Prensky 04 07 NCLB post

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© 2004 Marc Prensky © 2004 Marc Prensky Marc Prensky marc@games2train.com www.marcprensky.com Secretary’s NCLB eLearning Summit July 13, 2004 Orlando FL © 2004 Marc Prensky

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© 2004 Marc Prensky

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in a game environment Serious training © 2004 Marc Prensky

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I am speaking to you today… © 2004 Marc Prensky © 2004 Marc Prensky

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…from the point of view… © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky …of the Millennials © 2004 Marc Prensky © 2004 Marc Prensky

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Naturally, we’ll be going at (slides available) © 2004 Marc Prensky

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WHAT CAN YOU [Educational Policy Makers] DO FOR US? [The Millennials] © 2004 Marc Prensky © 2004 Marc Prensky

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'Give us 21st Century Tools!' © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky

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We are growing up during a VERY DIFFICULT TRANSITION © 2004 Marc Prensky

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'For the first time in history, we are no longer limited by our teachers’ ability and knowledge.' – Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky

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Sadly, YOU are LIMITING US © 2004 Marc Prensky © 2004 Marc Prensky

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So we ask you, as Policy Makers To please SET US FREE ! © 2004 Marc Prensky © 2004 Marc Prensky

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BY GIVING US THE TOOLS WE NEED © 2004 Marc Prensky

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Today, you are so focused on CONTENT ( testing, etc.) © 2004 Marc Prensky

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FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT © 2004 Marc Prensky

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WE NEED BETTER UNDERSTANDING andamp; 21st CENTURY SKILLS © 2004 Marc Prensky

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E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game, etc. © 2004 Marc Prensky

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OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING © 2004 Marc Prensky

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BUT WE CAN’T GET 21ST CENTURY SKILLS from our TEACHERS © 2004 Marc Prensky

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THEY DON’T HAVE THEM! © 2004 Marc Prensky

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E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game © 2004 Marc Prensky

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EVEN IF YOU 'RETRAIN' THEM! © 2004 Marc Prensky

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WHY? © 2004 Marc Prensky

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BECAUSE WE ARE THE © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky

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10,000 hours Video Games 250,000 emails 10,000 hours on cell phones 20,000 hours TV (incl. MTV) 500,000 commercials © 2004 Marc Prensky andlt; 5000 hours book reading © 2004 Marc Prensky

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© 2004 Marc Prensky 2 billion ring tones per year 2 billion songs + movies per month 3 billion text messages per day © 2004 Marc Prensky

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Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone © 2004 Marc Prensky

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Our e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying andamp; Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems–Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small andamp; large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2004 Marc Prensky

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OUR TEACHERS, HOWEVER, ARE MOSTLY… © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky

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TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT © 2004 Marc Prensky

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AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE © 2004 Marc Prensky

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Quantum entanglement Search technologies Texture mapping Steganography 3D modeling Wikis © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky

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FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH © 2004 Marc Prensky

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and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE © 2004 Marc Prensky

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UNTIL WE GROW UP AND BECOME THEM! © 2004 Marc Prensky

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So… © 2004 Marc Prensky

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WHAT CAN YOU GIVE US? © 2004 Marc Prensky

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WHAT DO WE DESPERATELY NEED FROM YOU? © 2004 Marc Prensky

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WHAT YOU CAN, AND MUST, PROVIDE US WITH IS: © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky POWERFUL © 2004 Marc Prensky

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© 2004 Marc Prensky ENGAGING © 2004 Marc Prensky

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© 2004 Marc Prensky TOOLS © 2004 Marc Prensky

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© 2004 Marc Prensky THAT WILL LEAD TO © 2004 Marc Prensky

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THE UNDERSTANDING andamp; SKILLS © 2004 Marc Prensky

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THAT WILL E-NABLE US © 2004 Marc Prensky

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TO GO BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE © 2004 Marc Prensky

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AND TO SUCCEED IN THE 21ST CENTURY © 2004 Marc Prensky

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© 2004 Marc Prensky POWERFUL © 2004 Marc Prensky

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© 2004 Marc Prensky ENGAGING © 2004 Marc Prensky

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© 2004 Marc Prensky TOOLS © 2004 Marc Prensky

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E-LEARNING E-NABLEMENT © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky Out of School we are EMPOWERED © 2004 Marc Prensky

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'Whenever I go to school I have to ‘power down’' – a high school kid © 2003 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky GOOD TOOLS EMPOWER US AS LEARNERS © 2004 Marc Prensky

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'On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.' – A High School Student © 2004 Marc Prensky Yahoo Born to be Wired Conference

