Slide1 : © 2004 Marc Prensky © 2004 Marc Prensky Marc Prensky marc@games2train.com
www.marcprensky.com Secretary’s NCLB eLearning Summit
July 13, 2004
Orlando FL © 2004 Marc Prensky
Slide2 : © 2004 Marc Prensky
Slide3 : in a game environment Serious training © 2004 Marc Prensky
Slide4 : I am speaking to you
today… © 2004 Marc Prensky © 2004 Marc Prensky
Slide5 : …from the
point of view… © 2004 Marc Prensky © 2004 Marc Prensky
Slide6 : © 2004 Marc Prensky …of the
Millennials © 2004 Marc Prensky © 2004 Marc Prensky
Slide7 : Naturally, we’ll be going at (slides available) © 2004 Marc Prensky
Slide8 : WHAT CAN YOU
[Educational Policy Makers]
DO FOR US?
[The Millennials] © 2004 Marc Prensky © 2004 Marc Prensky
Slide9 : 'Give us
21st Century
Tools!' © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
Slide10 : We are growing up during a
VERY
DIFFICULT
TRANSITION © 2004 Marc Prensky
Slide11 :
'For the first time in history, we are no longer limited by our teachers’ ability and knowledge.'
– Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky
Slide12 : Sadly, YOU
are
LIMITING US © 2004 Marc Prensky © 2004 Marc Prensky
Slide13 : So we ask you,
as Policy Makers
To please
SET US FREE ! © 2004 Marc Prensky © 2004 Marc Prensky
Slide14 : BY GIVING US
THE TOOLS
WE NEED © 2004 Marc Prensky
Slide15 : Today, you are
so focused on
CONTENT
( testing, etc.) © 2004 Marc Prensky
Slide16 : FOR MOST OF US,
OUR BIGGEST NEED
IS NOT
BETTER CONTENT © 2004 Marc Prensky
Slide17 : WE NEED
BETTER
UNDERSTANDING
andamp;
21st CENTURY SKILLS © 2004 Marc Prensky
Slide18 : E.G. Knowledge filtering
Using our connectivity
Maximizing computer cycles
Speaking in game, etc. © 2004 Marc Prensky
Slide19 : OUR TEACHERS
CAN
PROVIDE US WITH
BETTER UNDERSTANDING © 2004 Marc Prensky
Slide20 : BUT WE CAN’T GET
21ST CENTURY SKILLS
from our
TEACHERS © 2004 Marc Prensky
Slide21 : THEY
DON’T HAVE
THEM! © 2004 Marc Prensky
Slide22 : E.G. Knowledge filtering
Using our connectivity
Maximizing computer cycles
Speaking in game © 2004 Marc Prensky
Slide23 : EVEN
IF YOU
'RETRAIN'
THEM! © 2004 Marc Prensky
Slide24 : WHY? © 2004 Marc Prensky
Slide25 : BECAUSE WE ARE THE © 2004 Marc Prensky
Slide26 : © 2004 Marc Prensky © 2004 Marc Prensky
Slide27 : 10,000 hours Video Games
250,000 emails
10,000 hours on cell phones
20,000 hours TV (incl. MTV)
500,000 commercials © 2004 Marc Prensky andlt; 5000 hours book reading
© 2004 Marc Prensky
Slide28 : © 2004 Marc Prensky 2 billion ring tones per year
2 billion songs + movies per month
3 billion text messages per day
© 2004 Marc Prensky
Slide29 : Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone © 2004 Marc Prensky
Slide30 : Our e-Life
Communicating
email, IM, chat
Sharing
Blogs, webcams
Buying andamp; Selling
ebay, papers
Exchanging
music, movies, humor
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
Searching
Info, connections, people
Analyzing
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods search
Socializing
Learning social behavior, influence
Growing Up
Exploring, transgressing
Coordinating
Projects, workgroups, MMORPGs
Evaluating
Reputation systems–Epinions, Amazon, Slashdot
Gaming
