The Anatomy of a Gamer: The Anatomy of a Gamer Kurt D. Squire
Constance A. Steinkuehler
University of Wisconsin–Madison
Slide2: 1972
Slide3: Zork 1977
Slide4: Pac Man 1980
Slide5: Super Mario Bros. 1985
Slide6: Tetris 1985
Slide7: Mortal Kombat 1992
Slide8: 1972 1977 1980 1985 1990 1993
Slide9: 1994-2004
Slide10: Quake 2. c. 1997
Slide11: Ultima Online 1997
Slide12: Railroad Tycoon 1998
Slide13: Railroad Tycoon 1998
Slide14: Deus Ex 2000
Slide15: Frequency 2001
Slide16: Final Fantasy X 2001
Slide17: The Sims 2000
Slide18: Civilization III 2001
Abstract Rhythm Games (Rez): Abstract Rhythm Games (Rez) Rez 2001
Adventure Games (Syberia): Adventure Games (Syberia) Syberia 2002
Slide21: Full Spectrum Warrior 2004
Slide22: Lineage II 2004
Slide23: Star Wars Galaxies 2003
Slide24: Star Wars Galaxies 2003
Videogames are a push technology: Videogames are a push technology Dmitri Williams (2004)
Which Videogames?: Massively Multiplayer Online Games Which Videogames? First Person Shooter Simulation Games Survival Horror Adventure Games Puzzle Games Real Time Strategy Sports Games God Games Role Playing Abstract / Rhythm Games Arcade Games
Slide29: MMOG Industry
What are MMOGs?
What activities constitute MMOGaming?
Literacy practices
Joint Problem Solving
Learning
Emergent Themes Outline
MMOG Industry: 2003 U.S. Industry Profit Numbers
Gaming Industry $10.0 billion
Hollywood box office movies $ 9.5 billion
Music industry $14.3 billion
Home video rentals $19.0 billion MMOG Industry √
MMOG Industry : 2003 U.S. Industry Profit Numbers
Gaming Industry $10.0 billion
Online Games (2003) $ 1.9 billion
Online Games (2009) $ 9.8 billion
Hollywood box office movies $ 9.5 billion
Music industry $14.3 billion
Home video rentals $19.0 billion MMOG Industry Virtual worlds are significant:
Larger populations than some major real cities
Larger economies than some major real countries
Substantial time investment
Diversity of those who play
What are MMOGs?: What are MMOGs? Highly graphical 2- or 3-D videogames
Online social interaction
Persistent virtual worlds
Real-time, perpetually accessible
Loosely structured by open-ended (fantasy) narratives, but…
Players free to do as they please
“Escapist fantasy” yet emergent “social realism” (Kolbert, 2001)
What activities constitute MMOGaming?: What activities constitute MMOGaming? Literacy Practices
Joint Problem Solving
Learning
The Literacy Scare: The Literacy Scare
MMOGs Literacy Practices: MMOGs Literacy Practices
“For the most part I enjoy finding my own information, it feels somehow rewarding because the majority of the informationI come by is from interactive online communities, like fansites and forums…”~Liadon, 22Oct04: “For the most part I enjoy finding my own information, it feels somehow rewarding because the majority of the information I come by is from interactive online communities, like fansites and forums…” ~Liadon, 22Oct04
Official Fandom: Official Fandom
MMOG Fan Fiction: MMOG Fan Fiction
MMOG Fan Websites: MMOG Fan Websites
MMOG Fan Websites: MMOG Fan Websites Unofficial Fandom
LoA website - entry: LoA website - entry
LoA website - ranks: LoA website - ranks
LoA website - members: LoA website - members
LoA website - ss: LoA website - ss
LoA website - stories: LoA website - stories
LoA website - email: LoA website - email
LoA website - forums: LoA website - forums
MMOGs Literacy Practices: MMOGs Literacy Practices
‘Orally Delivered’ Narratives: ‘Orally Delivered’ Narratives Official Game Narrative
‘Orally Delivered’ Narrative: ‘Orally Delivered’ Narrative Liadon you know hwo the fairies originally came into
Liadon Being, right?