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The e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying andamp; Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems–Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small andamp; large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2004 Marc Prensky

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POWERED By Our INTERESTS © 2004 Marc Prensky

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What’s different about our new technology is that it is programmable. – Alan Kay © 2004 Marc Prensky © 2004 Marc Prensky

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What we put into the Internet is much more important to us than what we take out of it. – Tim Berners-Lee © 2004 Marc Prensky © 2004 Marc Prensky

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We are producing as much as we are consuming – perhaps more. – JC Herz © 2004 Marc Prensky © 2004 Marc Prensky

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If we don’t make it ourself, it’s not fun. – Stuart Bonn, Former VP at EA, now VP Fun, There © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky

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The most important things to remember are: multi-player creative collaborative challenging competitive – a high school student © 2004 Marc Prensky © 2004 Marc Prensky

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HERE’S HOW YOU CAN EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky

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1 GIVE US THE HARDWARE TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky

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EMPOWERMENT MEANS HAVING OUR OWN COMPUTER © 2004 Marc Prensky © 2004 Marc Prensky

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GET US TO 1:1 ASAP © 2004 Marc Prensky © 2004 Marc Prensky

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BUT… © 2004 Marc Prensky © 2004 Marc Prensky

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DO IT RIGHT! © 2004 Marc Prensky © 2004 Marc Prensky

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BE SURE THERE IS CONSISTENCY AND MINIMUM STANDARDS! © 2004 Marc Prensky © 2004 Marc Prensky

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'Project Inkwell' © 2004 Marc Prensky © 2004 Marc Prensky

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SCHOOL COMPUTERS NOT RANDOM BUSINESS COMPUTERS © 2004 Marc Prensky © 2004 Marc Prensky

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WITH BASIC MINIMUMS FOR RUGGEDNESS POWER GRAPHICS SCREEN SIZE ETC. © 2004 Marc Prensky © 2004 Marc Prensky

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Help us take advantage of the computers we already have… © 2003 Marc Prensky

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DON’T BAN OUR CELL PHONES © 2004 Marc Prensky

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MAKE THEM LEARNING TOOLS © 2004 Marc Prensky

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Always in our pocket Powerful and inexpensive Communication-first devices Full-featured e.g. Cameras, GPS, internet Easy to download content into Open to external input andamp; output CELL PHONES ARE: Missing: Imagination andamp; Funding © 2004 Marc Prensky

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2 GIVE US THE SOFTWARE TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky

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YOU SHOULD BE DOING INFINITELY MORE FOR SOFTWARE © 2004 Marc Prensky

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IT IS A NATIONAL SCANDAL THAT WE HAVE NOT DEVELOPED SOFTWARE THAT… © 2004 Marc Prensky

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…TEACHES ALL KIDS TO READ BEFORE THEY ENTER FIRST GRADE © 2004 Marc Prensky

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…TEACHES ALL HIGH SCHOOL STUDENTS ALGEBRA © 2004 Marc Prensky

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WE CAN’T RELY ON THE MARKETPLACE TO PROVIDE THE BEST EDUCATIONAL SOFTWARE © 2004 Marc Prensky

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We need a 'MANHATTAN PROJECT' For KEY EDUCATIONAL SOFTWARE TOOLS © 2004 Marc Prensky

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EXAMPLES: Tools for: Teaching the basic subjects Creating persuasive arguments Enabling effective communication Building common databases Sharing points of view © 2004 Marc Prensky

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EMPOWER US TO BUILD THEM © 2004 Marc Prensky

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'Hidden Agenda' © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky TOOLS MUST BE NOT ONLY POWERFUL BUT ALSO ENGAGING © 2004 Marc Prensky

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WE ARE NOT 'ADD' BUT 'EOE' © 2004 Marc Prensky

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ENGAGE ME Or ENRAGE ME © 2004 Marc Prensky

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HOW CAN YOU MAKE OUR SOFTWARE TOOLS ENGAGING? © 2004 Marc Prensky

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DUH! (A TECHNICAL TERM) © 2004 Marc Prensky

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WHAT ENGAGES US? © 2004 Marc Prensky

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GAMES! © 2004 Marc Prensky

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So Use GAMES © 2004 Marc Prensky

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As LEARNING TOOLS! © 2004 Marc Prensky

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3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky

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WE KNOW GAMES PRODUCE LEARNING WITH ENGAGEMENT © 2004 Marc Prensky

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WE WANT TO LEARN WITH ENGAGEMENT ALL THE TIME © 2004 Marc Prensky

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WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE… © 2004 Marc Prensky © 2004 Marc Prensky