Solo, 1-on-1, small andamp; large groups
Learning
About stuff that interests them
Evolving
Peripheral, emergent behaviors
© 2004 Marc Prensky
Slide31 : OUR
TEACHERS,
HOWEVER,
ARE MOSTLY… © 2004 Marc Prensky
Slide32 : © 2004 Marc Prensky © 2004 Marc Prensky
Slide33 : TO US THEY HAVE
A DIGITAL IMMIGRANT
ACCENT © 2004 Marc Prensky
Slide34 : AND MOST OF THEM
DON’T UNDERSTAND
THE NEW TECHNOLOGIES
OR EVEN THE LANGUAGE © 2004 Marc Prensky
Slide35 :
Quantum entanglement
Search technologies
Texture mapping
Steganography
3D modeling
Wikis
© 2004 Marc Prensky
Slide36 : © 2004 Marc Prensky © 2004 Marc Prensky
Slide37 : FOR A LOT OF WHAT WE NEED
OUR DIGITAL IMMIGRANT
TEACHERS
CANNOT
HELP US MUCH © 2004 Marc Prensky
Slide38 : and
DIGITAL NATIVE
teachers
WILL NOT TRULY
BE THERE © 2004 Marc Prensky
Slide39 : UNTIL WE GROW UP
AND BECOME THEM! © 2004 Marc Prensky
Slide40 : So… © 2004 Marc Prensky
Slide41 : WHAT CAN YOU
GIVE US? © 2004 Marc Prensky
Slide42 : WHAT DO WE
DESPERATELY
NEED FROM YOU? © 2004 Marc Prensky
Slide43 : WHAT YOU CAN,
AND MUST,
PROVIDE US WITH
IS:
© 2004 Marc Prensky © 2004 Marc Prensky
Slide44 : © 2004 Marc Prensky POWERFUL © 2004 Marc Prensky
Slide45 : © 2004 Marc Prensky ENGAGING © 2004 Marc Prensky
Slide46 : © 2004 Marc Prensky TOOLS © 2004 Marc Prensky
Slide47 : © 2004 Marc Prensky THAT WILL
LEAD TO © 2004 Marc Prensky
Slide48 : THE
UNDERSTANDING
andamp;
SKILLS © 2004 Marc Prensky
Slide49 : THAT WILL
E-NABLE US © 2004 Marc Prensky
Slide50 : TO GO BEYOND
OUR TEACHERS’
ABILITY
AND
KNOWLEDGE © 2004 Marc Prensky
Slide51 : AND TO
SUCCEED
IN THE
21ST CENTURY © 2004 Marc Prensky
Slide52 : © 2004 Marc Prensky POWERFUL © 2004 Marc Prensky
Slide53 : © 2004 Marc Prensky ENGAGING © 2004 Marc Prensky
Slide54 : © 2004 Marc Prensky TOOLS © 2004 Marc Prensky
Slide55 : E-LEARNING E-NABLEMENT © 2004 Marc Prensky
Slide56 : © 2004 Marc Prensky © 2004 Marc Prensky
Slide57 : © 2004 Marc Prensky Out of School
we are
EMPOWERED © 2004 Marc Prensky
Slide58 :
'Whenever I go to school I have to ‘power down’'
– a high school kid © 2003 Marc Prensky © 2004 Marc Prensky
Slide59 : © 2004 Marc Prensky GOOD TOOLS
EMPOWER US
AS LEARNERS © 2004 Marc Prensky
Slide60 :
'On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.'
– A High School Student © 2004 Marc Prensky Yahoo
Born
to be
Wired
Conference
Slide61 : The e-Life
Communicating
email, IM, chat
Sharing
Blogs, webcams
Buying andamp; Selling
ebay, papers
Exchanging
music, movies, humor
Creating
sites, avatars, mods
Meeting
3D chat rooms, dating
Collecting
mp3, video, sensor data
Searching
Info, connections, people
Analyzing
SETI, drug molecules
Reporting
Moblogs, photos
Programming
Open systems, mods search
Socializing
Learning social behavior, influence
Growing Up
Exploring, transgressing
Coordinating
Projects, workgroups, MMORPGs
Evaluating
Reputation systems–Epinions, Amazon, Slashdot
Gaming
Solo, 1-on-1, small andamp; large groups
Learning
About stuff that interests them
Evolving
Peripheral, emergent behaviors
© 2004 Marc Prensky
Slide62 : POWERED By Our INTERESTS © 2004 Marc Prensky
Slide63 :
What’s different about our new technology is that it is
programmable.
