Universal Art

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Universal Art:

Universal Art By Jen Gorlewski

What is Universal Art?:

What is Universal Art? Using Universal Design for Learning (UDL) and Assistive Technologies (AT) when planning for and designing arts instruction.

What is Universal Design for Learning?:

What is Universal Design for Learning? A theory for designing instruction that involves: Multiple forms of presentation (the “what”) Multiple forms of expression (the “how”) Multiple forms of engagement (the “why”) Image taken from CAST.com

What is Universal Design for Learning? (continued):

What is Universal Design for Learning? (continued) Through these three principles, instruction is designed to meet the needs of all learners. Instruction is designed to meet all students’ needs from the beginning to eliminate adjustments being made after instruction has started. Accommodations may need to be made, but on a minimal basis.

How does art utilize UDL?:

How does art utilize UDL? Multiple forms of Presentation (the “what” of learning): Visual representations ( PowerPoints , websites, videos, printed images) Written/Text (Stories, artist statements, books, journal articles) Discussions (about visuals, artwork, artist statements, stories, etc.)

How does art utilize UDL?:

How does art utilize UDL? Multiple forms of Expression (the “how” of learning): Creating Artwork Discussions & Critiques (small and large group) Artist statements Reflective journaling

How does art utilize UDL?:

How does art utilize UDL? Multiple forms of Engagement (the “why” of learning): Student can choose the subject matter. Student can choose the method (technique/media). Student can choose the message of his work. Student has control over his own art-making which makes it more personal and motivating.

What is Assistive Technology?:

What is Assistive Technology? Technology tools that can be used to deliver instruction and assist learners in understanding instructional content.

How does Art utilize Assistive technology?:

How does Art utilize Assistive technology? Internet Resources: Shahi : Search for visual images that illustrate complex concepts. Voicethread : Upload and record audio discussions about images. Jing: Capture instructional videos of software, such as Adobe Photoshop Teachertube : Upload instructional videos and embed videos into a wiki for students to view at any time. Wikispaces : Create a website where students can access information in multiple formats (audio, written, visual) at any place and time; students can create wiki portfolios to display their work.

How does Art utilize Assistive technology?:

How does Art utilize Assistive technology? Software Resources: Camtasia : Create instructional videos of software, such as Adobe Photoshop, that includes captioning, zooming , and call-outs . Adobe Photoshop: Students that have issues with drawing because of mobility issues may be able to create artwork in Adobe Photoshop instead. Presentation Formats, such as PowerPoint or Movie Maker: Allows the teacher to present material in a different way; allows the student to express what he knows in a different format.

What’s the Point?:

What’s the Point? Student failure and dropout rates are at an all-time high . Students’ needs are not being met. The needs of students should be the most important aspect of instructional design. The way learners access information and learn is changing. Learners no longer have to depend on their teacher to gain access to knowledge. Instructors must design their instruction in a way that meets the needs of today’s learners.

References:

References Ender, K.; Kinney, B.; Penrod , W.; Bauder , D.; Simmons, T. (2007). Achieving systematic change with Universal Design For Learning and Digital Content. Assistive Technology Outcomes and Benefits . v4 n1 p115-129. Retrieved on March 24, 2011 from http: www.eric.ed.gov/PDFS/EJ899371.pdf . G lass, Don; Palmer Wolf, Dennie ; Molloy, Traci; Rodriguez, Aamir ; Horowitz, Robert; Burnaford , Gail; Mertens , Donna M. (2008). The Contours of Inclusion: Frameworks and Tools for Evaluating Arts in Education . Retrieved on January 5, 2011 from http://www.eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accno=ED507539 . Morra , T., Reynolds, J. (2010). Universal Design for Learning: Application for Technology-Enhanced Learning. Virginia Community Colleges Association and Virginia Community College System. Retrieved on January 25, 2011 from http://www.eric.ed.gov/PDFS/EJ881564.pdf . U.S. Department of Education, Office of Educational Technology. (2010) Transforming American Education; Learning Powered by Technology. Washington, D.C. Retrieved on January 25, 2011 from http://www.eric.ed.gov/PDFS/ED512681.pdf . Wu , X., Newman, M. (2008). Engage and Excite All Learners Through a Visual Literacy Curriculum . Retrieved on January 30, 2010, from http://www.eric.ed.gov/PDFS/ED502353.pdf . Millman , J. (2009). Critical literacy and art education: alternatives in the school reform movement . Penn GSE Perspectives on Urban Education, v6 n2 p68-71. Retrieved on March 24, 2011 from http://www.eric.ed.gov/PDFS/EJ869347.pdf .