5-Sketches-or-Else :5-Sketches-or-Else Gemcom’s design method
Our CTO Ram Sudama says design is your responsibility. The usability, development, and QA teams want you to excel :Our CTO Ram Sudama says design is your responsibility. The usability, development, and QA teams want you to excel 2 We don’t have designated “software designers”.
Each developer is responsible for the design of the product.
5-Sketches-or-Else is our answer :5-Sketches-or-Else is our answer 3
This method blends ideas that work, by ensuring that team members can produce lots of ideas, and analyze them quickly :This method blends ideas that work, by ensuring that team members can produce lots of ideas, and analyze them quickly Parallel design, a research-based usability guideline from Usability.gov
Parallel thinking, by de Bono and 2 others
Conative preferences, an idea from educational psychology, and promoted by GK Vanpatter from NextDesign
Sketching, promoted Microsoft’s by Bill Buxton in Sketching User Experiences 4
When several individuals attempt to solve the problem separately, the pool of results is better than a brainstorming approach :When several individuals attempt to solve the problem separately, the pool of results is better than a brainstorming approach 5
Parallel thinking lets us hear good ideas from everybody. If we hear all ideas, we’re more likely to create excellent products :Parallel thinking lets us hear good ideas from everybody. If we hear all ideas, we’re more likely to create excellent products 6
Six Hats is a method of parallel thinking that helps everyone approach the problem in the same way, at the same time :Six Hats is a method of parallel thinking that helps everyone approach the problem in the same way, at the same time 7 Control Facts Creativity Positive Negative Feelings
Your conative preference is your “doing” style, the way you prefer to approach a problem when you’re under pressure :Your conative preference is your “doing” style, the way you prefer to approach a problem when you’re under pressure 8
The Five-Sketches-or-Else method: a series of activities, in a specific order, some of which are iterated :The Five-Sketches-or-Else method: a series of activities, in a specific order, some of which are iterated 9
Discuss the problem with a subject-matter expert, to understand the competition, the market requirements, and the user personas :Discuss the problem with a subject-matter expert, to understand the competition, the market requirements, and the user personas White Hat thinking
SME attends to present the factsaround the issue
Participants find out what they know,what they don’t know, and decide how get the additional information they need 10
Craft one or more problem statements to which the team can respond, without limiting creativity or dictating a specific solution :Craft one or more problem statements to which the team can respond, without limiting creativity or dictating a specific solution Keeps the design team on track
Makes sure the team respondsto the right problem
The problem statement “Fly from a to b”is limiting because it excludes ground, underground, and virtualor remote solutions 11
Sketching five substantially different ideas takes time. The first few may sketch fast,the others only after a sticking point :Sketching five substantially different ideas takes time. The first few may sketch fast,the others only after a sticking point A minimum of 5 different ideas
The first couple of sketches areusually easy, but they’re followed by an uncomfortable sticking point. It will pass. Allow your brain time to ideate.
Be sure your sketch is a “rough draft”
The Participant Guidelines explain the features of a good sketch 12
Sketch on large paper, with a fat-nib pen. Draw minimal detail, label all actions and outcomes in red, and add a meaningful title :Sketch on large paper, with a fat-nib pen. Draw minimal detail, label all actions and outcomes in red, and add a meaningful title 13 Not too much detail Labels in red Descriptive title Large paper Fat-nib pen
Presenting a sketch takes only seconds.Each person presents one sketch, then each person present another, and so on… :Presenting a sketch takes only seconds.Each person presents one sketch, then each person present another, and so on… Green Hat thinking
Let the sketch does most of the “talking”
“Thank you for that idea!”
No critiquing in a Green Hat phase, please. (That comes later, in Analysis.)
Do notice the good stuff — you’ll be using it in the next part of the process 14
Mash Up Ideas :Mash Up Ideas Green Hat thinking
Saturate the Design Space
Mix up pieces of different designs to create a new “mash up”
You can still add new ideas 15
Pretty Good Solution 1.0 :Pretty Good Solution 1.0 Green Hat thinking
You’ll notice that some pieces are being repeated
Sketch one Pretty Good Solution to the Problem.
Each participant presents their sketch.
“Thank you for that idea!” 16
Analysis :Analysis Yellow & Gray Hat thinking
Analysis Guidelines …
Start with yellow hat comments: one comment per sketch, then move to the next one.
“This idea might succeed because …”
Continue with gray hat comments: “This idea might not succeed because …”
Take note when comments apply to all the design sketches. 17
After the analysis, repeat the previous step: sketch a Pretty Good Solution that considers the yellow- and grey-hat comments :After the analysis, repeat the previous step: sketch a Pretty Good Solution that considers the yellow- and grey-hat comments Green Hat thinking
Present
Are you noticing some trends?Any signs of convergence?
Does anybody have anymore ideas they want to sketch?
Do another round of analysis 18
Run the Pretty Good Solutions through a scanner, then add them to a written sketch that describes the interaction in words :Run the Pretty Good Solutions through a scanner, then add them to a written sketch that describes the interaction in words Review the Written Sketch template
One of the participants volunteers to document the solution
The Pretty Good Solutions end up in the written sketch
But also: scan and keep all the sketches (for your project’s R&D tax claim) 19
Review the written sketch together, point by point, to check that there’s agreement and, if not, to resolve any disagreements :Review the written sketch together, point by point, to check that there’s agreement and, if not, to resolve any disagreements Get agreement from all participants
Revise the document as necessary: clarification, additional details, new information, etc.
This document, which contains an image of the sketch, goes on to be reviewed by Usability and the Product Manager 20
Benefits of the Five-Sketches-or-Else method :Benefits of the Five-Sketches-or-Else method 21