– Alan Kay © 2004 Marc Prensky © 2004 Marc Prensky
Slide64 :
What we put into the Internet is much more important to us than what we take out of it.
– Tim Berners-Lee © 2004 Marc Prensky © 2004 Marc Prensky
Slide65 :
We are producing as much as we are consuming
– perhaps more.
– JC Herz © 2004 Marc Prensky © 2004 Marc Prensky
Slide66 :
If we don’t
make it ourself,
it’s not fun.
– Stuart Bonn,
Former VP at EA, now VP Fun, There © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
Slide67 : The most important things to remember are: multi-player
creative
collaborative
challenging
competitive – a high school student © 2004 Marc Prensky © 2004 Marc Prensky
Slide68 : HERE’S HOW YOU CAN
EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
Slide69 : 1 GIVE US THE
HARDWARE TOOLS
THAT WILL
EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
Slide70 : EMPOWERMENT
MEANS HAVING
OUR OWN
COMPUTER © 2004 Marc Prensky © 2004 Marc Prensky
Slide71 : GET US TO
1:1
ASAP © 2004 Marc Prensky © 2004 Marc Prensky
Slide72 : BUT… © 2004 Marc Prensky © 2004 Marc Prensky
Slide73 : DO IT RIGHT! © 2004 Marc Prensky © 2004 Marc Prensky
Slide74 : BE SURE THERE IS
CONSISTENCY
AND
MINIMUM STANDARDS! © 2004 Marc Prensky © 2004 Marc Prensky
Slide75 : 'Project Inkwell' © 2004 Marc Prensky © 2004 Marc Prensky
Slide76 : SCHOOL COMPUTERS
NOT
RANDOM BUSINESS
COMPUTERS © 2004 Marc Prensky © 2004 Marc Prensky
Slide77 : WITH BASIC MINIMUMS FOR
RUGGEDNESS
POWER
GRAPHICS
SCREEN SIZE
ETC. © 2004 Marc Prensky © 2004 Marc Prensky
Slide78 :
Help us take advantage of the computers we already have… © 2003 Marc Prensky
Slide79 : DON’T BAN
OUR CELL PHONES © 2004 Marc Prensky
Slide80 : MAKE THEM
LEARNING TOOLS © 2004 Marc Prensky
Slide81 : Always in our pocket
Powerful and inexpensive
Communication-first devices
Full-featured e.g. Cameras, GPS, internet
Easy to download content into
Open to external input andamp; output CELL PHONES ARE: Missing: Imagination andamp; Funding © 2004 Marc Prensky
Slide82 : 2 GIVE US THE
SOFTWARE TOOLS
THAT WILL
EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
Slide83 : YOU SHOULD BE DOING
INFINITELY
MORE
FOR SOFTWARE © 2004 Marc Prensky
Slide84 : IT IS A
NATIONAL SCANDAL
THAT WE HAVE NOT DEVELOPED
SOFTWARE THAT… © 2004 Marc Prensky
Slide85 : …TEACHES ALL KIDS TO READ
BEFORE THEY ENTER
FIRST GRADE © 2004 Marc Prensky
Slide86 : …TEACHES ALL
HIGH SCHOOL STUDENTS
ALGEBRA © 2004 Marc Prensky
Slide87 : WE CAN’T
RELY ON
THE MARKETPLACE
TO PROVIDE THE BEST
EDUCATIONAL
SOFTWARE © 2004 Marc Prensky
Slide88 : We need a
'MANHATTAN
PROJECT'
For
KEY EDUCATIONAL
SOFTWARE TOOLS © 2004 Marc Prensky
Slide89 : EXAMPLES:
Tools for:
Teaching the basic subjects
Creating persuasive arguments
Enabling effective communication
Building common databases
Sharing points of view © 2004 Marc Prensky
Slide90 : EMPOWER US
TO BUILD THEM © 2004 Marc Prensky
Slide91 : 'Hidden Agenda' © 2004 Marc Prensky © 2004 Marc Prensky
Slide92 : © 2004 Marc Prensky TOOLS MUST BE
NOT ONLY POWERFUL
BUT ALSO
ENGAGING © 2004 Marc Prensky
Slide93 : WE ARE NOT 'ADD' BUT 'EOE' © 2004 Marc Prensky
Slide94 : ENGAGE ME
Or
ENRAGE ME © 2004 Marc Prensky
Slide95 : HOW
CAN YOU MAKE OUR
SOFTWARE TOOLS
ENGAGING? © 2004 Marc Prensky
Slide96 : DUH!