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…AND WE KNOW HOW MUCH WE LEARN FROM THEM! © 2004 Marc Prensky

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IN FACT, LEARNING IS THE BIG SECRET REASON WE PLAY GAMES! © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky

Why Games Engage Us: 

Why Games Engage Us Fun Play Rules Goals Interactive Outcomes andamp; Feedback Adaptive Win states Conflict, competition Problem solving Interaction with people Representation andamp; Story Enjoyment and Pleasure Intense involvement Structure Motivation Doing Learning Flow Ego Gratification Adrenaline Creativity Social Groups Emotion © 2004 Marc Prensky

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1. Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game 34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games, in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy

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visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies andamp; procedures use of symbols problem solving sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games © 2004 Marc Prensky

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What We Learn from Games (simplified) How (to do things) What (Rules) Why (Strategy) Where (Environment) When / Whether (Ethics) © 2004 Marc Prensky

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'…after Joan of Arc’s victory, the entire myth of English invulnerability was destroyed.' – Alex, Age 9 © 2004 Marc Prensky © 2004 Marc Prensky

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'I don’t want to study Rome in high school. Heck, I build Rome every day in my online game (Caesar III).' – Colin, Age 16 © 2004 Marc Prensky © 2004 Marc Prensky

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WE KNOW WHAT WE LEARN FROM OUR GAMES IS VALUABLE © 2004 Marc Prensky

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History Professional Skills Resource Management Math/Science Valuable Learning: 93% + 'Objectionable' Learning: andlt; 7% © 2004 Marc Prensky

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Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon, Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U © 2004 Marc Prensky

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Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island © 2004 Marc Prensky

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AND WE WANT SOME CREDIT and RECOGNITION FOR IT! © 2004 Marc Prensky

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WE THINK ALL OUR LEARNING SHOULD BE AS ENGAGING AS OUR GAMES © 2004 Marc Prensky

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WHEN IT ISN’T, WE EITHER 'PLAY SCHOOL' © 2004 Marc Prensky

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'We have learned to 'play school.'  We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.' – A high school student © 2004 Marc Prensky

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…OR WE JUST TUNE YOU OUT © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky

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MOTIVATION IS MORE IMPORTANT FOR US THAN CONTENT! © 2004 Marc Prensky

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DON’T BORE US! © 2004 Marc Prensky

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'[The Millennials] call the shots. Anyone who bores them will be getting blocked, zapped and tuned out for years to come.' – Business Week, July 12, 2004

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WE CAN GET MOTIVATION AND ENGAGEMENT… © 2004 Marc Prensky

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THROUGH GAME -TOOLS © 2004 Marc Prensky

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GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT © 2004 Marc Prensky

KEY THINGS ABOUT GAME DESIGN:: 

KEY THINGS ABOUT GAME DESIGN: FOCUS IS ON THE USER’S ENGAGEMENT DECISIONS COME REALLY FREQUENTLY GAMEPLAY TRUMPS EYE CANDY! © 2004 Marc Prensky

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© 2004 Marc Prensky

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includes Continuous decision making Good pacing Complexity Important choices Immediate feedback Adapting to the player’s skills © 2004 Marc Prensky

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Engagement Focus Mode Decisions Frequent and important Gameplay Content Relatively Rare Presentation © 2004 Marc Prensky

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WHAT WE DON’T YET LEARN IN GAMES IS THE CURRICULUM, © 2004 Marc Prensky

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But… © 2004 Marc Prensky

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CURRICULAR GAMES ARE COMING © 2004 Marc Prensky

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AND YOU CAN HELP US! © 2004 Marc Prensky

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BY SUPPORTING THE DEVELOPMENT OF CURRICULAR GAME-TOOLS © 2004 Marc Prensky

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MAKING THESE TOOLS IS NOT EASY © 2004 Marc Prensky

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It’s ART, NOT SCIENCE © 2004 Marc Prensky

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We CAN’T USE TRADITIONAL PEDAGOGY © 2004 Marc Prensky

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'Whenever you add an instructional designer, they suck the fun out' – A Game Designer © 2004 Marc Prensky

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GAME DESIGNERS HAVE ALREADY INSTINCTIVELY INCORPORATED THE MOST EFFECTIVE, PRAGMATIC, PEDAGOGY © 2004 Marc Prensky

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James Paul Gee: 'What Video Games Have To Teach Us About Learning and Literacy'

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OUR JOB IS TO COMBINE GAME PEDAGOGY WITH THE CURRICULUM © 2004 Marc Prensky

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PLEASE HELP! © 2004 Marc Prensky

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Today: TOOLS AND GAMES CAN ENRICH OUR CLASSES © 2004 Marc Prensky

