Agriculture and Environment: Agriculture and Environment 03.376 ERE3 (WS 2005/2006)
Uwe Schneider
Class Topics: Class Topics Introduction
Evolution of agriculture
Environmental impacts of modern agriculture
Global environmental change and agriculture
Future of Agriculture
Agriculture in human history: Agriculture in human history Humans diverged from great apes about 7 million years ago
Agriculture developed within the last 11 thousand years
More than 99% of time humans have lived as hunters and gatherers
Development of Agriculture: Development of Agriculture Ideas presented here are based on
Jared Diamond
“Guns, Germs, and Steel – The Fates of Human Societies”
also available in German:
“Arm und Reich – Die Schicksale menschlicher Gesellschaften”
Diamond’s Theory in short: Diamond’s Theory in short Certain environmental conditions favored faster development of agriculture in Eurasia
Agriculture provided Eurasian farmers means to colonize/enslave/kill hunter and gatherer communities
Guns, Germs, and Steel
3. Explains human history (fates of human societies) to great extent
Birthplaces of Agriculture, 1: Birthplaces of Agriculture, 1 Mesopotamia (Iran, Iraq)
China
Southern Mexico
The Andes
Perhaps a few other places
Birthplaces of Agriculture, 2: Birthplaces of Agriculture, 2 Today’s centers of food production (Great Plains in the US, Argentine Pampas, South African Cape region, Southwestern and Southeastern Australia, Ukraine) are not among birthplaces of agriculture!
Why?
Common misconceptions: Common misconceptions Farming was
a conscious decision
a discovery
an invention
an abrupt change of life
Subconscious farming, 1: Subconscious farming, 1 Hunters and Gatherers recognize differences in taste, size, and other properties of various plants
Selective collection of fruits and seeds
Spread of selected fruits and seeds in garbage dumps and latrines or on hunting trails
Promotion of favorable genes incl. mutants (Ex: non-bitter almonds)
Subconscious farming, 2: Subconscious farming, 2 Animals taken home as pets
Indirect selection of pets with specific properties
Trial and error
Subconscious farming lead to domestication of many plants and animals = Process of making wild plants and animals more suitable for agricultural production
Animal domestication: Animal domestication Favorable attributes
Low energy diet (Herbivores)
High growth rate
Herd structure
Ability to breed in captivity
Peaceful to humans
Calm
Animal domestication failures: Animal domestication failures Energy intensive diet (Carnivores)
Slow growth rate (Gorillas, Elephants)
No Herd structure (Antelopes, Big horn sheep)
Breed not in captivity (Cheetah)
Too violent (Grizzly, African buffalo, Zebra)
Too panicking (Gazelles, Deer)
Domestication Examples: Domestication Examples
Plant domestication: Plant domestication Favorable attributes
Big seeds / fruits
Annual cycle
Ability to store
Non-toxic
Good taste
Easy to carry
Self-pollination
Plant domestication failures: Plant domestication failures Long time between planting and fruit development (trees)
Multi-gene based negative properties (bitterness, toxicity)
Animals overriding human selection
Frequent cross pollination
Combination of above
Plants and Crops: Plants and Crops 200,000 wild species globally
A few thousands are eaten by humans
A few hundred have been domesticated
About a dozen species account for more than 80% of the modern world‘s annual crop tonnage (wheat, corn, rice, barley, sorghum, soybean, potato, manioc, sweet potato, sugar cane, sugar beet, banana
Acorns (Oak trees): Acorns (Oak trees) Nutritionally valuable, rich in starch and oil
Contain bitter tannins (grinding, leaching)
Never domesticated
Slow growth
Eaten by billions of squirrels
Bitterness controlled by multiple genes
Strawberries: Strawberries Romans tended wild strawberries in their gardens
Long time failure to domesticate
Competition with thrushes and other berry-loving birds
Only recent domestication with nets or in greenhouses
Gray Zone between Hunting and Farming, 1 : Gray Zone between Hunting and Farming, 1 Sedentary hunters and gatherers who don’t plant but impact natural growth
Seasonal hunters – seasonal farmers
Take orphan animals hone as pets first but eventually consuming them
Hunting men, farming women
Gray Zone between Hunting and Farming, 2 : Gray Zone between Hunting and Farming, 2 Mobile food producers
Artificial fires
Manipulation of wild trees
Slow transition from hunting to farming over thousands of years
To farm or not to farm?: To farm or not to farm? Favourable conditions for individual plant or animal domestication not sufficient condition for change of lifestyle
The whole package of farming opportunities vs. the whole package of hunting/gathering opportunities matters
To farm or not to farm?: To farm or not to farm? Early Farmers
Spent more hours working per day
Were less well nourished
Had more diseases
Died at earlier age
Could not foresee today’s agriculture
Why farm?
