logging in or signing up evo06 talk Isab Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 61 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: December 31, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Robot Paintings Evolved Using Simulated Robots: Robot Paintings Evolved Using Simulated Robots EvoMUSART ‘06 Gary R. Greenfield University of Richmond, USAOutline: Outline Motivation Background S-Robots Evolutionary Framework Assessment Parameters Evolved S-Robot Paintings On Autonomous Evaluation ConclusionsMotivation: Motivation “Artistic talent is far from a magic indefinable essence, possessed by a few and jinxed by deconstruction. Rather it can be thought of as an adaptive system, consisting of a particular updating scheme and low level local rules or techniques, which have been arrived at through an evolutionary process.” -- Katie Bentley, GA’02 Generative Art Conference, Exploring aesthetic pattern formation, pp. 201-213.Leonel Moura: ArtSBot: Leonel Moura: ArtSBotJ. McCormack: EvoMUSART ‘05: J. McCormack: EvoMUSART ‘05 Open Problem #3: “To create EMA systems that produce art recognized by humans for its artistic contribution (as opposed to any purely technical fetish or fascination).” Open Problem #5: “To create artificial ecosystems where agents create and recognize their own creativity.” My Observation: To recognize their creative efforts agents must be able to evaluate their creative efforts. Background: Background -- V. Ramos and F. Almeida (2000), Artificial ant colonies in digital image habitats – a mass behavior effect study on pattern recognition. -- L. Moura and H. Pereira (2002), Artistic Swarm Robots (ArtSBot). -- N. Monmarche et al (2003), Interactive evolution of ant colony paintings. -- G. Greenfield (2005), Evolutionary methods for ant colony paintings.Slide8: Monmarche Greenfield S-Robot Design: S-Robot Design Loosely modeled after Khepera robots (Binary valued) proximity sensor (Tristimulus) color sensorS-Robot Specifications: S-Robot Specifications Center position (rx, ry). Unit vector direction heading (dx, dy). Three forward proximity sensors, and one rear proximity sensor, sensitive to a radial distance of 20 units. Forward “field of vision” -90 deg. to +90 deg. Rear “field of vision” -60 deg. to +60 deg. All proximity sensors are binary valued. Center-mounted tristimulus color sensor. Two center mounted “pens” which, when working in tandem, make a mark five units wide.S-Robot Commands: S-Robot Commands MOV <arg> -- move <arg> units SWI <arg> -- swivel <arg> degrees SPD <arg> -- set speed <arg> micro-units per time step SNP <arg> -- sense proximity by updating values of the proximity vector SNC <arg> -- sense color by updating values of the color vector PUP <arg> -- pen #<arg> up PDN <arg> -- pen #<arg> down Notes: Discrete event simulation determines number of time steps needed when trying to complete a move or when trying to complete a swivel.S-Robot “On-Board” Controller: S-Robot “On-Board” Controller Queues a command sequence then sleeps until sequence is executed. Sequences can include “motifs”. if (sensed red component == target value) qzigzag(q); /* schedule “zigzag” motif */ q.put(SWI), q.put(-55); else q.put(SWI), q.put(20); q.put(PDN), q.put(P1); q.put(SPD), q.put(750); q.put(MOV), q.put(12); q.put(SWI), q.put(-10); q.put(PUP), q.put(P1) q.put(SNC), q.put(0); S-Robot Testing…Wall Avoidance: S-Robot Testing…Wall Avoidance…Collisions ...Periodicity: …Collisions ...Periodicity…Pens …Colors …Motifs: …Pens …Colors …MotifsEvolutionary Framework: Evolutionary Framework GOAL: Using two hand-crafted controllers, evolve starting positions (sx, sy), where 0 < sx, sy < L, and initial true compass headings d, where -180 < d < 180, for either TWO or FOUR S-Robots. Grid Side Length: L = 200. Number of time steps: T = 150,000. Population Size: P = 16. Number of Generations: G = 30. Replacement: P/2 individuals using P/4 “breeding pairs”. Recombination: One-point crossover. Mutation: Non-elitest (!) point mutation. Culling Interval: Every I = 5 generations.Assessment Parameters: Assessment Parameters Np – the number of squares of the grid that were painted. Nb – the number of times an S-Robot reacted in response