Baer to create next-generation television. Baer suggests interactive game, but management refuses. 1966: revisits idea under new employer 1970: Baer licenses his technology to Magnavox for tennis game Steve Russell 1961: Invents Spacewar! for MIT mainframe Spacewar! popular on college campuses Nolan Bushnell, Nutting Associates commercialize Spacewar!Early Years: 1970 - 1985: Early Years: 1970 - 1985 1972: Atari is formed Bushnell founds Atari, develops Pong Pong popular in public trial Bushnell breaks off negotiations with Bally and Midway 1983: Atari starts decline Overproduces ET, Pac Man Games industry’s first slump Rise of Japanese Consoles: 1985 – 2000: Rise of Japanese Consoles: 1985 – 2000 1980s: Nintendo and Sega Donkey Kong boosts Nintendo Mortal Kombat defines Sega as adult oriented console 1994: Nintendo and Sony attempt collaboration, but fail. Sony goes on to develop Playstation. 2000: Sega bows out of hardware market, leaving Nintendo and Sony. Xbox appears the following year. 2000 – Present: Sony vs. MicrosoftEffect of Internet: Effect of Internet Online games offer unlimited game-play compared to traditional single-player game Possibility for online distribution Consumer can “mod” content for PC online games Quake Counterstrike Starcraft Social structures online Bartle (1996) taxonomy Jansz and Martens (2005) observe group dynamics for online gamersGames compared to Film Industry: Games compared to Film Industry 2004: Games surpass film revenues $9.9 billion (Games) vs. $9.4 billion (Film) Blockbusters: Spiderman ($114M) vs. Halo ($125M)Games compared to Film Industry: Games compared to Film Industry Shared Franchises: film versions of games Tomb Raider Final Fantasy Doom Halo Consolidation Film industry in 1930s – Studios leverage titles Games industry at present Advances against royalties Rising costs – risk averse Increasing reliance on recycled franchises Future of Games: Future of Games Online Growth Larger and richer multiplayer environments Increasing transfer between virtual, real economies Additional forms of communication Advertising Sony vs. Microsoft Battle for the living room HDTV to allow consoles to displace PCs Questions?: Questions?