(A TECHNICAL TERM) © 2004 Marc Prensky
Slide97 : WHAT
ENGAGES
US? © 2004 Marc Prensky
Slide98 :
GAMES! © 2004 Marc Prensky
Slide99 : So Use
GAMES © 2004 Marc Prensky
Slide100 : As
LEARNING
TOOLS! © 2004 Marc Prensky
Slide101 : 3 GIVE US
GAME-TOOLS
TO
ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky
Slide102 : WE KNOW GAMES PRODUCE
LEARNING WITH ENGAGEMENT © 2004 Marc Prensky
Slide103 :
WE WANT TO
LEARN
WITH ENGAGEMENT
ALL THE TIME © 2004 Marc Prensky
Slide104 : WE WANT GAMES
NOT BECAUSE THEY ARE GAMES,
BUT BECAUSE THEY’RE THE
MOST ENGAGING INTELLECTUAL
THING WE HAVE… © 2004 Marc Prensky © 2004 Marc Prensky
Slide105 : …AND WE KNOW
HOW MUCH WE LEARN
FROM THEM! © 2004 Marc Prensky
Slide106 : IN FACT, LEARNING
IS THE BIG SECRET
REASON
WE PLAY GAMES! © 2004 Marc Prensky © 2004 Marc Prensky
Slide107 : © 2004 Marc Prensky © 2004 Marc Prensky
Why Games Engage Us : Why Games Engage Us Fun
Play
Rules
Goals
Interactive
Outcomes andamp; Feedback
Adaptive
Win states
Conflict, competition
Problem solving
Interaction with people
Representation andamp; Story
Enjoyment and Pleasure
Intense involvement
Structure
Motivation
Doing
Learning
Flow
Ego Gratification
Adrenaline
Creativity
Social Groups
Emotion © 2004 Marc Prensky
Slide109 :
1. Doing and reflecting
2. Appreciating good design
3. Seeing interrelationships
4. Mastering game language
5. Relating the game world to other worlds
6. Taking risks with reduced consequences
7. Putting out effort because they care
8. Combining multiple identities
9. Watching their own behavior
10. Getting more out than what they put in
11. Being rewarded for achievement
12. Being encouraged to practice
13. Having to master new skills at each level
14. Tasks being neither too easy nor too hard.
15. Doing, thinking and strategizing
16. Getting to do things their own way
17. Discovering meaning
18. Reading in context
19. Relating information
20. Meshing information from multiple media
21. Understanding how knowledge is stored
22. Thinking intuitively
23. Practicing in a simplified setting
24. Being led from easy problems to harder ones
25. Mastering upfront things needed later
26. Repeating basic skills in many games
27. Receiving information just when it is needed
28. Trying rather than following instructions
29. Applying learning from problems to later ones
30. Thinking about the game and the real world
31. Thinking about the game and how they learn
32. Thinking about the games and their culture
33. Finding meaning in all parts of the game
34. Sharing with other players
35. Being part of the gaming world
36. Helping others and modifying games,
in addition to just playing. Why We Learn From Games
(James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
Slide110 : visual selective attention
multiple task processing
rule understanding
strategy
morality
ethics
identity
flow
traditional literacy
digital literacy
new media literacy
concentration
social skills stress relief
scientific thinking
intellectual development
affective development
social development
transfer
comprehension skills
academic skills
strategies andamp; procedures
use of symbols
problem solving
sequence learning
deductive reasoning What We Learn from Games
Areas various researchers claim are improved by Playing Video Games © 2004 Marc Prensky
Slide111 : What We Learn from Games
(simplified) How (to do things)
What (Rules)
Why (Strategy)
Where (Environment)
When / Whether (Ethics) © 2004 Marc Prensky
Slide112 :
'…after Joan of Arc’s victory, the entire myth of English invulnerability was destroyed.'
