Winterhome must fall: Frostpunk scenario creative process

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Przemyslaw Solski (11 Bit Studios)

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slide 1:

Winterhome must fall. Frostpunk scenario creative process Przemysław Solski Senior Game Designer

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AGENDA 1/ Frostpunk 2/ Production process 4/ The Fall of Winterhome – creative process 5/ How we told the story

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Frostpunk Survival - city builder about what society is capable of when pushed to the limits

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Frostpunk scenarios NEW HOME THE ARKS REFUGESS THE FALL OF WINTERHOME

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Scenarios - main goals New gameplay experience Difficult moral choices Post-playthrough reflection

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HIGH LEVEL IDEA HIGH LEVEL DOCUMENT PROTOTYPE PRODUCTION FINAL PRODUCT ALPHA BETA PRODUCTION PROCESS

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FALL OF WINTERHOME

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How to create a scenario where player has to lose but feel as a winner

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STARTING POINT CITY HAS FALLEN DUE TO GENERATOR MALFUNCTIONS LETTING PLAYER TO EVACUATE PEOPLE

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STARTING POINT THE BIG CITY ON THE BEGINNING TOOK OVER FROM THE PREVIOUS CAPTAIN SOME RIGHTS ARE ALREADY SIGNED PLAYER HAS TO REBUILD THE CITY

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FALL OF WINTERHOME – FLOW STRUCTURE REBUILD THE CITY GENERATOR FAILURE EXAMINE THE GENERATOR FIND THE SHELTER EVACUATE PEOPLE x x UNOPTIMIZED CITY STARTING POINT

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POSITIVE RESULTS THE LARGE CITY TURNED OUT TO BE A VERY REFRESHING OPENING GENERATOR FAILURE WAS A STRONG ACCENT IN THE NARRATIVE DEPOPULATED CITY GAVE FULL OF CHALLENGES EVACUATING PEOPLE HAS GREAT POTENTIAL WHEN IT COMES TO MORAL CHOICES SIGNED RIGHTS GAVE AN OPPORTRUNITY TO CHANGE PLAYER HABITS

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NEGATIVE RESULTS SUDDEN GENERATOR FAILURE IS NOT CREDIBLE TOO MANY STEPS BETWEEN FAILURE OF THE GENERATOR AND STARTING EVACUATION TOO COMPLICATED NARRATIVE

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ADDITIONS REORGANIZATION OF THE NARRATIVE INFORMATION ABOUT GENERATOR MALFUNCTION IS GIVEN FROM THE BEGINNING REPAIR STATION

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REBUILD THE CITY EXAMINE THE GENERATOR EVACUATE PEOPLE FALL OF WINTERHOME – FLOW STRUCTURE GENERATOR CAN NOT BE FIXED

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ADDITIONS DREADNOUGHT WHICH LOCATION IS KNOWN FROM THE BEGINNING PLAYER DOES NOT HAVE TO LOOK FOR PLACE OF EVACUATION ON FROSTLAND EVACUATION CENTER IS BUILDING WHERE PLAYER CAN SEND PEOPLE AND RESOURCES NO CHANCE OF SAVING EVERYONE

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FINAL SMOOTH NARRATION BETWEEN TREADS DRAMATIC EVACUATION WITH DEEP MORAL CHOICES REPAIR STATION AND EVACUATION CENTER MECHANICS SUPPORT NARRATIVE COMPABILITY WITH NEW HOME SCENARIO

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HOW WE TOLD THE STORY

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TENSION STRUCTURE INCREASING TENSION GENERATOR MALFUNCTIONS HARDER TO MAINTAIN PEACE AND STABILITY

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Fall of Winterhome emotional timeline Intro REBUILD THE CITY EXAMINE THE GENERATOR EVACUATION The End Generator cannot be repair 1st malfunction 2nd malfunction 3st malfunction 4st malfunction Last malfunction TENSION

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Main moral issue: How people behave in the face of imminent catastrophe

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Main inspiration: Titanic

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HOW PEOPLE BEHAVE WANT TO SURVIVE AT ALL COSTS SACRIFICE THEMSELVES FOR THE GREATER GOOD GIVE UP STAY CALM PANIC AND ACT IRRATIONALLY

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TYPES OF EVENTS EVENTS DEPENDING ON THE MOOD IN THE CITY EVENTS DEPENDING ON OUR CHOICES FIXED EVENTS

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WHAT WE HAVE LEARNED

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THINK ABOUT MAIN GOALS AND DO NOT TO LOSE THEM IN ENTIRE PROCESS

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LESS MEANS MORE

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Thank you przemyslaw.solski11bitstudios.com

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