Presentation Transcript
Homeland Security:Uses and Opportunities forSimulations and Games: Homeland Security: Uses and Opportunities for Simulations and Games Briefing to:
Serious Games Summit
October 18, 2004 Julia Loughran, loughran@thoughtlink.com
with support from the ThoughtLink ODP Team:
Rebecca Agrait, Andrew English, David Evans, Ed McGrady and Marcy Stahl
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Game Developer andProduct Consumer Questions: Game Developer and Product Consumer Questions Consumers
Requirements
Standards
Procedures
The World
Current MS&G
Training audience
Commercial games
Developers
Capabilities
Economics
Timelines
What’s out there? What’s the market? What are the requirements? What can
and should developers and consumers do?
Let’s Not Get Bogged Down in Definitions!: Let’s Not Get Bogged Down in Definitions! Building a shared understanding of “sims” vs. “games” might take all day
Some games use simulations
Some simulations are games
In addition, models might be used in both sims and games
The term “Sims and Games” will cover the whole gamut of products
Brief Introduction: Brief Introduction Who is ThoughtLink?
Who is the Office for Domestic Preparedness?
What did they want us to do?
Why?
Why ThoughtLink?
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
How T&E Products are Purchased: How T&E Products are Purchased DHS does not buy COTS products for T&E ----
Individual jurisdictions do
Today’s T&E Is Primarily Face-to-Face: Today’s T&E Is Primarily Face-to-Face Awareness
Training Full-scale
Exercises Seminar Games
(Table-top
Exercises) Top Officials
Exercise
(TopOff) Education/Training ……. ……. Exercises
T&E Supply & Demand: T&E Supply & Demand Demand far exceeds the current capacity
Face-to-face requires instructors and facilitators
Effective – but cannot meet needs!
Estimated 3.2 million first responders
Estimated 4-5 million medical workers
Countless others from the private sector
Technology can help
Expand reach (train more!)
Increase frequency (more often!)
Lower costs (meet constraints!)
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Emergency: Fighters for Life: Emergency: Fighters for Life What: A Computer-based game that allows the user to practice strategic and tactical decision-making in responding to thirty different accident or disaster scenarios
Who: The Emergency Fighters for Life software is targeted to civilian consumers of PC-based video and simulation games
Developed by: Sixteen Tons Entertainment
Human Patient Simulator: Human Patient Simulator What: Incident response focusing on medical diagnosis and treatment
Who: Medical individuals or teams (e.g., EMT, nursing, triage, teams etc)
Developed by: Medical Education Technologies Inc. (METI)
AEASAutomated Exercise and Assessment System : AEAS Automated Exercise and Assessment System What: Simulation to exercise decision makers in Weapons of Mass Destruction (WMD) scenarios
Who: Responders both at the Incident scene as well as the Emergency Operations Center (EOC)
Developed by: SAIC for the National Guard
CERRTS Civil Emergency Reaction and Responder Training System : CERRTS Civil Emergency Reaction and Responder Training System What: Emergency response/crisis rehearsal tool for training Incident Command and Emergency Operations Centers
Who: Incident Commander/Staff and Emergency Operations Center Director/Staff
Developed by: Raytheon Company
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Project OverviewPhase 1: June 2002 – April 2004: Project Overview Phase 1: June 2002 – April 2004 Conduct research on the availability and state of technologies for training and exercising (T&E)
Specifically models, simulations, and games (MS&G)
Methodology: Linking Requirements and Products: Methodology: Linking Requirements and Products Used Rational Requisite Pro to track requirements and product characteristics
100+ products; 1100+ requirements
Created attributes allow product and requirement info to be linked
Example: Requirements are for team training and incident command – RRP would list matching products
Examples of Analysis: Examples of Analysis Target Audiences Supported
Examples of Analysis: Examples of Analysis Functional Areas Supported
Effect of Our Work: Effect of Our Work States can now (FY04) use ODP grant $ for sims and games
States need to consult ThoughtLink’s report
In FY05, states are likely to be required to follow ThoughtLink’s requirements-to-products methodology in justifying purchases
Strategic Roadmap:Future Vision for T&E: Strategic Roadmap: Future Vision for T&E MS&G
ThoughtLink’s Report for ODP: ThoughtLink’s Report for ODP Report is available at:
www.ojp.usdoj.gov/odp/exercises.htm
Click on MS&G link
Or from ThoughtLink’s Home Page:
www.thoughtlink.com
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Homeland Security Customers: Homeland Security Customers Today’s T&E is primarily face-to-face
Technology is focused at either detailed models or complex simulations
Cost lots of $
Generally require a lot of contractor support
Users are in the initial phase of technology adoption
“Early adopter” customers are driving R&D
