ANGEL pervasive presentation

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ANGEL A Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming: 

ANGEL A Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming Yugo Kaneda, Mika Minematsu, Masato Saito, Hiroto Aida and Hideyuki Tokuda Keio University, Hideyuki Tokuda Lab.

About myself: 

About myself Yugo Kaneda Undergraduate Student, Keio University Hideyuki Tokuda Lab. Research Theme:Software Support Approach of Network Games Middleware for Network Game

My Near Future Vision of Pervasive Computing Gaming: 

My Near Future Vision of Pervasive Computing Gaming Device downsizing High quality graphics and sound game Wireless Everybody enjoys mobile game by connecting each other with wireless devices.

Problem of Mobile Ad-hoc Group Gaming: 

Problem of Mobile Ad-hoc Group Gaming Wireless Connectivity State Synchronization Programming Framework

State Synchronization: 

State Synchronization Synchronization(of game state) We can’t play game fairly!!! This is caused by packet loss and latency. Copyright SQUARE ENIX

Wireless Connectivity: 

Limitation of direct connection Wireless Connectivity Wireless has limitation of direct connection Packet loss is caused by lost of connection. Latency is caused               by moving players.

ANGEL middleware: 

ANGEL middleware Application-level ad-hoc routing middleware Including self-optimization based on measurement and hierarchization. Providing simple API for programming mobile ad-hoc group game.

Supporting multihop on application-level.: 

Supporting multihop on application-level.

Demonstration Video: 

Demonstration Video

My interested themes: 

My interested themes Software Technology of Pervasive Gaming Novel Application of Pervasive Gaming