Adeleide nohow?
Liadon Oooh, story time!
Liadon once, back when the world was young and the
Liadon gods roamed teh world as mortals, einhasad
Liadon was in the foreset
Liadon and decided to create the race of elves
Liadon none of the other creatures wanted to help
Liadon because they did not know it was einhasad in
Liadon her mortal form
Adeleide oh!
Liadon But 4 exceptionally kind creatures did give
Liadon Their assistance
Liadon that is anothe rstory entirely, but one was
Liadon The humble butterfly
Liadon She did not have much to offer, but spared
Liadon some dust from her wings to allow einhasad
Liadon to make the elves
Liadon as a reward, those butterflies who assisted
Liadon were given the gift of immortality and made
Liadon fairies
Liadon The fairy queen was the original butterfly
Adeleide how did u know all that?
Liadon Im' smart :p
Liadon Every elf knows that.
Liadon Seriously, though. the mother tree told me Prefacing activity Punchline Context Goal & Conflict Resolution
MMOGs Literacy Practices: MMOGs Literacy Practices
Slide54: MMOG Text Talk
MMOGs Literacy Practices: MMOGs Literacy Practices
Joint Problem Solving: Joint Problem Solving Several different forms but share common features:
Students work in groups or teams
Students are responsible not only for their own learning but for one another’s learning as well
Group goals & individual accountability are crucial!
Gives students opportunity to practice skills
Performance Results
Compared to traditional instruction, collaborative learning wins out 61% of time
Equal benefits to students of all ability levels
Students express greater liking for their peers in general as a result
Increases students’ self esteem & self-concept
S i e g e T i m e !
Slide57: multiple multimedia, multimodality ‘attentional spaces’ (Lemke)
Collaborative Problem Solving: Collaborative Problem Solving Artifacting strategy.
Within comm.of practice: Within comm.of practice Within / across emergent communities of practice (Lave & Wenger, 1991)
Socially & materially distributed cognition: Socially & materially distributed cognition Distributed social & material cognition.
Negotiation of Meaning: Negotiation of Meaning Negotiation of strategy & roles.
MMOGs Literacy Practices: MMOGs Literacy Practices
MMMOG Learning: Apprenticeship: MMMOG Learning: Apprenticeship All higher cognitive processes develop out of social interaction (Vygotsky)
Through joint activities with more mature members of society, learners come to master activities & think in ways that have meaning in their culture
EXAMPLE: Apprenticeship of JellyBean
Who: Myrondonia level 25 / JellyBean level 10
What: Elven practice of hunting for mithril
When: JellyBean cries for help against orcs
Where: Elven Dungeon w/ orcs & zombies
Apprenticeship: Apprenticeship
Slide65: Joint Participation . . . .
Slide66: . . . . . .
Apprenticeship of JellyBean: Apprenticeship of JellyBean Enculturation into Practice
Joint participation in meaningful activity
Mutually understood & valued goal
Models successful performance
Focus attention on key aspects
Gradually hands control over to learner
Opportunities for practice & situated feedback
Enculturation into ‘Kind of Elf like Us’
Socializing learner into way of understanding the world tied to particular values
Display oneself as ”people like us” X
What does this mean?: What does this mean? Ban them wherever we can! Let’s turn everything into games We’re all out of jobs! We should design better ones! Let’s try to understand this a little better first
Themes: Themes Distributed Intelligence
Consumers producers
Official texts appropriated into fandom
Disruptions of power (access, control)
Multiple multimedia, multimodality ‘attentional spaces’ (Lemke)
Fuzzy boundaries between RL || VL
Internet as both tool & place
Meaning tied to identities in communities
Equity issues / digital divide
Games as a social “push”: Games as a social “push” Indigenous to digital age
Quintessential example of new media
Increasingly transmedia
Enculturating force for youth
Recruits, even requires literacies
Kids grow up media “makers”
Sites of social disruptions
Legal (Who owns my character?)
Economic (Is game income taxable?)
The Digital Disconnect: The Digital Disconnect Kids online more than parents
78% of children 12 – 17 go online.
“Personally meaningful” learning
Virtual reference library.
