logging in or signing up IGDA Austin 04 2007 HarveySmith Lilly Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 139 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: June 17, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript How to make games fun: How to make games fun How to make games fun: How to make games fun How to make games not suck How to make games fun: How to make games fun How to make games not suck Game development is black magic How to make games fun: How to make games fun How to make games not suck Abstract concepts for game designers Game development is black magic How to make games fun: How to make games fun How to make games not suck Abstract concepts for game designers Game development is black magic A few concepts that might be useful Just talking about “fun” is difficult.: Just talking about 'fun' is difficult. Slide7: People mean many different things when they say 'fun' Different types of games are fun in different ways Fun is a fine term for gamers; too vague for game-makers It doesn’t harm the experience to demystify it Naming and deconstructing allows us to share concepts 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' General notions: General notions Soft learning curves Accessible systems, GUI, concepts Variation Gameplay, setting, lighting, scale, drama, et al Visible influence toward goal Feedback, agency, responsiveness, customization Positive challenge:reward ratio Players are bored with always winning or always losing 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' Flow state: Flow state Feeling of complete and energized focus in an activity with a high level of enjoyment and fulfillment Coined by psychologist Mihaly Csikszentmihalyi ('Chick-sent-me-high-eee') Requires: Clear goals, unambiguous feedback and a sense of control. 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' 8 kinds of fun: 8 kinds of fun Sensation Game as sense-pleasure Fantasy Game as make-believe Narrative Game as drama Challenge Game as obstacle course Fellowship Game as social framework Discovery Game as uncharted territory Expression Game as self-discovery Repetition Game as routine pastime Thanks!: Thanks! Email me for slides or further discussion hsmith@midway.com You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
IGDA Austin 04 2007 HarveySmith Lilly Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 139 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: June 17, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript How to make games fun: How to make games fun How to make games fun: How to make games fun How to make games not suck How to make games fun: How to make games fun How to make games not suck Game development is black magic How to make games fun: How to make games fun How to make games not suck Abstract concepts for game designers Game development is black magic How to make games fun: How to make games fun How to make games not suck Abstract concepts for game designers Game development is black magic A few concepts that might be useful Just talking about “fun” is difficult.: Just talking about 'fun' is difficult. Slide7: People mean many different things when they say 'fun' Different types of games are fun in different ways Fun is a fine term for gamers; too vague for game-makers It doesn’t harm the experience to demystify it Naming and deconstructing allows us to share concepts 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' General notions: General notions Soft learning curves Accessible systems, GUI, concepts Variation Gameplay, setting, lighting, scale, drama, et al Visible influence toward goal Feedback, agency, responsiveness, customization Positive challenge:reward ratio Players are bored with always winning or always losing 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' Flow state: Flow state Feeling of complete and energized focus in an activity with a high level of enjoyment and fulfillment Coined by psychologist Mihaly Csikszentmihalyi ('Chick-sent-me-high-eee') Requires: Clear goals, unambiguous feedback and a sense of control. 3 topics tonight: 3 topics tonight General notion of fun in games Flow State Marc Leblanc’s '8 kinds of fun' 8 kinds of fun: 8 kinds of fun Sensation Game as sense-pleasure Fantasy Game as make-believe Narrative Game as drama Challenge Game as obstacle course Fellowship Game as social framework Discovery Game as uncharted territory Expression Game as self-discovery Repetition Game as routine pastime Thanks!: Thanks! Email me for slides or further discussion hsmith@midway.com