LT1001NThe Leisure and Tourism Environment: LT1001N The Leisure and Tourism Environment Lecture 2A
An Introduction to Cross-Cutting Themes
Five leisure-related domains:: Five leisure-related domains:
Mainstream Leisure
Tourism and Travel
Sport and Recreation
Arts, Culture and Heritage
Events
What are Cross-Cutting Themes?: What are Cross-Cutting Themes? Cross-cutting themes are broad themes, ideas or principles that apply to most of the leisure domains that we study
They link these domains through common overall elements
They are of broad significance and have considerable value in informing our general understanding
Cross-cutting Themes in Context: Cross-cutting Themes in Context You will meet
Cross-cutting themes
in two areas of
the Module: In your portfolio – where, in each Section, Task C requires you to select one for discussion
In the LT1001N Examination – where the second section asks about them
Studying Cross-cutting Themes: Studying Cross-cutting Themes You will study Cross-cutting themes in detail in Lecture 11
Here we simply introduce them briefly – to allow you to become sufficiently familiar with them to apply them to your Portfolio
Required for Task C of each Portfolio Section
This week, for instance, you need to select, exemplify and comment on a cross-cutting theme that applies to Section 1 – ‘The Mainstream Leisure Domain’
Seven Cross-cutting ThemesWe study seven cross-cutting themes altogether:: Seven Cross-cutting Themes We study seven cross-cutting themes altogether: Postmodern lifestyles
Commodification
Globalisation
Impacts and sustainability Access and social inclusion
Interpretation and leisure education
Media influences and the growth of information technology (IT)
Cross-cutting theme:Postmodern lifestyles: Cross-cutting theme: Postmodern lifestyles The most complex of the cross-cutting themes
Relates to the fast-paced, transient, ephemeral, action packed lifestyles that many people enjoy today
Has many sub-themes within it
These include:
Postmodern lifestyles – sub-themes:: Postmodern lifestyles – sub-themes: Decentredness (having no central focus)
Dedifferentiation (blurring of boundaries)
Fragmentation and diffusion (inherent instability and constant change)
Simulation and hyperreality (contrived, sensation based)
Individualisation (personal solitary consumption)
Time compression (condensed, concentrated)
Consumption (of a leisure ‘product’)
Reading about Postmodern Lifestyles: Reading about Postmodern Lifestyles
A simple short paper which will help you apply this to mainstream leisure
(For this week’s portfolio Task C) is:
Spink, J. (1994) ‘Leisure in the Postmodern City’
in: Leisure and the Environment. Oxford: Butterworth-Heinemann, pp. 38-42.
Cross-cutting theme:Commodification: Cross-cutting theme: Commodification Converting the leisure-related experience into a saleable product
Buying and selling it
Packaging it
Marketing and distributing it
Leisure as a commodity
Cross-cutting theme:Globalisation: Cross-cutting theme: Globalisation Distributing the product in a world-wide market
Knows no boundaries (dedifferentiation) of space, distance or time
Multinational
Advantages and disadvantages?
Cross-cutting theme:Impacts and Sustainability: Cross-cutting theme: Impacts and Sustainability IMPACTS
A significant effect, either positive (beneficial) or negative (detrimental), caused by an identifiable factor or group of factors SCALE
Local, regional, national, international, global
TYPES
Environmental
Social
Economic
Cross-cutting theme:Access and Social Inclusion: Cross-cutting theme: Access and Social Inclusion Ensuring that participation is open to all who wish to take part
Identifying and removing barriers
These may be personal, social or circumstantial
Often part of a broader equal opportunities policy
Cross-cutting theme:Interpretation and Leisure Education: Cross-cutting theme: Interpretation and Leisure Education Related to access
Removing barriers to understanding by offering explanations and interpretation
Makes the experience more meaningful
Uses tools such as written narratives, video clips, catalogues, labels
Wide variety of contexts: tourism (brochures), sport (TV), arts (exhibition guides)
Cross-cutting theme:Media influence and the growth of IT: Cross-cutting theme: Media influence and the growth of IT Distribute information
Raise awareness of opportunities
Print and visual media
Information technology – enormously influential
Technological revolution
‘Information age’
Using Cross-cutting themesIn your portfolio (Task C): Using Cross-cutting themes In your portfolio (Task C) Select one cross-cutting theme of your choice that is appropriate for that particular domain
e.g.: Impacts and sustainability: tourism and travel domain; events domain
e.g.: Interpretation and leisure education: sport and recreation domain; arts, culture and heritage domain
Try to use a range of themes in the portfolio as a whole
LT 1001NThe Leisure and Tourism Environment: LT 1001N The Leisure and Tourism Environment Lecture 2B
The Historical Development of Leisure
Lecture Content: Lecture Content
Tracing the history of leisure
Lessons from history: the evolution of leisure policy
The emergence of traditional providers
Themes and perspectives
Factors affecting leisure development: Factors affecting leisure development Leisure has not developed in isolation
There are lessons to be learned from history Relevant contexts :
Economic
Social
Political
Geographic
Technological
Factors affecting leisure development: Factors affecting leisure development History reveals changes related to :
Evolving attitudes to leisure itself
External factors
What major impacts can we identify ? Can trace course of leisure development in :
The public sector
The commercial or private sector
The voluntary sector
Ancient civilisations: Ancient civilisations Egyptian and Greek societies
Pre-Christian
Leisure a vital part of life
Experienced by élite classes only
Literature, drama, music
Administered by a slave class Examples
Greece
Olympic Games - racing, long-jump, javelin
Roman Empire
Lavish entertainment, 200 days a year
Colosseum in Rome, 300 thousand capacity
Souvenirs, catering, popular mass culture
Medieval and Pre-Industrial Britain(AD 1000-1700) - “The Dark Ages”: Medieval and Pre-Industrial Britain (AD 1000-1700) - “The Dark Ages” Primitive agricultural society
Based on rural and village communities
Leisure linked to harvest periods and religious festivals
Leisure pattern reflects cycles of sowing and harvesting
Long work periods alternating with equally long leisure periods
Christmas 14 days, Easter 7 days, harvest festivals and Saints’ days
Medieval and Pre-Industrial Britain: Medieval and Pre-Industrial Britain Holidays characterised by sports and drinking
Animal sports - cock-fighting, bear-baiting
Village games – tavern games, skittles, physical games of strength, tug-of-war
Boisterous and rowdy
Leisure and work bound up together - people worked long hours when required, but very long holidays too
Growth of urbanisation: Growth of urbanisation “Push factor” - advances in agrarian production, enclosure of common land
“Pull factor” - employment in industry in towns and cities
Together these resulted in a movement of people from land to the developing urban areas
Industrialisation and Urbanisation (1800s): Industrialisation and Urbanisation (1800s) Society gradually moved from a rural to an urban base
Developing industrialisation was soon to transform economy and lifestyles
“The Industrial Revolution”
By 1851, for first time, majority of people lived in towns or cities (urbanisation)
New way of life, alien to workers - the factory system
Leisure in the Industrial Revolution: Leisure in the Industrial Revolution
Cunningham, H. (1980)
Leisure in the Industrial Revolution
London : Croom Helm
Malcolmson, H. (1973)
Popular Recreations in English Society
1700-1850
Cambridge : Cambridge University Press
Work and Leisure in the Industrial Revolution: Work and Leisure in the Industrial Revolution Factory system required a 6-day, 70-hour working week
4 public holidays, not 17 as before