– Alex, Age 9 © 2004 Marc Prensky © 2004 Marc Prensky
Slide113 :
'I don’t want to study Rome in high school. Heck, I build Rome every day in my online game (Caesar III).'
– Colin, Age 16 © 2004 Marc Prensky © 2004 Marc Prensky
Slide114 : WE KNOW WHAT WE
LEARN FROM
OUR GAMES
IS VALUABLE © 2004 Marc Prensky
Slide115 : History
Professional Skills
Resource Management
Math/Science
Valuable Learning: 93% + 'Objectionable' Learning: andlt; 7% © 2004 Marc Prensky
Slide116 : Gettysburg
The New World
Civilization III
Pharaoh
Medieval Total War
Viking Invasion
Rampage Across Britain
Stronghold Crusader
Caesar III
The Age of Kings
The Age of Empires
The Rise of Nations
Shogun
Qin
History Emergency Room
Emergency
Emergency EMT
Vet Emergency
Roller Coaster Tycoon
Airport Tycoon
Cruise Ship Tycoon
Big Biz Tycoon,
Roller Coaster Tycoon
Mall Tycoon
Startup
Theme Park Tycoon
Zoo Tycoon
Restaurant Empire Job Simulation
Resource Mgmt Business Physicus
Chemicus
Green Globs and
Graphing Equations
Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader
Trader
Objection!
Strategy Co-Pilot
Marketing Co-Pilot
Sales Co-Pilot
Virtual U © 2004 Marc Prensky
Slide117 : Revolution
Eyewitness
Spanish Inquisition
Qin
Making History
Tropical America
Mass Balance
City Planning
Corporate Greed
Power Politics
The Political machine
President Forever
Quandries (Ethics)
Sim Health
Balance of Power
Social Studies Building a Home
Entertech
ReaL Lives
Virtual U.
Incident Commander
Road Quiz
Streetwise
Flood Ranger
Park Ranger
Waterbusters Job Simulation
Resource Mgmt Language The Algebots
The Monkey Wrench
Conspiracy
Environmental
Detectives
Supercharged
Rapunsel
Kinetic City
Mission Max
National Geographic
Space Station Sim
Project Connect
Nitrogenius
Episims
Math-Science Custom Games English Taxi
Listening Skills
Achieve Now
Slide
Prospero’s Island © 2004 Marc Prensky
Slide118 : AND WE WANT
SOME CREDIT
and RECOGNITION
FOR IT! © 2004 Marc Prensky
Slide119 : WE THINK
ALL
OUR LEARNING
SHOULD BE AS ENGAGING
AS OUR GAMES
© 2004 Marc Prensky
Slide120 : WHEN IT ISN’T,
WE EITHER
'PLAY SCHOOL' © 2004 Marc Prensky
Slide121 :
'We have learned to 'play school.' We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.'
– A high school student © 2004 Marc Prensky
Slide122 : …OR WE JUST
TUNE YOU OUT © 2004 Marc Prensky
Slide123 : © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
Slide124 : © 2004 Marc Prensky
Slide125 : MOTIVATION IS
MORE IMPORTANT
FOR US
THAN CONTENT! © 2004 Marc Prensky
Slide126 :
DON’T
BORE US!
© 2004 Marc Prensky
Slide127 :
'[The Millennials] call the shots. Anyone who bores them will be getting blocked, zapped and tuned out for years to come.'
