logging in or signing up Chen WoW revised RI2 Maria Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 108 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: February 14, 2008 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Communication, Coordination, and Camaraderie in World of Warcraft: Communication, Coordination, and Camaraderie in World of Warcraft Mark Chen October 27, 2006Overview: Overview concept: game mechanics vs. player behavior setting: World of Warcraft analysis: coordination in high-end raids; camaraderie and trust implications: mechanics too narrow; coordination based on experience, not end goalGame Mechanics & Communities: Game Mechanics & Communities Assumptions: helping people see how individual affects community and vice versa important responsibility of educators If games can be used as training grounds, how do we get people to value community? Previous research looked at game design and mechanics—change mechanic, change player behavior. (Smith; Zagal, Rick, & Hsi)Ethnography of MMORPGs: Ethnography of MMORPGs personal experience didn’t match up with models players’ actual choices are complex and socially situated look at social practice (Taylor, Steinkuehler)Slide5: World of Warcraft 7 million subscribers each server has 1000s fantasy world character classes kill monsters, complete quests to gain experience and lootSlide6: Game InterfaceSlide7: Attributes and Items better loot and experience = more powerful characterRaid Group: Raid Group 40 players - Molten Core each played different role labor was divided/roles emerged through social practice (Strauss, Stevens) through game defined roles (character class and ability) through merit (case-specific ability or prior knowledge) through existing structures (previous relationships) Communication: Communication text chat channels standard (raid) specialized (madrogues) voice chatCoordination: Coordination chat interwoven on and off task simultaneously coordinated contextually meaningful 18:11:20.421 : [4. soulburn] Lori: Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times. jovialMolten Core: Molten CoreAn encounter with Molten Giants—why coordination necessary?: An encounter with Molten Giants—why coordination necessary? two Main Tanks healers damage dealers kept track of aggroLearning in Molten Core: Learning in Molten Core individual learning group learning through failure: “Now I hope no one's getting frustrated. This is how raids go. It's normal: You fight and fight and fight until your gear is broken, repair and do it again... It can take a while to master these encounters but we're doing good work!” bodies from previous failuresSlide14: Camaraderie (lack thereof) One night, raid suffered meltdown. doubt, bickering in specialized chat channels Shaun: .... Sven, you are fired. Sven: Hey, most people avoid you, Shaunie! It's the breath. I'm giving an alternative! Shaun: an option that is closer to the caves. you... you are trying to kill us all.... Sven: Well? It hasn't happened, now has it?? Stop being so paranoid! camaraderie, level of communication in shared channels low (8 min of silence) no communication = no trust (Iacono & Weisband) Recovery: bottom-up reflection on meltdown “I love our raid... We are like brothers and sisters really. Stuff like this is going to happen. However I think we have all been playing long enough to know that we have a pretty great group of people going here and truly we care about and try to do what is best for one another.” reaffirmed goals trust built through valuing shared experience RecoverySlide16: Implications Must look at player social practice Learning happens socially, through lived experience and practice Coordination needed to succeed in group work Trust among team members crucial What builds trust? specialized roles willingness to fail communication relationships/shared experience goal ability to reflect on goal You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Chen WoW revised RI2 Maria Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 108 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: February 14, 2008 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Communication, Coordination, and Camaraderie in World of Warcraft: Communication, Coordination, and Camaraderie in World of Warcraft Mark Chen October 27, 2006Overview: Overview concept: game mechanics vs. player behavior setting: World of Warcraft analysis: coordination in high-end raids; camaraderie and trust implications: mechanics too narrow; coordination based on experience, not end goalGame Mechanics & Communities: Game Mechanics & Communities Assumptions: helping people see how individual affects community and vice versa important responsibility of educators If games can be used as training grounds, how do we get people to value community? Previous research looked at game design and mechanics—change mechanic, change player behavior. (Smith; Zagal, Rick, & Hsi)Ethnography of MMORPGs: Ethnography of MMORPGs personal experience didn’t match up with models players’ actual choices are complex and socially situated look at social practice (Taylor, Steinkuehler)Slide5: World of Warcraft 7 million subscribers each server has 1000s fantasy world character classes kill monsters, complete quests to gain experience and lootSlide6: Game InterfaceSlide7: Attributes and Items better loot and experience = more powerful characterRaid Group: Raid Group 40 players - Molten Core each played different role labor was divided/roles emerged through social practice (Strauss, Stevens) through game defined roles (character class and ability) through merit (case-specific ability or prior knowledge) through existing structures (previous relationships) Communication: Communication text chat channels standard (raid) specialized (madrogues) voice chatCoordination: Coordination chat interwoven on and off task simultaneously coordinated contextually meaningful 18:11:20.421 : [4. soulburn] Lori: Remember, ss target will change at Domo, but until then, your rezzer is to be ssed at all times. jovialMolten Core: Molten CoreAn encounter with Molten Giants—why coordination necessary?: An encounter with Molten Giants—why coordination necessary? two Main Tanks healers damage dealers kept track of aggroLearning in Molten Core: Learning in Molten Core individual learning group learning through failure: “Now I hope no one's getting frustrated. This is how raids go. It's normal: You fight and fight and fight until your gear is broken, repair and do it again... It can take a while to master these encounters but we're doing good work!” bodies from previous failuresSlide14: Camaraderie (lack thereof) One night, raid suffered meltdown. doubt, bickering in specialized chat channels Shaun: .... Sven, you are fired. Sven: Hey, most people avoid you, Shaunie! It's the breath. I'm giving an alternative! Shaun: an option that is closer to the caves. you... you are trying to kill us all.... Sven: Well? It hasn't happened, now has it?? Stop being so paranoid! camaraderie, level of communication in shared channels low (8 min of silence) no communication = no trust (Iacono & Weisband) Recovery: bottom-up reflection on meltdown “I love our raid... We are like brothers and sisters really. Stuff like this is going to happen. However I think we have all been playing long enough to know that we have a pretty great group of people going here and truly we care about and try to do what is best for one another.” reaffirmed goals trust built through valuing shared experience RecoverySlide16: Implications Must look at player social practice Learning happens socially, through lived experience and practice Coordination needed to succeed in group work Trust among team members crucial What builds trust? specialized roles willingness to fail communication relationships/shared experience goal ability to reflect on goal