logging in or signing up Scott Brodie What Every Designer Should Know FunnyGuy Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 169 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: June 18, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript What Every (new) Designer Should Know: What Every (new) Designer Should Know Scott Brodie November 2006 Slide2: We are so lucky to be in games right now. Slide3: Games are mainstream…30 Billion mainstream. Slide4: But yet so little has been defined… Slide5: The industry is volatile, raw, competitive, and changing. Slide6: We have to be prepared, skilled, confident, and outgoing. Slide7: My goal is to provide some insight into: The art of game design Surviving in the Industry Keeping up Slide8: What you should know about - Design Slide9: What is a game? Slide10: Games are young, so no definition has been Agreed upon yet. But we know… They involve rules. They involve goals. They involve choices. Slide11: But Gameplay DOES have a definition: 'A series of interesting choices' - Sid Meier Slide12: Slide13: Slide14: But Fun DOES have a definition: 'Fun is learning' – Raph Koster Slide15: Right now, you’re having fun. Slide16: Right now, you’re having fun. You’re attempting to understand and connect patterns Slide17: Right now, you’re having fun. You’re attempting to understand and connect patterns You’re trying to master the challenge presented Slide18: Slide19: Games become un-fun when: You’re overwhemled or frustrated with choices. You’re not presented with much of a challenge. You’re not prepared for a challenge (it’s cheating!) Slide20: Essential game elements have been identified: Preparation Sense of Space Mechanics Challenges Range of abilities (strategies) required Skill required in using abilities. Slide21: Slide22: Experiences vs. Story (Gears Vids) Slide23: What you should know about – The Game Industry Slide24: It’s awesome. Slide25: It’s awesome. …but it sucks too. Slide26: To make games you CANNOT: Just want a job. Be an introvert...unless you’re John Carmack smart. Not like games. Not be flexible. Slide27: To make games you have to: Absolutely love games. Be extremely good at communicating. Be skilled. Understand how to learn. Slide28: Oh yeah…get good at finishing stuff. And don’t think too hard…just go for it. Slide29: A sense of humor goes a long way too. 'To get away with something, you need to be likeable.' -George Carlin Slide30: Understand that the game industry has a big barrier to entry. But once you’re in, it’s pretty small. Slide31: Great Resources: Blogs – Communicate directly with developers. A Theory of Fun. www.gamasutra.com www.igda.org Etc. Slide32: What you should know about – The Future Slide33: What you should know about – The Future AAA games are dying. Slide34: What you should know about – The Future AAA games are dying. The format of a 'real' game is in question. Slide35: What you should know about – The Future Is bejeweled a real game? Slide36: What you should know about – The Future If it’s not, I’ll still take the 20 mil in revenue it earned. Is bejeweled a real game? Slide37: What you should know about – The Future Be aware of new game formats: Downloadable Casual Interactive Storytelling Episodic Gaming Slide38: What you should know about – The Future Finally, I believe system thinkers will be rewarded Slide39: What you should know about – The Future Finally, I believe system thinkers will be rewarded As tech becomes decreasingly important, design will emerge as something of more value. Slide40: Thank You: Contact me: brodies1@msu.edu Website: www.brodiegames.com Any Questions? You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Scott Brodie What Every Designer Should Know FunnyGuy Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 169 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: June 18, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript What Every (new) Designer Should Know: What Every (new) Designer Should Know Scott Brodie November 2006 Slide2: We are so lucky to be in games right now. Slide3: Games are mainstream…30 Billion mainstream. Slide4: But yet so little has been defined… Slide5: The industry is volatile, raw, competitive, and changing. Slide6: We have to be prepared, skilled, confident, and outgoing. Slide7: My goal is to provide some insight into: The art of game design Surviving in the Industry Keeping up Slide8: What you should know about - Design Slide9: What is a game? Slide10: Games are young, so no definition has been Agreed upon yet. But we know… They involve rules. They involve goals. They involve choices. Slide11: But Gameplay DOES have a definition: 'A series of interesting choices' - Sid Meier Slide12: Slide13: Slide14: But Fun DOES have a definition: 'Fun is learning' – Raph Koster Slide15: Right now, you’re having fun. Slide16: Right now, you’re having fun. You’re attempting to understand and connect patterns Slide17: Right now, you’re having fun. You’re attempting to understand and connect patterns You’re trying to master the challenge presented Slide18: Slide19: Games become un-fun when: You’re overwhemled or frustrated with choices. You’re not presented with much of a challenge. You’re not prepared for a challenge (it’s cheating!) Slide20: Essential game elements have been identified: Preparation Sense of Space Mechanics Challenges Range of abilities (strategies) required Skill required in using abilities. Slide21: Slide22: Experiences vs. Story (Gears Vids) Slide23: What you should know about – The Game Industry Slide24: It’s awesome. Slide25: It’s awesome. …but it sucks too. Slide26: To make games you CANNOT: Just want a job. Be an introvert...unless you’re John Carmack smart. Not like games. Not be flexible. Slide27: To make games you have to: Absolutely love games. Be extremely good at communicating. Be skilled. Understand how to learn. Slide28: Oh yeah…get good at finishing stuff. And don’t think too hard…just go for it. Slide29: A sense of humor goes a long way too. 'To get away with something, you need to be likeable.' -George Carlin Slide30: Understand that the game industry has a big barrier to entry. But once you’re in, it’s pretty small. Slide31: Great Resources: Blogs – Communicate directly with developers. A Theory of Fun. www.gamasutra.com www.igda.org Etc. Slide32: What you should know about – The Future Slide33: What you should know about – The Future AAA games are dying. Slide34: What you should know about – The Future AAA games are dying. The format of a 'real' game is in question. Slide35: What you should know about – The Future Is bejeweled a real game? Slide36: What you should know about – The Future If it’s not, I’ll still take the 20 mil in revenue it earned. Is bejeweled a real game? Slide37: What you should know about – The Future Be aware of new game formats: Downloadable Casual Interactive Storytelling Episodic Gaming Slide38: What you should know about – The Future Finally, I believe system thinkers will be rewarded Slide39: What you should know about – The Future Finally, I believe system thinkers will be rewarded As tech becomes decreasingly important, design will emerge as something of more value. Slide40: Thank You: Contact me: brodies1@msu.edu Website: www.brodiegames.com Any Questions?