Evolution of Farming: Evolution of Farming Farming and Hunting were alternative lifestyles competing against each other and against many “mixed economies”
Evolution selected the fittest strategy, which ensured highest survival rates
Farming must have had comparative advantage (at least in long run)
Farmers fitness: Farmers fitness Higher birth rates allowing for faster population growth
More calories per hectare
Opportunity to support full time warriors and armies, which win against small hunting communities
Higher resistance to nasty germs (after many centuries of coexistence with confined animals)
Dynamic Arguments for Farming: Dynamic Arguments for Farming Decline of wild foods (esp. animals)
Increase of habitat for domesticable plants and animals
Technological changes ease farming
Population density and food production
Farming yields more calories per hectare
Farming tribes “outgun” hunters (Weapons, Soldiers, Germs)
Spread of Agriculture, 1: Spread of Agriculture, 1 From birthplaces to neighboring areas
“High” East-West or West-East speed
“Low” North-South or South-North speed
Continental boundaries
Human characteristics
Preferences / Adaptability
Aggression
Spread of Agriculture, 2: Spread of Agriculture, 2 High Speed in Eurasia
Medium Speed in Africa, Americas
Low Speed in Australia
Thus, Eurasian agriculture developed faster giving Eurasian farmers the means to conquer peoples from different continents and not vice versa
Fertile Crescent: Fertile Crescent
Fertile Crescent: Fertile Crescent Mediterrnean climate (mild, wet winters and long, dry, hot summers)
Plants must survive long dry season and resume growth rapidly upon the return of the rains (annual cycle, small herbs, put energy into big seeds instead of fibers)
6 wild species are among the 12 major crops today
Fertile Crescent: Fertile Crescent Wild ancestors already abundant and productive
1 ton of seed per hectare = 50 kcal of energy/1 kcal of work
Some hunters/gathers had settled before they started cultivation
Wild flora contained a high degree of „selfers“
Agricultural consequences: Agricultural consequences Livestock germs
Epidemic diseases
Evolution of immune system
Steel tools
Agricultural places promoted innovation more than other places
Writing skills
originating in Mesopotamia, Mexico
Deadly gifts from livestock: Deadly gifts from livestock
Critique of Diamond’s Theory: Critique of Diamond’s Theory “Environmental Determinism”
Environment determines everything
Does not account for impact of
Social developments / institutions
Religion
Human personalities
To farm or not to farm?: To farm or not to farm? Mathematical Approach:
Optimization models
Solving first order conditions
Genetic algorithms
Game Theory
Optimization, 1: Optimization, 1 Independent computation of utility for alternative strategies
Alternative strategies / players are exogenous
Fitness = Benefits - Costs
Optimization, 2: Optimization, 2 Fitness(s,t) = f (e(t), h(t), s)
where s … strategy
t … time
e … environmental factors h … human factors
Optimization, 3: Optimization, 3
Game theory: Game theory Accounts for interaction between players (payoff matrix, decision trees)
Players optimize according to expected response of other players
Stable strategies may not represent pareto optimality (Ex. Prisoners dilemma)
Types of players: Types of players Male vs. female
Predator vs. Prey
Weak vs. Strong
Farmer vs. Hunters,
Etc., or
Same type
Types of Strategies: Types of Strategies Food acquisition
Hunting
Farming
Mixed
Social behavior
Competitive
Neutral
Payoff Matrix: Payoff Matrix
Payoff Matrix Example: Payoff Matrix Example Is there an equilibrium?
Dynamic Games: Dynamic Games Dynamic payoff matrix
Payoffs in a given period can depend on strategy choice of previous period(s)
Solution can yield stable equilibrium, drift, or sudden change
Computer algorithms useful