MobileMM02

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Presentation Transcript

Mobile Multimedia Applications : 

Mobile Multimedia Applications The information about Nokia Mobile Phones is from the talk Market and Technology Fundamentals for Multi Media Services by Timo Toikkanen at the VIEW Technology Workshop, Hong Kong, August 2002

Wireless Futures: 

Wireless Futures Internet supports e-commerce Wireless Internet will support m-commerce Normal in a few years M-commerce is facilitated by high-rate GSM-like service GPRS/HSCSD (Hi Speed Circuit Switched Data) with a of bitrate 144kbps Need higher bitrate (4G) to avoid the World Wide Wait Mobile palmtop device will be dominant Always internet linked, no distinction between mobile and fixed office

4G Networks?: 

4G Networks? Bandwidth of 100Mbit/s Due 2006 – 2010 But: Too many 3G standards now, slows development Permanent internet connection (IPv6 address) while mobile All digital, packet switched, with tight security Extends 3G by >10x Not backwards compatible Enables full interactive video services

Mobile Multimedia Computing Requires: 

Mobile Multimedia Computing Requires Powerful multimedia handsets with fast CPUs, bluetooth earpiece, camera, wireless pen Speech recognition, handwriting recognition LCD displays or projection to spectacles More battery power (longer battery life) Energy from shoe by walking Body heat from clothing

Video for wireless multimedia: 

Video for wireless multimedia Quarter size video 10 fps encoded at 20 – 500 kbps requires transmission capacity of 2 - 50 voice conversations Full size video at 30 fps requires 32 GSM channels The World Wide Wait is coming!

Multimedia in Consumer and Embedded Markets: 

Multimedia in Consumer and Embedded Markets

Wireless & Multimedia: 

Wireless & Multimedia Video Transmission over wireless channels Video Compression for wireless channels Video Streaming over wireless channels Pre and Post Processing techniques for Error Resiliency & Error Concealment QoS (Quality of Service) in wireless multimedia Media-Processors in wireless applications and IP Networks

Any Information Any Network Any Device: 

Any Information Any Network Any Device

Universal Access: 

Universal Access Any information Any network Any device

What is 3G?: 

What is 3G? 3G wireless technology is a global communication technology based on packet-based transmission of digitized voice, data, and video. It includes multiple competing wireless technologies like Code Division Multiple Access (CDMA) 2000, Universal Mobile Telecommunications Service (UMTS), and wideband CDMA (WCDMA) are found. 3G is capable of delivering data transmission speeds of 144K bit/sec inside a moving vehicle, 384K bit/sec standing or walking, and 2M bit/sec in a fixed location, using packet-based rather than circuit switched technology and permitting global roaming.

All those Gs: 1G, 2G, 2.5G, 3G: 

All those Gs: 1G, 2G, 2.5G, 3G 1G: First generation cellular phone technology, analog, Advanced Mobile Phone Service (AMPS) 2G: Second Generation digital technology, voice centric, TDMA, CDMA, GSM 2.5G: Second Generation with upgrades for speed, packet focus (e.g. GPRS layered on top of GSM) Data rates from 56 up to 114 Kbps 3G: Third generation, data centric, packet based optimized for high bandwidth, WCDMA and UMTS

What 3G Networks mean to the Consumer: 

What 3G Networks mean to the Consumer 3G is video conferencing in a taxi 3G is singing karaoke in a bus 3G is sending images straight from the field to headquarters for analysis 3G is sharing your Japan vocation with your friends from Hong Kong 3G is playing a multi-user role playing game on the bus to work …

Slide13: 

Imaging is the next phase of mobile communication evolution Magnitude of appeal parallel to that of mobile voice Imaging is the major catalyst for MMS A New Language of Cell Phones - from 'listen to what I say' to 'see what I mean' In 2003, a majority of all new Nokia terminals will have MMS capability At the end of 2002, about half of Nokia mobile phone delivery volumes will be MMS enabled

Short Messaging Service (SMS): 

Short Messaging Service (SMS) SMS a service for sending messages of up to 160 characters (224 characters if using a 5-bit mode) to mobile phones that use Global System for Mobile (GSM) communication. Primarily used in Europe and Asia. Can be sent to digital phones from a Web site equipped with PC Link or from one digital phone to another. Typical uses of SMS include: Notifying a mobile phone owner of a voicemail message Notifying a salesperson of an inquiry and contact to call Notifying a doctor of a patient with an emergency problem Notifying a service person of the time and place of their next call Notifying a driver of the address of the next pickup An SMS gateway is a Web site that lets you enter an SMS message to someone within the cell served by that gateway or that acts as an international gateway for users with roaming capability.

Multimedia Messaging Services: 

Multimedia Messaging Services All messaging services including SMS, MMS & e-mail collected under one application Messaging interface Pictures can be stored in the photo album The address formats supported are global phone numbers and simple e-mail addresses MMS message MMS delivery Photo album MMS messaging can combine text, pictures and audio

Learning the SMS lesson What is needed for a fast mobile service growth: 

Learning the SMS lesson What is needed for a fast mobile service growth Widespread adoption of a common and easy to use application creates a big unified market … and a platform feeds its own growth everyone profits

Convenient Charging Model for MMS: 

Convenient Charging Model for MMS It is predicted that MMS charging model follows the one of the existing SMS. This enables secure, familiar and low risk charging from end-user perspective. Preferred billing model: "Sender pays all costs" However MMS supports various charging models, but changes to SMS charging model should be implemented only after a thorough analysis of the effects on the end user behavior.

MMS Interoperability: 

MMS Interoperability Ensure MMS interoperability between terminals and network equipment from different manufacturers Allow smooth take-off of MMS Key tasks include facilitation and co-ordination of MMS interoperability testing problem solving and sharing of information regarding findings In addition to following the complete specifications, agree on a minimum subset of features that MMS equipment will support

Messaging Migration - from SMS to Mobile Multimedia: 

Messaging Migration - from SMS to Mobile Multimedia

MMS is capturing and sharing moments: 

MMS is capturing and sharing moments

MMS is capturing and sharing moments: 

MMS is capturing and sharing moments

3 key trends in mobile user interfaces: 

3 key trends in mobile user interfaces Large color screens – Evolution of mobile communication from ears to eyes, from voice to imaging Powerful navigation solutions – The crucial ergonomics to make advanced functionality easy to use 3rd party SW and content (MMS, Java, XHTML) – Open platforms and technologies enable developers and consumers to add new functionalities to devices - and unleash collective innovation

Nokia User Interface series All available during 2002: 

Nokia User Interface series All available during 2002 128 x 128 176 x 208 96 x 65 640 x 200 Cost driven platform Size driven colour platform One-hand operated feature Platform Two-hand operated feature platform XHTML MIDP Java MMS Nokia OS XHTML MIDP Java MMS Nokia OS XHTML MIDP Java MMS Symbian OS HTML Personal Java MMS Symbian OS Series 30 Series 40 Series 60 Series 80

Nokia MMS enabled fones (more coming soon..): 

Nokia MMS enabled fones (more coming soon..)

Comparison of Nokia MMS Phones: 

Comparison of Nokia MMS Phones High-tier Mid-tier Low-tier