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Very Soon: TOOLS AND GAMES WILL REPLACE CLASSES AND TEACHERS in many situations © 2004 Marc Prensky

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'Beat the Game, Pass the Course' © 2004 Marc Prensky

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Game Examples © 2004 Marc Prensky

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'Logical Journey of the Zoombinis' Elementary: Logical Thinking © 2004 Marc Prensky In Stores. Also: 'Lemmings' 'The Incredible Machine'

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'Rapunzel' Elementary: Programming © 2004 Marc Prensky From NYU www.maryflanagan.com/rapunsel

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'The Typing of the Dead' Middle School: Keyboarding © 2004 Marc Prensky In Stores

“The ESP Game”: 

'The ESP Game' © 2004 Carnegie-Mellon Middle School: Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login © 2004 Marc Prensky

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'English Taxi' Middle School: Language (ESL) From Desq http://www.desq.co.uk/ © 2004 Marc Prensky

“The Algebots”: 

'The Algebots' © 2004 Marc Prensky Middle School: Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html

Middle School: Science“Space Station SIM” (NASA): 

Middle School: Science 'Space Station SIM' (NASA) © 2004 Marc Prensky Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html

“Revolution”: 

'Revolution' © 2004 Marc Prensky High School: Social Studies From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modloadandamp;name=Sectionsandamp;file=indexandamp;req=viewarticleandamp;artid=9andamp;page=1

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'Tropical America' High School: Social Studies © 2004 Marc Prensky Available Online http://www.tropicalamerica.com/

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'Making History' High School: Social Studies © 2004 Marc Prensky Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm

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'Eyewitness' (Nanking Massacre) High School: Social Studies © 2004 Marc Prensky Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp

“Under Siege”(Palestinian Freedom Fighters Game): 

'Under Siege' (Palestinian Freedom Fighters Game) © 2004 Marc Prensky High School: Social Studies Available for download http://www.underash.net/

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'The Monkey Wrench Conspiracy' GAME 3 levels, save station TASKS 30 graded, w/self-evals HS: Mechanical Design © 2004 Marc Prensky Demo Copy Available http://www.games2train.com/site/html/tutor.html

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Immune Attack (NIH) High School: Biology, Virology © 2004 Marc Prensky Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Coming Replicate (MIT)

“Corporate Greed:Names, Faces and Deeds”: 

'Corporate Greed: Names, Faces and Deeds' © 2004 Marc Prensky High School: Ethics Avaliable Online. From Games2train http://www.games2train.com/games/MatchIt/MatchIt.html

High School: Law“Objection!”: 

High School: Law 'Objection!' © 2004 Marc Prensky Online demo available http://www.objection.com/

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'Virtual Leader' (Interpersonal Relationships) High School: Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2004 Marc Prensky

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'Airline Tycoon' High School: Business In Stores (along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon, Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon, and Restaurant Empire. ) © 2004 Marc Prensky

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'Start-Up,' 'Capitalism,' etc. High School: Business Available in Stores © 2004 Marc Prensky

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'Environmental Detectives' HS-AP: Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm © 2004 Marc Prensky

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'Supercharged' HS-AP: Physics © 2004 Marc Prensky Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm

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© 2004 Marc Prensky Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE

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RECAP © 2004 Marc Prensky

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WE WANT YOU TO GIVE US © 2004 Marc Prensky

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POWERFUL © 2004 Marc Prensky

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ENGAGING © 2004 Marc Prensky

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21st CENTURY © 2004 Marc Prensky

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TOOLS © 2004 Marc Prensky

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1 GIVE US HARDWARE TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky SUPPORT 1:1 (WITH STANDARDS) + CELL PHONE INITIATIVES © 2004 Marc Prensky

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2 GIVE US SOFTWARE TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky SUPPORT PROJECTS TO CREATE EDUCATIONAL SOFTWARE THAT TEACHES 21ST CENTURY SKILLS © 2004 Marc Prensky

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3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky SUPPORT AND ENCOURAGE GAME-TOOLS FOR LEARNING © 2004 Marc Prensky

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'For the first time in history, students are no longer limited by their teachers’ ability and knowledge.' – Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky

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© 2004 Marc Prensky © 2004 Marc Prensky

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E-LEARNING © 2004 Marc Prensky

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E-NABLEMENT © 2004 Marc Prensky

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Give us the 21st Century Tools we need! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky

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www.games2train.com www.marcprensky.com www.socialimpactgames.com www.dodgamecommunity.com www.gamesparentsteachers.com www.digitalmultiplier.org © 2004 Marc Prensky marc@games2train.com © 2004 Marc Prensky