to a forward proximity bit set, but rear proximity bit clear. Ns – the number of an S-Robot reacted in response to a forward proximity bit set and rear proximity bit set. Nc – the number of times an S-Robot found a desired color through color sensing.Evolved S-Robot Paintings: Evolved S-Robot Paintings Fitness F = Np + 1000Nb + 100Ns using two Type A controllers which do NOT make use of the SNC color sense command.Slide19: Fitness F = Np, again using two Type A controllers which do NOT make use of the SNC color sense command. Generations 10, 20, and 30:Slide20: Generations 10, 20, and 30:Slide21: Fitness F = Np -100Ns +1000Nc, using two Type A controllers which do NOT make use of the SNC color sense command. Generations 5, 10, and 15:Using Type A and B Controllers: Using Type A and B Controllers Fitness F = Np-Nb+100Ns+1000Nc. Generations 0, 15, and 20.Slide23: Generations 10, 20, and 30 after changing one of the selected motifs.Slide24: Fitness F = Nb*Nc, which selects for tightly coupled following behavior. Generations 0, 10, and 20.Slide25: Fitness F = Nb*Nc + Np*Ns, which again selects for following behavior but also tries to increase canvas coverage. Generations 5, 15, and 30.On Autonomous Evaluation: On Autonomous Evaluation S-Robots maintain a history of their previous starting positions and headings. S-Robots maintain their current Nb, Nc, and Ns values. After T time steps, an elected S-Robot “sweeps” the canvas to calcuate Np. By sharing data, each S-Robot calculates the fitness F. By comparing with previous saved fitness values S-Robots decides which saved genomes to recombine for the next generation. Via a PRNG new genomes are self-generated and S-Robots re-position and re-orient themselves for the next generation’s painting. Conclusions: Conclusions Fitness functions can induce aesthetics for evolved S-Robot paintings. S-Robots can collectively evaluate their own creative efforts. S-Robot behaviors that (indirectly) influence aesthetics can be evolved.Slide28: Thank-you! http://www.mathcs.richmond.edu/~ggreenfi/ ggreenfi@richmond.edu …. Questions? You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
evo06 talk Isab Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 61 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: December 31, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Robot Paintings Evolved Using Simulated Robots: Robot Paintings Evolved Using Simulated Robots EvoMUSART ‘06 Gary R. Greenfield University of Richmond, USAOutline: Outline Motivation Background S-Robots Evolutionary Framework Assessment Parameters Evolved S-Robot Paintings On Autonomous Evaluation ConclusionsMotivation: Motivation “Artistic talent is far from a magic indefinable essence, possessed by a few and jinxed by deconstruction. Rather it can be thought of as an adaptive system, consisting of a particular updating scheme and low level local rules or techniques, which have been arrived at through an evolutionary process.” -- Katie Bentley, GA’02 Generative Art Conference, Exploring aesthetic pattern formation, pp. 201-213.Leonel Moura: ArtSBot: Leonel Moura: ArtSBotJ. McCormack: EvoMUSART ‘05: J. McCormack: EvoMUSART ‘05 Open Problem #3: “To create EMA systems that produce art recognized by humans for its artistic contribution (as opposed to any purely technical fetish or fascination).” Open Problem #5: “To create artificial ecosystems where agents create and recognize their own creativity.” My Observation: To recognize their creative efforts agents must be able to evaluate their creative efforts. Background: Background -- V. Ramos and F. Almeida (2000), Artificial ant colonies in digital image habitats – a mass behavior effect study on pattern recognition. -- L. Moura and H. Pereira (2002), Artistic Swarm Robots (ArtSBot). -- N. Monmarche et al (2003), Interactive evolution of ant colony paintings. -- G. Greenfield (2005), Evolutionary methods for ant colony paintings.Slide8: Monmarche Greenfield S-Robot Design: S-Robot Design Loosely modeled after Khepera robots (Binary valued) proximity sensor (Tristimulus) color sensorS-Robot Specifications: S-Robot Specifications Center position (rx, ry). Unit vector direction heading (dx, dy). Three