Virtual tutor and study shortcut.
Virtual study group
Virtual guidance counselor
Key Finding:
We have not yet recognized—much less responded to—the new ways use the Internet. Pew Internet Project, 2003
Emergent information spaces: Emergent information spaces Access to social affiliations International Open Source Information Collective intelligence Redistributing Power
t y v m !: t y v m ! http://website.education.wisc.edu/kdsquire
kdsquire@education.wisc.edu
http://www.sit.wisc.edu/~steinkuehler steinkuehler@wisc.edu
Slide74: presentation stops here
Slide75: third space &
issue of ‘addiction’
3rd space: 3rd space MMOGs are social spaces.
Third spaces (Bruckman & Resnick, 1995).
Neither work nor home.
But more compelling: But more compelling And they are quite compelling.
Because MMOGs function as spaces of possibility…: Because MMOGs function as spaces of possibility… Liadon when it gets close to time i'll step down [as general] and
Liadon give you a few recommendations... but I AM
Liadon comgin back when I can
Liadon Probably won't still want to be the general tho
Adeleide yea ull be v busy
Liadon Tha'ts not it
Liadon peopel make time for what is important
Liadon it would just be kinda weird, since fantasy
Liadon games are for doing things we can't in real
Liadon life... and if I"m in the military irl, it would
Liadon be really odd ot come home and keep at it
ingame conversation, 28March04
and retribalization in a ‘winner take all’ society …: and retribalization in a ‘winner take all’ society … Sometimes I pause and think to myself why we do what we do online. After all, sometimes this starts to feel like another job even though it's just a game. … I think that it's because we are making so much progress. And in the end, if we can … maybe leave some kind of legacy... that perhaps years down the road there will be another generation of gamers. And maybe they will say, do you remember that pledge? Did you actually meet Princess Adeleide, or General Liadon?
Maybe when you get down to it, this is just another goal of life – to achieve immortality by being remembered in some way. In the end I think everyone has to ask themselves that basic question. Did I make an impact on someone's life? Positive or negative? Will I be remembered for it?
~ IM conversation, 3 May 2002
And maybe even as meritocracies at times.: And maybe even as meritocracies at times. LadySin Im nothing of a leader in RL
Adeleide bah
LadySin well unless pple get to know me
LadySin then I take over
LadySin but from a distance I look like a simple silly person
LadySin Im short, small
LadySin Im not loud or talk much
LadySin im shy
Adeleide well, what made u different here than in RL?
LadySin I think physical prescence
LadySin I dont see people, people dont see me
LadySin I dont have to worry about how I look or if my hair or clothes are ok
LadySin it sounds shallow but thats what it is
Critique of society: Critique of society Perhaps these spaces are simply more compelling than “real”spaces.
Critique of school: Critique of school Such as school.
Rethink: Rethink And perhaps they ought to make us critique our society. Corporate U.S. Flag AdBusters
Rethink: Rethink Instead of gamers themselves.
Slide85: research project
Overview of Research Project: Theoretical perspective
Cognition as (inter)action in the social & material world (cf. Hutchins, Lave, Vygotsky)
“big D” Discourse theory (Gee,1999)
Goals
To understand the culture/cognition of MMOGs
To inform public: parents, teachers, designers
Site: Lineage I (& now Lineage II)
Ancillary work on other games (SWG, EverQuest)
Method: Virtual Cognitive Ethnography Overview of Research Project
Virtual Cognitive Ethnography: Primary Data Sources
Participant Observations (video/audio data)
Ethnographic Fieldnotes
Individual Case Studies
Interviews with Informants
Collection of Community Documents
Fieldwork To Date
Princess Adeleide, LegendsOfAden Blood Pledge
25 months fieldwork, average 10-50 hrs/week
12 formal interviews
40+ hrs informal interviews . Virtual Cognitive Ethnography
Slide88: (hyperlinked slides)
Slide89: Woodcock (2004)
Slide90: Woodcock (2004)
Slide91: Woodcock (2004)
Diversity of MMOGamers : Diversity of MMOGamers Dmitri Williams (2004)
Slide94: