Presentation Transcript
Research & Consumer Behavior: Research andamp; Consumer Behavior Agenda
Entertainment Cluster Composition
Cinemas
Cinema Landscape
Coca-Cola Cinema strategy
Slide2: Cluster Composition Amusement / Recreation
Cinema
Theme / Amusement Parks
Beaches / Picnics
Aquarium/ Bowling/
Museum Special Events
Outdoor Exposition / Fair /
Circus / Parade /
Festivals
Special Events Recreation / Leisure Time
Youth Club / Organization
Residential Complexes
Social Clubs
Religious, Charitable
Organizations Sports Venue / Gambling
Stadium / Sports Arena
Slide3: Cinemas...
Slide4: THE CINEMA LANDSCAPE
Fact: Movie Theatres can currently be classified into 2 types:
The Foreign Model:
Smart, Re-furbished, Smaller Halls/ Multiplexes.
Focus on technology, décor, the consumer.
Tickets priced Rs.80/- to Rs. 100/-
Emphasis on the movie experience.
Owner has control over the canteen.
The Desi Model:
Older Theatres, strategically located.
Part of a city’s culture, ethos, life-style.
Suffer from an 'edifice-complex' - mammoth sizes.
Usually have a strong canteen operator.
Dual canteens addressing Balcony andamp; Stalls.
Tickets are priced at Rs. 50/- to Rs. 70/- and Rs. 20/- to Rs. 30/-
Slide5: THE CINEMA LANDSCAPE
Fact: Foreign Model can be further classified into 2types:
Multiplex Only:
Presence of 3 - 5 movie screens
Consumer gets a choice of movies and options of various time slots
Mall cum Multiplex
Presence of 3-5 movie screens within a shopping mall
Shopping mall with all leading brands
Eating andamp; Drinking - McDonald’s, Domino’s, Barista, TGIF
Shopping - Colorplus, Benetton, Reebok
Consumer has the choice of - Eating and Drinking, shopping,
hanging out in addition to movie watching
Lets understand the Cinema Consumer…..A snap shot of Project Candy“Broad movie-going behaviour”: Lets understand the Cinema Consumer….. A snap shot of Project Candy 'Broad movie-going behaviour'
How Often Do We Go To The Movies?: Base: Total sample, n=755 *Source: Project Candy 1997 How Often Do We Go To The Movies?
How Does Movie Behaviour Differ By Age?: Base: All in each segment *Source: Project Candy 1997 How Does Movie Behaviour Differ By Age?
So Why Go To The Movies?: Getting out of
the house with
my friends The Movie
Experience Two broad drivers: Teens
(20-24) Teens
20-24 *Source: Project Candy 1997 So Why Go To The Movies?
... Plus It’s A Practical Option: allowed to
everyone can cinema complexes are everywhere
close to public transport/home everyone likes it
wear what you want
familiar process/ know what to expect *Source: Project Candy 1997 ... Plus It’s A Practical Option
Who Do They Go To The Movies With?: Base: All movie-goers, n=469 14-17
(50)% 2 9 6 24 32 26 18-24
(101)% 2 37 5 27 22 7 29 58 Opportunity: Focus on socialising aspect of brand and movies *Source: Project Candy 1997 Who Do They Go To The Movies With?
What Do They Do Before The Movies?: Base: All movie-goers, n=469 14-17
(50)% 73 35 6 19 15 11 - 41 18-24
(101)% 56 8 6 10 9 26 6 14 Opportunity: Relocate sales to Concessions *Source: Project Candy 1997 What Do They Do Before The Movies?
When They Get To The Cinema: Base: All movie-goers, n=469 14-17
(50)
% 25 48 26 1 - 18-24
(101)
% 11 54 20 15 1 78 *Source: Project Candy 1997 When They Get To The Cinema
Key Consumer Insights: Key Consumer Insights Movie going is a popular past time amongst all consumers
Teens and young adults are the heaviest users
The movie experience is all about ‘escape’
Movie going is a social occasion, that involves other activities and people
Concessions are an integral part of the movie experience
Coca-Cola Cinema strategy...: Coca-Cola Cinema strategy...
The New Cinema Strategy: The New Cinema Strategy Driving incidence through promotional programs and operational excellence Leveraging the properties of the TCCC System to drive traffic Building an association between Coca-Cola brands and the movie experience Refreshing Movie goers Promoting Movie going Entertaining Movie goers Taking your Key Business Drivers …... ENTERTAINMENT TRAFFIC VOLUME ..and building a Business Plan which leverages the strength of the Coca-Cola System
Step 1: Persuading Consumers to Purchase: Step 1: Persuading Consumers to Purchase Refreshing Movie goers Promoting Movie going Entertaining Movie
goers
Slide18: Objective
Strategy
Resources
Outcome Driving Volume Drive Gross Profit Refreshing Movie Goers Operational Excellence
Service / Equipment
Staff Training Marketing Plan
Merchandising
Promotions Promotional Allowance
Consumer Research
Post Evaluation
Step 2: Driving Traffic: Step 2: Driving Traffic Refreshing Movie goers Promoting Movie going Entertaining Movie
goers
Slide20: Promotional Allowance
Cinema Tickets Objective
Strategy
Resources
Outcome Drive Traffic Drive Admission Revenue and Candy Bar Sales Promote Movie Going Competitive Zones Total Circuit
Cross Promotions
Sponsorship Properties
Loyalty Programs
Step 3: Enhance The Experience: Step 3: Enhance The Experience Refreshing Movie goers Promoting Movie going Entertaining Movie
goers
Slide22: Entertaining Movie Goers Objective: Build Coca-Cola brand preference
Enhance the movie going experience
Strategy: Utilise cinema channel as a media - screen advertising - billboard
Resources: Media fund
Creative development fund
Consumer research
Outcomes: Build Candy Bar ritual
Increase consumer satisfaction
Innovative Merchandising Strategy: Persuaders Interrupters Reminders Drive Volume
Points of Interaction Program Innovative Merchandising Strategy
Understanding Movie Going Behaviour: Understanding Movie Going Behaviour Concessions Ticket Counter Cinemas Cinemas
Summary: Summary Understand Consumer Cinema Going behavior
Understand Consumer Needs andamp; Wants
Understand Consumer Purchase Behavior
Focus Marketing efforts on the Key Profit Drivers:
Refreshing Movie Goers
Promoting Movie Going
Entertaining Movie Goers