forward proximity sensors, and one rear proximity sensor, sensitive to a radial distance of 20 units. Forward “field of vision” -90 deg. to +90 deg. Rear “field of vision” -60 deg. to +60 deg. All proximity sensors are binary valued. Center-mounted tristimulus color sensor. Two center mounted “pens” which, when working in tandem, make a mark five units wide.S-Robot Commands: S-Robot Commands MOV <arg> -- move <arg> units SWI <arg> -- swivel <arg> degrees SPD <arg> -- set speed <arg> micro-units per time step SNP <arg> -- sense proximity by updating values of the proximity vector SNC <arg> -- sense color by updating values of the color vector PUP <arg> -- pen #<arg> up PDN <arg> -- pen #<arg> down Notes: Discrete event simulation determines number of time steps needed when trying to complete a move or when trying to complete a swivel.S-Robot “On-Board” Controller: S-Robot “On-Board” Controller Queues a command sequence then sleeps until sequence is executed. Sequences can include “motifs”. if (sensed red component == target value) qzigzag(q); /* schedule “zigzag” motif */ q.put(SWI), q.put(-55); else q.put(SWI), q.put(20); q.put(PDN), q.put(P1); q.put(SPD), q.put(750); q.put(MOV), q.put(12); q.put(SWI), q.put(-10); q.put(PUP), q.put(P1) q.put(SNC), q.put(0); S-Robot Testing…Wall Avoidance: S-Robot Testing…Wall Avoidance…Collisions ...Periodicity: …Collisions ...Periodicity…Pens …Colors …Motifs: …Pens …Colors …MotifsEvolutionary Framework: Evolutionary Framework GOAL: Using two hand-crafted controllers, evolve starting positions (sx, sy), where 0 < sx, sy < L, and initial true compass headings d, where -180 < d < 180, for either TWO or FOUR S-Robots. Grid Side Length: L = 200. Number of time steps: T = 150,000. Population Size: P = 16. Number of Generations: G = 30. Replacement: P/2 individuals using P/4 “breeding pairs”. Recombination: One-point crossover. Mutation: Non-elitest (!) point mutation. Culling Interval: Every I = 5 generations.Assessment Parameters: Assessment Parameters Np – the number of squares of the grid that were painted. Nb – the number of times an S-Robot reacted in response to a forward proximity bit set, but rear proximity bit clear. Ns – the number of an S-Robot reacted in response to a forward proximity bit set and rear proximity bit set. Nc – the number of times an S-Robot found a desired color through color sensing.Evolved S-Robot Paintings: Evolved S-Robot Paintings Fitness F = Np + 1000Nb + 100Ns using two Type A controllers which do NOT make use of the SNC color sense command.Slide19: Fitness F = Np, again using two Type A controllers which do NOT make use of the SNC color sense command. Generations 10, 20, and 30:Slide20: Generations 10, 20, and 30:Slide21: Fitness F = Np -100Ns +1000Nc, using two Type A controllers which do NOT make use of the SNC color sense command. Generations 5, 10, and 15:Using Type A and B Controllers: Using Type A and B Controllers Fitness F = Np-Nb+100Ns+1000Nc. Generations 0, 15, and 20.Slide23: Generations 10, 20, and 30 after changing one of the selected motifs.Slide24: Fitness F = Nb*Nc, which selects for tightly coupled following behavior. Generations 0, 10, and 20.Slide25: Fitness F = Nb*Nc + Np*Ns, which again selects for following behavior but also tries to increase canvas coverage. Generations 5, 15, and 30.On Autonomous Evaluation: On Autonomous Evaluation S-Robots maintain a history of their previous starting positions and headings. S-Robots maintain their current Nb, Nc, and Ns values. After T time steps, an elected S-Robot “sweeps” the canvas to calcuate Np. By sharing data, each S-Robot calculates the fitness F. By comparing with previous saved fitness values S-Robots decides which saved genomes to recombine for the next generation. Via a PRNG new genomes are self-generated and S-Robots re-position and re-orient themselves for the next generation’s painting. Conclusions: Conclusions Fitness functions can induce aesthetics for evolved S-Robot paintings. S-Robots can collectively evaluate their own creative efforts. S-Robot behaviors that (indirectly) influence aesthetics can be evolved.Slide28: Thank-you! http://www.mathcs.richmond.edu/~ggreenfi/ ggreenfi@richmond.edu …. Questions?