– Business Week, July 12, 2004
Slide128 : WE CAN GET
MOTIVATION AND
ENGAGEMENT… © 2004 Marc Prensky
Slide129 : THROUGH
GAME -TOOLS © 2004 Marc Prensky
Slide130 : GAME DESIGN
IS CRUCIAL
TO MOTIVATION
AND ENGAGEMENT © 2004 Marc Prensky
KEY THINGS ABOUT GAME DESIGN: : KEY THINGS ABOUT GAME DESIGN: FOCUS IS ON THE USER’S ENGAGEMENT
DECISIONS COME REALLY FREQUENTLY
GAMEPLAY TRUMPS EYE CANDY! © 2004 Marc Prensky
Slide132 : © 2004 Marc Prensky
Slide133 : includes Continuous decision making
Good pacing
Complexity
Important choices
Immediate feedback
Adapting to the player’s skills © 2004 Marc Prensky
Slide134 : Engagement Focus
Mode
Decisions Frequent and important
Gameplay Content Relatively Rare Presentation © 2004 Marc Prensky
Slide135 : WHAT WE DON’T
YET LEARN IN GAMES
IS
THE CURRICULUM, © 2004 Marc Prensky
Slide136 : But… © 2004 Marc Prensky
Slide137 : CURRICULAR
GAMES
ARE
COMING © 2004 Marc Prensky
Slide138 : AND YOU CAN
HELP US! © 2004 Marc Prensky
Slide139 : BY SUPPORTING
THE DEVELOPMENT
OF
CURRICULAR
GAME-TOOLS © 2004 Marc Prensky
Slide140 : MAKING THESE
TOOLS
IS NOT EASY © 2004 Marc Prensky
Slide141 :
It’s
ART,
NOT SCIENCE © 2004 Marc Prensky
Slide142 :
We
CAN’T USE
TRADITIONAL
PEDAGOGY © 2004 Marc Prensky
Slide143 : 'Whenever you add an instructional designer, they suck the fun out'
– A Game Designer
© 2004 Marc Prensky
Slide144 : GAME DESIGNERS HAVE
ALREADY INSTINCTIVELY
INCORPORATED
THE MOST EFFECTIVE,
PRAGMATIC, PEDAGOGY © 2004 Marc Prensky
Slide145 :
James Paul Gee:
'What Video Games
Have To Teach Us
About Learning and Literacy'
Slide146 : OUR JOB IS TO
COMBINE
GAME PEDAGOGY
WITH
THE CURRICULUM © 2004 Marc Prensky
Slide147 : PLEASE
HELP! © 2004 Marc Prensky
Slide148 : Today:
TOOLS AND GAMES CAN ENRICH
OUR CLASSES © 2004 Marc Prensky
Slide149 : Very Soon:
TOOLS AND GAMES WILL REPLACE
CLASSES AND TEACHERS in many situations © 2004 Marc Prensky
Slide150 : 'Beat the Game, Pass the Course' © 2004 Marc Prensky
Slide151 : Game
Examples
© 2004 Marc Prensky
Slide152 : 'Logical Journey
of the Zoombinis' Elementary: Logical Thinking © 2004 Marc Prensky In Stores. Also:
'Lemmings'
'The Incredible Machine'
Slide153 : 'Rapunzel' Elementary: Programming © 2004 Marc Prensky From NYU
www.maryflanagan.com/rapunsel
Slide154 : 'The Typing
of the Dead' Middle School: Keyboarding © 2004 Marc Prensky In Stores
“The ESP Game” : 'The ESP Game' © 2004 Carnegie-Mellon Middle School: Language From Carnegie-Mellon
http://www.espgame.org/cgi-bin/login © 2004 Marc Prensky
Slide156 : 'English Taxi' Middle School: Language (ESL) From Desq
http://www.desq.co.uk/ © 2004 Marc Prensky
“The Algebots” : 'The Algebots' © 2004 Marc Prensky Middle School: Algebra Coming, from Games2train.com and DigitalMultiplier.org
http://www.games2train.com/games/algebots/thealgebots.html
Middle School: Science“Space Station SIM” (NASA) : Middle School: Science 'Space Station SIM' (NASA) © 2004 Marc Prensky Coming, from GRS Games
http://www.grsgames.com/products/game1/DGoals.html
“Revolution” : 'Revolution' © 2004 Marc Prensky High School: Social Studies From The Education Arcade at MIT
http://www.educationarcade.org/modules.php?op=modloadandamp;name=Sectionsandamp;file=indexandamp;req=viewarticleandamp;artid=9andamp;page=1
Slide160 : 'Tropical America' High School: Social Studies © 2004 Marc Prensky Available Online
http://www.tropicalamerica.com/
Slide161 : 'Making History' High School: Social Studies © 2004 Marc Prensky Coming, from Muzzy Lane Software
http://www.muzzylane.com/products/making-history.htm