Harsh, dangerous, exhausting working conditions
Strict timekeeping
Work / leisure division for the first time
Leisure serves as recovery from work
Leisure in the Industrial Revolution: Leisure in the Industrial Revolution Cramped living conditions in towns
Crowded, insanitary, unhealthy
No room for the popular pastimes which had evolved in village communities
Folk football - violent, unruly
Large spectator events - prize fighting, racing, public executions, fairs and wakes, animal baiting - attracted huge crowds
Leisure in the Industrial Revolution: Leisure in the Industrial Revolution Concerns expressed by landed gentry and emerging industrial middle class
Perceived threat to public order (since masses rowdy, physical, violent, drunken)
Discipline for new urban masses seen as crucial
Legislation introduced to suppress popular recreations
Early legislation: Early legislation Repressive
Purpose - social control
Three aims
To prevent instability and social disorder
To reinforce work discipline in leisure time (cf. productivity concerns)
To reduce absenteeism and drunkenness at work
Control of recreation seen as essential to the maintenance of levels of production
Repression of popular leisure: Repression of popular leisure Control by both government legislation and local magistrates
1820 Licensing of beer houses - to combat adverse effects of drink
1833 Suppression of Blood Sports Act
1835 Cruelty to Animals Act
Both prohibited working class cruel sports (cock-fighting, animal baiting) but still allowed hunting, fishing and shooting by the upper classes in society
Repression of popular leisure: Repression of popular leisure 1835 Highways Act - banned street football and entertainers
Local authorities and police forces - clamped down on pugilism, gambling, prostitution, illegal drinking, and some traditional fairs and wakes
Lord’s Day Observance Society and Temperance Movement prominent in these reforms
1854 - Banning of betting shops
Positive legislation: Positive legislation 1847, 1867 Factories Acts - protection for women and children
Other legislation sought to create a healthier, more motivated workforce and to distract from “unwholesome” pastimes (Victorian ethos)
1845 Museums and Libraries Act
1846 Baths and Wash Houses Act (first health and hygiene, laundry - later, swimming)
1852 Recreation Grounds Act (provision of space)
Positive legislation: Positive legislation Case for positive state intervention in recreation established
Recognition that repressive legislation not wholly successful
Some activities go ‘underground’
Replaced by a more positive approach
Supported by wealthy middle-class philanthropists - the “Rational Recreation Movement”
The Rational Recreation Movement: The Rational Recreation Movement
“The taming of the work-force to the new
economic system”
(Clarke & Critcher)
The Rational Recreation Movement: The Rational Recreation Movement Generic term for a range of providers seeking to offer positive recreational alternatives
‘Wholesome’ leisure forms
Considered to be a more effective ‘civilising strategy’
Value judgements ?
Paternalistic ?
The Rational Recreation Movement: The Rational Recreation Movement Church of England - Sunday Schools offered day trips, educational visits, and recreational programmes
Provision of public parks, libraries and museums by wealthy individuals
The Mechanics’ Institutes - educational self-improvement
Rugby and football - codified, rules, team discipline - ‘Muscular Christians’ - promoted ‘embrocation and evangelism’ !
Early 20th Century (1900-1939): Early 20th Century (1900-1939) Foundation of the Welfare State under a Liberal government (1905)
Growing recognition that the state had a responsibility to care for welfare of its citizens
Health, housing, education, social security
Period of social reform
Early 20th Century legislation: Early 20th Century legislation National Trust 1907 - access to land
Town Planning Act 1909 - open spaces to be integrated into towns
Forestry Commission Act 1919 - to include access for leisure purposes
Physical Training and Recreation Act 1937 - provision of playing fields and gymnasia - fit fighting force (onset of World War 2)
Growth of mass commercial leisure: Growth of mass commercial leisure 1920s saw boom in commercial leisure
Development of cinemas - huge audiences twice a week
Football stadia - mass spectator sports - 20,000 at First Division match
Growth of home-based leisure - radios, gramophone records, pianos and pianolas
Continued throughout 1930s, cut short by war (1939-45)
Post-war leisure (1945 – 1950): Post-war leisure (1945 – 1950) Massive disruption to public and commercial leisure in war years - though some flourished (cinemas, dance-halls)
Post-war reconstruction - gradual - housing, factories, schools - leisure not a priority
Publication of the Beveridge Report (1942) “Social Insurance and Allied Services”
