Scott Brodie What Every Designer Should Know

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What Every (new) Designer Should Know: 

What Every (new) Designer Should Know Scott Brodie November 2006

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We are so lucky to be in games right now.

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Games are mainstream…30 Billion mainstream.

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But yet so little has been defined…

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The industry is volatile, raw, competitive, and changing.

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We have to be prepared, skilled, confident, and outgoing.

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My goal is to provide some insight into: The art of game design Surviving in the Industry Keeping up

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What you should know about - Design

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What is a game?

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Games are young, so no definition has been Agreed upon yet. But we know… They involve rules. They involve goals. They involve choices.

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But Gameplay DOES have a definition: 'A series of interesting choices' - Sid Meier

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But Fun DOES have a definition: 'Fun is learning' – Raph Koster

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Right now, you’re having fun.

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Right now, you’re having fun. You’re attempting to understand and connect patterns

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Right now, you’re having fun. You’re attempting to understand and connect patterns You’re trying to master the challenge presented

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Games become un-fun when: You’re overwhemled or frustrated with choices. You’re not presented with much of a challenge. You’re not prepared for a challenge (it’s cheating!)

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Essential game elements have been identified: Preparation Sense of Space Mechanics Challenges Range of abilities (strategies) required Skill required in using abilities.

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Experiences vs. Story (Gears Vids)

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What you should know about – The Game Industry

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It’s awesome.

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It’s awesome. …but it sucks too.

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To make games you CANNOT: Just want a job. Be an introvert...unless you’re John Carmack smart. Not like games. Not be flexible.

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To make games you have to: Absolutely love games. Be extremely good at communicating. Be skilled. Understand how to learn.

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Oh yeah…get good at finishing stuff. And don’t think too hard…just go for it.

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A sense of humor goes a long way too. 'To get away with something, you need to be likeable.' -George Carlin

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Understand that the game industry has a big barrier to entry. But once you’re in, it’s pretty small.

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Great Resources: Blogs – Communicate directly with developers. A Theory of Fun. www.gamasutra.com www.igda.org Etc.

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What you should know about – The Future

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What you should know about – The Future AAA games are dying.

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What you should know about – The Future AAA games are dying. The format of a 'real' game is in question.

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What you should know about – The Future Is bejeweled a real game?

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What you should know about – The Future If it’s not, I’ll still take the 20 mil in revenue it earned. Is bejeweled a real game?

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What you should know about – The Future Be aware of new game formats: Downloadable Casual Interactive Storytelling Episodic Gaming

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What you should know about – The Future Finally, I believe system thinkers will be rewarded

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What you should know about – The Future Finally, I believe system thinkers will be rewarded As tech becomes decreasingly important, design will emerge as something of more value.

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Thank You: Contact me: brodies1@msu.edu Website: www.brodiegames.com Any Questions?

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