Artificial Intelligence in Video Games by Damian Isla, Moonshot Games

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Brain Surgery:

Brain Surgery Artificial Intelligence in Video Games Damián Isla, Director of Technology Moonshot Games

Slide 2:

Two Fundamental Truths

Slide 3:

FT#1: The hard stuff is easy, and the easy stuff is hard Corollary: Game AI is 10% looking smart and 90% not looking stupid

Slide 4:

AI is for making computers smart. fun Game FT#2: Corollary: Game AI is 50% programming and 55% design

An Example:

An Example

An Example:

An Example Position selection - or - “Where do I stand right now?”

Pathfinding:

Pathfinding How do I get from A to B? But assumes we know where B is.

Position Selection:

Position Selection Pick a spot that is at the right range from my target has a clear line of sight near to me etc.

Position Selection: Method:

Position Selection: Method HIM Range: LOS: Distance: Total: 3.0 10.0 0.5 4.5 ME 4.5 range(p) = 7 (meters) F(range(p)) = 3.0 (happy units) Fun!

Position Selection: Method:

Position Selection: Method 4.7 4.7 2.6 2.8 3.1 4.5 3.5 2.4 4.8 3.5 4.1 2 1.7 2.5 2.5 2.7 2.1 2.8 1.5 4.5 4.1 3.8 3.2 2.8 3.3 3.8 3.2 3 HIM 1.6 1.1 1.9 1 2.1 ME 4.8

Demo:

Demo

Thanks!:

Thanks!

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