logging in or signing up 64 Million Poly Question Marcell Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 227 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: February 22, 2008 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide1: The 64 Million Poly Question Massive World Building in Maya Paul Edmondson, Secret Level 2007 Autodesk Animation API Conference Who am I?: Who am I?Who are we?: Who are we?Who this talk is for…: Who this talk is for…Agenda: AgendaTHE PROBLEM: THE PROBLEMWe want big worlds!: We want big worlds!Scaling problems: Scaling problemsScaling problems (cont’d): Scaling problems (cont’d)Scaling problems (cont’d): Scaling problems (cont’d)Scaling problems (cont’d): Scaling problems (cont’d)Polygons make things worse!: Polygons make things worse!Not just art…: Not just art…Terrain authoring: Terrain authoringWHY MAYA?: WHY MAYA?Some men see things as they are and say, 'Why'? I dream of things that never were and say, 'Why not'?: Some men see things as they are and say, 'Why'? I dream of things that never were and say, 'Why not'?Maya is a great tool, but…: Maya is a great tool, but…Maya is a great tool, but… (cont’d): Maya is a great tool, but… (cont’d)So, why Maya?: So, why Maya?World building in Maya: World building in MayaOUR SOLUTION: OUR SOLUTIONREQUIREMENTS: REQUIREMENTSWorld building: World buildingTerrain data: Terrain dataTerrain editing: Terrain editingObject placement: Object placementTool support: Tool supportTechnical art support: Technical art supportTHE APPROACH: THE APPROACHUse Maya as a host application: Use Maya as a host applicationAbstraction of the toolset: Abstraction of the toolsetMaya scene = work state: Maya scene = work stateCustomize the loading process: Customize the loading processCustomize the rendering: Customize the renderingCustomize the representation: Customize the representationIntegrate version control: Integrate version controlDEMONSTRATION: DEMONSTRATIONTHE WORLD BUILDER ARCHITECTURE: THE WORLD BUILDER ARCHITECTUREOverview: OverviewData Component: Data ComponentRenderer Component: Renderer ComponentBase Editor Component: Base Editor ComponentEditor Application Component: Editor Application ComponentComponent coupling: Component couplingMAYA IMPLEMENTATION: MAYA IMPLEMENTATIONInterface: InterfaceEditor control: Editor controlEditor control (cont’d): Editor control (cont’d)Editor control (cont’d): Editor control (cont’d)The level: The levelThe level (cont’d): The level (cont’d)Terrain representation: Terrain representationTerrain representation (cont’d): Terrain representation (cont’d)Terrain modification: Terrain modificationTerrain modification (cont’d): Terrain modification (cont’d)Terrain undo / redo: Terrain undo / redoTerrain undo / redo (cont’d): Terrain undo / redo (cont’d)Placed objects - theory: Placed objects - theoryPlaced object layers: Placed object layersPlaced object representation: Placed object representationPlaced object versioning: Placed object versioningPlaced meshes: Placed meshesOther placed objects: Other placed objectsPlaced object rendering: Placed object renderingPlaced object rendering (cont’d): Placed object rendering (cont’d)Placed object properties: Placed object propertiesPlaced object properties (cont’d): Placed object properties (cont’d)Placed object modification: Placed object modificationPlaced object pitfalls: Placed object pitfallsUser interface: User interfacePerformance considerations: Performance considerationsRECAP: RECAPArchitecture: ArchitectureThe Level: The LevelTerrain: TerrainPlaced Objects: Placed ObjectsPitfalls: PitfallsDEMONSTRATION: DEMONSTRATIONAPPENDIX: APPENDIXGood luck!: Good luck! You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
64 Million Poly Question Marcell Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 227 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: February 22, 2008 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide1: The 64 Million Poly Question Massive World Building in Maya Paul Edmondson, Secret Level 2007 Autodesk Animation API Conference Who am I?: Who am I?Who are we?: Who are we?Who this talk is for…: Who this talk is for…Agenda: AgendaTHE PROBLEM: THE PROBLEMWe want big worlds!: We want big worlds!Scaling problems: Scaling problemsScaling problems (cont’d): Scaling problems (cont’d)Scaling problems (cont’d): Scaling problems (cont’d)Scaling problems (cont’d): Scaling problems (cont’d)Polygons make things worse!: Polygons make things worse!Not just art…: Not just art…Terrain authoring: Terrain authoringWHY MAYA?: WHY MAYA?Some men see things as they are and say, 'Why'? I dream of things that never were and say, 'Why not'?: Some men see things as they are and say, 'Why'? I dream of things that never were and say, 'Why not'?Maya is a great tool, but…: Maya is a great tool, but…Maya is a great tool, but… (cont’d): Maya is a great tool, but… (cont’d)So, why Maya?: So, why Maya?World building in Maya: World building in MayaOUR SOLUTION: OUR SOLUTIONREQUIREMENTS: REQUIREMENTSWorld building: World buildingTerrain data: Terrain dataTerrain editing: Terrain editingObject placement: Object placementTool support: Tool supportTechnical art support: Technical art supportTHE APPROACH: THE APPROACHUse Maya as a host application: Use Maya as a host applicationAbstraction of the toolset: Abstraction of the toolsetMaya scene = work state: Maya scene = work stateCustomize the loading process: Customize the loading processCustomize the rendering: Customize the renderingCustomize the representation: Customize the representationIntegrate version control: Integrate version controlDEMONSTRATION: DEMONSTRATIONTHE WORLD BUILDER ARCHITECTURE: THE WORLD BUILDER ARCHITECTUREOverview: OverviewData Component: Data ComponentRenderer Component: Renderer ComponentBase Editor Component: Base Editor ComponentEditor Application Component: Editor Application ComponentComponent coupling: Component couplingMAYA IMPLEMENTATION: MAYA IMPLEMENTATIONInterface: InterfaceEditor control: Editor controlEditor control (cont’d): Editor control (cont’d)Editor control (cont’d): Editor control (cont’d)The level: The levelThe level (cont’d): The level (cont’d)Terrain representation: Terrain representationTerrain representation (cont’d): Terrain representation (cont’d)Terrain modification: Terrain modificationTerrain modification (cont’d): Terrain modification (cont’d)Terrain undo / redo: Terrain undo / redoTerrain undo / redo (cont’d): Terrain undo / redo (cont’d)Placed objects - theory: Placed objects - theoryPlaced object layers: Placed object layersPlaced object representation: Placed object representationPlaced object versioning: Placed object versioningPlaced meshes: Placed meshesOther placed objects: Other placed objectsPlaced object rendering: Placed object renderingPlaced object rendering (cont’d): Placed object rendering (cont’d)Placed object properties: Placed object propertiesPlaced object properties (cont’d): Placed object properties (cont’d)Placed object modification: Placed object modificationPlaced object pitfalls: Placed object pitfallsUser interface: User interfacePerformance considerations: Performance considerationsRECAP: RECAPArchitecture: ArchitectureThe Level: The LevelTerrain: TerrainPlaced Objects: Placed ObjectsPitfalls: PitfallsDEMONSTRATION: DEMONSTRATIONAPPENDIX: APPENDIXGood luck!: Good luck!