Slide162 : 'Eyewitness' (Nanking Massacre) High School: Social Studies © 2004 Marc Prensky Coming (free download)
http://www.mic.polyu.edu.hk/nanjing/index.asp
“Under Siege”(Palestinian Freedom Fighters Game) : 'Under Siege' (Palestinian Freedom Fighters Game) © 2004 Marc Prensky High School: Social Studies Available for download
http://www.underash.net/
Slide164 : 'The Monkey Wrench
Conspiracy' GAME
3 levels, save station TASKS
30 graded, w/self-evals HS: Mechanical Design © 2004 Marc Prensky Demo Copy Available
http://www.games2train.com/site/html/tutor.html
Slide165 : Immune Attack (NIH) High School: Biology, Virology © 2004 Marc Prensky Design Only
http://www.educationarcade.org/gtt/Virus/Intro.htm Coming Replicate (MIT)
“Corporate Greed:Names, Faces and Deeds” : 'Corporate Greed: Names, Faces and Deeds' © 2004 Marc Prensky High School: Ethics Avaliable Online. From Games2train
http://www.games2train.com/games/MatchIt/MatchIt.html
High School: Law“Objection!” : High School: Law 'Objection!' © 2004 Marc Prensky Online demo available
http://www.objection.com/
Slide168 : 'Virtual Leader'
(Interpersonal Relationships) High School: Business For Sale at
http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2004 Marc Prensky
Slide169 : 'Airline Tycoon' High School: Business In Stores
(along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,
Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon,
School Tycoon, Theme Park Tycoon, Zoo Tycoon,
and Restaurant Empire. ) © 2004 Marc Prensky
Slide170 : 'Start-Up,'
'Capitalism,' etc. High School: Business Available in Stores © 2004 Marc Prensky
Slide171 : 'Environmental
Detectives'
HS-AP: Environmental Science Available From MIT
http://cms.mit.edu/games/education/Handheld/Intro.htm © 2004 Marc Prensky
Slide172 : 'Supercharged' HS-AP: Physics © 2004 Marc Prensky Available From MIT
http://www.educationarcade.org/gtt/EM/Intro.htm
Slide173 : © 2004 Marc Prensky Education
Health and Wellness
Public Policy
Military
Political and Social
Advertising
COTS REFERENCE
Slide174 : RECAP © 2004 Marc Prensky
Slide175 : WE WANT
YOU
TO GIVE
US © 2004 Marc Prensky
Slide176 : POWERFUL © 2004 Marc Prensky
Slide177 : ENGAGING © 2004 Marc Prensky
Slide178 : 21st CENTURY © 2004 Marc Prensky
Slide179 : TOOLS © 2004 Marc Prensky
Slide180 : 1 GIVE US
HARDWARE TOOLS
TO
EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
Slide181 : © 2004 Marc Prensky SUPPORT 1:1
(WITH STANDARDS)
+
CELL PHONE INITIATIVES © 2004 Marc Prensky
Slide182 : 2 GIVE US
SOFTWARE TOOLS
TO
EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
Slide183 : © 2004 Marc Prensky SUPPORT PROJECTS
TO CREATE
EDUCATIONAL SOFTWARE
THAT TEACHES
21ST CENTURY SKILLS © 2004 Marc Prensky
Slide184 : 3 GIVE US
GAME-TOOLS
TO
ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky
Slide185 : © 2004 Marc Prensky SUPPORT
AND ENCOURAGE
GAME-TOOLS
FOR LEARNING © 2004 Marc Prensky
Slide186 :
'For the first time in history, students are no longer limited by their teachers’ ability and knowledge.'
– Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky
Slide187 : © 2004 Marc Prensky © 2004 Marc Prensky
Slide188 : E-LEARNING © 2004 Marc Prensky
Slide189 : E-NABLEMENT © 2004 Marc Prensky
Slide190 : Give us the
21st Century
Tools we need! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
Slide191 : www.games2train.com
www.marcprensky.com
www.socialimpactgames.com
www.dodgamecommunity.com
www.gamesparentsteachers.com
www.digitalmultiplier.org
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