Most don’t have a mental model of how to use sims and games as part of their T&E program
Current customers are primarily larger cities
Often led by one visionary person
You’ll need to find someone who ‘gets it’
Homeland Security Customers: Homeland Security Customers Local, county, and state agencies will be the main consumers of simulation and gaming technologies
Many not able to translate their requirements into product specs
Little technological expertise to evaluate choices
Busy saving lives and doing mandated training
Have constrained budgets and seek Federal grants to purchase equipment and T&E technology
Currently no Federal standards for WMD-specific training
Problem Space is Complex: Problem Space is Complex Multiple Jurisdictions Multiple Functional Areas;
Widely Varied Audience Multiple Threats
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Different Solutions: Different Solutions Tactical Tasks StatCare – RTI International Operational/Strategic Tasks Potential for Decision-Making
Environment a la Majestic (EA)
Using real-world comm devices Reality Response - AIS 3D Environments
Desired Attributes: Desired Attributes Easy to use
Low cost - already constrained budgets
Easy to tailor to local cities/jurisdictions
Terrain requirements for some tasks
Automate the modeling and rendering of virtual cities, towns and infrastructure (resources/org structure)
Desired Attributes: T&E for prolonged disasters
Scenarios for Low frequency/High impact events
Rapid AAR and performance feedback with built-in measurement
Follow HSEEP guidelines
Integration of C2 and tactical simulations
Part-task Training
FSE reinforcement
Desired Attributes
Areas with few/no products: Areas with few/no products Biological and Radiological events
Critical infrastructure protection
Mass casualty triage / hospital / health care
Intelligence and information sharing
Public safety communications
Govt. administrative
Private sector
Transportation
Federal, state, and local officials (vs. first responders)
Slide32: Users want products that:
Reflect current intelligence about adversary, common scenarios, etc.
Incorporate standardized procedures and tasks
Demonstrate relevancy to the problems they face
Must win over skeptics your need to:
Quickly answer “How will it help me in my job?”
Demonstrate how it will make their job easier
Demonstrate how it will improve job performance
Validity
Federal Concerns for Homeland Security T&E: Federal Concerns for Homeland Security T&E Focus on “All Hazards”
National Incident Management System (NIMS)
“Universal Task List” (UTL)
Capabilities based scenarios
Standardization of AARs
Developing an exercise “toolkit”
Approval of grant $ to purchase sims and games for T&E
Focusing on open architectures; interoperability; standards; assessing readiness
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Sponsored R&D Efforts: Sponsored R&D Efforts Main areas of past Federal sponsorship of sim and game technologies
Combat, mission rehearsal (DoD)
Facility, border, and port security (DHS, DOE)
Operations Other Than War, Civil Support (DoD, NG)
Some current areas of R&D:
Modeling terrorist/crowd behavior
Evacuation
Bioweapons
Epidemiology
Pharmaceutical logistics
Agriculture
Who is Involved?: Who is Involved? DoD – Multiple efforts, including Training Transformation (T2)
JFCOM/JWFC
Naval Postgraduate School
Institute for Creative Technology (USC)
Institute for Defense Analyses
DARPA - DARWARS
National Labs
Stanford University
New York University
Department of Homeland Security: Department of Homeland Security DHS has many organizations researching, evaluating, and using a variety of simulation and gaming technologies
HSARPA (SBIR awards)
Technical Support Working Group (BAAs)
Office for Domestic Preparedness (Grants)
DHS has established initiatives to foster adoption of “state of the market” technologies
Sample DHS Programs: Sample DHS Programs Urban Area Security Initiative
$675 Million for Urban Areas
Information Technology Evaluation Program
States, locals, industry to develop and explore new IT projects
Demonstrate novel use of existing IT to remove one or more significant barriers in HS mission critical areas
DHS Regional Technology Integration program
4 urban areas selected across country
Goal is to speed introduction and implementation of new technologies
Test maturing hardware and concepts
Agenda: Agenda Status of homeland security training and exercising
Product examples
ThoughtLink’s project
Customer basics
Desired product attributes
What others are doing
Summary
Summary: Summary Sims and games can fill gaps
Cities (and DHS) are interested
Issues facing developers
Getting clear requirements
Learning about Federal standards that will likely become requirements
Finding the right customer
Issues facing customers
Voicing your needs to vendors
Accurately assessing cost and effectiveness
Finding time and people to work w/ the technology
Wrapping the technology into a larger T&E program
For more information: For more information Stop by our booth in the Solarium
Copies of ThoughtLink’s product reviews:
http://www.ojp.usdoj.gov/odp/exercises.htm (select the MS&G link)
Or contact Julia Loughran: loughran@thoughtlink.com 703-281-5694