Slide 2:
Two Fundamental Truths
Slide 3:
FT#1: The hard stuff is easy, and the easy stuff is hard Corollary: Game AI is 10% looking smart and 90% not looking stupid
Slide 4:
AI is for making computers smart. fun Game FT#2: Corollary: Game AI is 50% programming and 55% design
An Example:
An Example
An Example:
An Example Position selection - or - “Where do I stand right now?”
Pathfinding:
Pathfinding How do I get from A to B? But assumes we know where B is.
Position Selection:
Position Selection Pick a spot that is at the right range from my target has a clear line of sight near to me etc.
Position Selection: Method:
Position Selection: Method HIM Range: LOS: Distance: Total: 3.0 10.0 0.5 4.5 ME 4.5 range(p) = 7 (meters) F(range(p)) = 3.0 (happy units) Fun!
Position Selection: Method:
Position Selection: Method 4.7 4.7 2.6 2.8 3.1 4.5 3.5 2.4 4.8 3.5 4.1 2 1.7 2.5 2.5 2.7 2.1 2.8 1.5 4.5 4.1 3.8 3.2 2.8 3.3 3.8 3.2 3 HIM 1.6 1.1 1.9 1 2.1 ME 4.8
Demo:
Demo
Thanks!:
Thanks!