Presentation Transcript
What Every (new) Designer Should Know: What Every (new) Designer Should Know Scott Brodie
November 2006
Slide2: We are so lucky to be in games right now.
Slide3: Games are mainstream…30 Billion mainstream.
Slide4: But yet so little has been defined…
Slide5: The industry is volatile, raw, competitive, and changing.
Slide6: We have to be prepared, skilled, confident, and outgoing.
Slide7: My goal is to provide some insight into: The art of game design
Surviving in the Industry
Keeping up
Slide8: What you should know about - Design
Slide9: What is a game?
Slide10: Games are young, so no definition has been
Agreed upon yet. But we know…
They involve rules.
They involve goals.
They involve choices.
Slide11: But Gameplay DOES have a definition:
'A series of interesting choices' - Sid Meier
Slide12:
Slide13:
Slide14: But Fun DOES have a definition:
'Fun is learning' – Raph Koster
Slide15: Right now, you’re having fun.
Slide16: Right now, you’re having fun. You’re attempting to understand and
connect patterns
Slide17: Right now, you’re having fun. You’re attempting to understand and
connect patterns You’re trying to master the challenge presented
Slide18:
Slide19: Games become un-fun when: You’re overwhemled or frustrated with choices. You’re not presented with much of a challenge. You’re not prepared for a challenge (it’s cheating!)
Slide20: Essential game elements have been identified: Preparation
Sense of Space
Mechanics
Challenges
Range of abilities (strategies) required
Skill required in using abilities.
Slide21:
Slide22: Experiences vs. Story
(Gears Vids)
Slide23: What you should know about – The Game Industry
Slide24: It’s awesome.
Slide25: It’s awesome. …but it sucks too.
Slide26: To make games you CANNOT: Just want a job.
Be an introvert...unless you’re
John Carmack smart.
Not like games.
Not be flexible.
Slide27: To make games you have to: Absolutely love games.
Be extremely good at communicating.
Be skilled.
Understand how to learn.
Slide28: Oh yeah…get good at finishing stuff.
And don’t think too hard…just go for it.
Slide29: A sense of humor goes a long way too. 'To get away with something, you need to be likeable.'
-George Carlin
Slide30: Understand that the game industry has a
big barrier to entry. But once you’re in, it’s pretty small.
Slide31: Great Resources:
Blogs – Communicate directly with developers.
A Theory of Fun.
www.gamasutra.com
www.igda.org
Etc.
Slide32: What you should know about – The Future
Slide33: What you should know about – The Future AAA games are dying.
Slide34: What you should know about – The Future AAA games are dying. The format of a 'real' game is in question.
Slide35: What you should know about – The Future Is bejeweled a real game?
Slide36: What you should know about – The Future If it’s not, I’ll still take the 20 mil in revenue
it earned. Is bejeweled a real game?
Slide37: What you should know about – The Future Be aware of new game formats:
Downloadable
Casual
Interactive Storytelling
Episodic Gaming
Slide38: What you should know about – The Future Finally, I believe system thinkers will be
rewarded
Slide39: What you should know about – The Future Finally, I believe system thinkers will be
rewarded As tech becomes decreasingly important, design
will emerge as something of more value.
Slide40: Thank You:
Contact me: brodies1@msu.edu
Website: www.brodiegames.com
Any Questions?