Continuing development of the Welfare State under post-war labour
Post-war leisure (1945-1950): Post-war leisure (1945-1950) Post-war Labour government - Clement Attlee
Policies for education, health, social security and leisure
Education Act 1944
Establishment of Arts Council (1946)
Countryside Act (1949) established National Parks Commission
Post-war leisure (1950s): Post-war leisure (1950s) Steady rise in standard of living
Full employment throughout 1950’s
Disposable income doubled 1951-72
Home ownership increased
Introduction of mortgages (home ownership)
Growth in DIY, gardening (home-based)
Impact of television (1950s) – cinema closures, fall in football attendances
Post-war leisure (1950s): Post-war leisure (1950s) Introduction of 5-day week - “the weekend” as a unit of leisure time
Rapid growth in car ownership
Construction of motorways
Growth in commercial leisure - eating, drinking, entertainment, dancing, nightclubs
Emergence of teenage youth culture
American influences - rock and roll
Increasing affluence
The leisure boom (1960s – early 70s): The leisure boom (1960s – early 70s) ‘The Swinging Sixties’ - continued affluence, but rising inflation and growth of unemployment
1965 - Sports Council established
1974 - Local Government reorganisation (Wheatley report)
Larger constituencies created
Integrated services departments including leisure
Recognition of leisure as a basic human right
The leisure boom (1970s): The leisure boom (1970s) Substantial increase post-1974 in local authority investment in leisure
In 1972 : 30 municipal sports centres and less than 500 indoor swimming pools
By 1978, 350 sports centres and more than 850 pools
Notion of “recreational welfare” (Coalter)
The leisure boom (1970s): The leisure boom (1970s) Increasing professionalisation of leisure
Formation of ILAM (1979)
(Institute of Leisure and Amenity Management)
Provision of university degree courses in Leisure Management
Growth of structural mass unemployment (to almost 4 million) leads to speculation on a new “leisure age”
The leisure age: The leisure age Several influential texts published, rapidly became best-sellers :
1979: Jenkins and Sherman,“The Collapse of Work” (Eyre Methuen)
1981: Jenkins and Sherman,“The Leisure Shock” (Eyre Methuen)
1985: André Gorz,“Paths to Paradise on the Liberation from Work” (Pluto Press)
1976 to present day: 1976 to present day Economic recession
Monetary collapse
1976 - Labour Government (Callaghan) accepts IMF loan, conditional on sharp reduction in public spending
Welfare state under pressure
1979 Conservative Government elected (Margaret Thatcher)
Leisure in the 80s – 90s: Leisure in the 80s – 90s Youth unemployment
Inner city problems
Mass rioting in Brixton and Toxteth (1981)
Leisure projects aimed at social control
Sports Council – ‘Action Sport’ (inner cities)
‘Recreational welfare’ replaced by ‘recreation as welfare’ - safety-net provision
Leisure in the 80s – 90s: Leisure in the 80s – 90s Dominant political ideology of the “New Right”
Emphasis on the individual, and on primacy of ‘market forces’
At odds with collective social welfare remit of many local authorities
Rate-capping
Public spending cuts
Introduction of Compulsory Competitive Tendering (CCT) (1989)
Leisure in the 90s - Commercial Sector: Leisure in the 90s - Commercial Sector Commercial sector buoyant
Continuing emphasis on home-based leisure: TV, video, computers, music, satellite, digital entertainment
Interactive technology - home shopping
Growth of leisure as consumption
Growth of private leisure sector - e.g., health clubs
Two-tier leisure - private consumers and public providers (cf. growth of a meritocracy)
Leisure in the new Millennium: Leisure in the new Millennium 1997 - Election of ‘New Labour’
Effective continuation of many Conservative policies - still market-led
Local authorities :
Replacement of CCT by ‘Best Value’
Change in role from direct provider to facilitator / enabler
Private sector finance initiative (PFI)
Encouragement of growth of partnerships (public/private and voluntary sector)
Leisure in the new Millennium: Leisure in the new Millennium Leisure:
Redefined and reshaped under external pressures
Technological developments leading to growth in new leisure forms
Individualisation
Commodification – ‘leisure as consumption’
Postmodern leisure (Rojek)
LT1001N - Keeping ahead !WHAT YOU SHOULD HAVE DONE BY NOW: LT1001N - Keeping ahead ! WHAT YOU SHOULD HAVE DONE BY NOW Read the Module Booklet, and ‘Your Portfolio Week-by-Week’
Revised last week’s lecture and made your own supplementary notes
Bought the required text (Haywood) and read Chapter 1 (‘Dimensions of Leisure’)
Prepared Readings One (Torkildsen/Rojek papers) for this week’s seminar
Made a start on researching your first portfolio section
(‘The Mainstream Leisure Domain’)
IF YOU HAVE JOINED US LATE YOU ARE VERY WELCOME, BUT YOU NEED TO TRY TO CATCH UP ON ALL OF THIS STRAIGHT AWAY !