logging in or signing up ANGEL pervasive presentation Estelle Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 99 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: October 01, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript ANGELA Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming: ANGEL A Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming Yugo Kaneda, Mika Minematsu, Masato Saito, Hiroto Aida and Hideyuki Tokuda Keio University, Hideyuki Tokuda Lab.About myself: About myself Yugo Kaneda Undergraduate Student, Keio University Hideyuki Tokuda Lab. Research Theme:Software Support Approach of Network Games Middleware for Network GameMy Near Future Vision of Pervasive Computing Gaming: My Near Future Vision of Pervasive Computing Gaming Device downsizing High quality graphics and sound game Wireless Everybody enjoys mobile game by connecting each other with wireless devices.Problem of Mobile Ad-hoc Group Gaming: Problem of Mobile Ad-hoc Group Gaming Wireless Connectivity State Synchronization Programming FrameworkState Synchronization: State Synchronization Synchronization(of game state) We can’t play game fairly!!! This is caused by packet loss and latency. Copyright SQUARE ENIXWireless Connectivity: Limitation of direct connection Wireless Connectivity Wireless has limitation of direct connection Packet loss is caused by lost of connection. Latency is caused by moving players.ANGEL middleware: ANGEL middleware Application-level ad-hoc routing middleware Including self-optimization based on measurement and hierarchization. Providing simple API for programming mobile ad-hoc group game.Supporting multihop on application-level.: Supporting multihop on application-level. Demonstration Video: Demonstration VideoMy interested themes: My interested themes Software Technology of Pervasive Gaming Novel Application of Pervasive Gaming You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
ANGEL pervasive presentation Estelle Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 99 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: October 01, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript ANGELA Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming: ANGEL A Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming Yugo Kaneda, Mika Minematsu, Masato Saito, Hiroto Aida and Hideyuki Tokuda Keio University, Hideyuki Tokuda Lab.About myself: About myself Yugo Kaneda Undergraduate Student, Keio University Hideyuki Tokuda Lab. Research Theme:Software Support Approach of Network Games Middleware for Network GameMy Near Future Vision of Pervasive Computing Gaming: My Near Future Vision of Pervasive Computing Gaming Device downsizing High quality graphics and sound game Wireless Everybody enjoys mobile game by connecting each other with wireless devices.Problem of Mobile Ad-hoc Group Gaming: Problem of Mobile Ad-hoc Group Gaming Wireless Connectivity State Synchronization Programming FrameworkState Synchronization: State Synchronization Synchronization(of game state) We can’t play game fairly!!! This is caused by packet loss and latency. Copyright SQUARE ENIXWireless Connectivity: Limitation of direct connection Wireless Connectivity Wireless has limitation of direct connection Packet loss is caused by lost of connection. Latency is caused by moving players.ANGEL middleware: ANGEL middleware Application-level ad-hoc routing middleware Including self-optimization based on measurement and hierarchization. Providing simple API for programming mobile ad-hoc group game.Supporting multihop on application-level.: Supporting multihop on application-level. Demonstration Video: Demonstration VideoMy interested themes: My interested themes Software Technology of Pervasive Gaming Novel Application of Pervasive Gaming