Presentation Transcript
CS 1550:Introduction to Operating Systems: CS 1550: Introduction to Operating Systems Prof. José Carlos Brustoloni
jcb@cs.pitt.edu
http://www.cs.pitt.edu/~jcb/
Course motivation and goals: Course motivation and goals Programming computer hardware directly is difficult
Operating systems provide a layer between applications and computer hardware:
abstract computer hardware details
promote portability
enable efficient and safe shared use of hardware resources
Understanding operating system concepts is essential to many advanced programming tasks
In this course, students will gain familiarity and hands-on experience with the main components of modern operating systems
Class outline: Class outline Overview
Processes and threads
Scheduling
Synchronization and deadlock
Memory management and protection
Inter-process communication
File systems
Security
Textbooks and course material: Textbooks and course material Andrew S. Tanenbaum. “Modern Operating Systems,” 2nd ed., Prentice Hall, 2001.
Slides, assignments, and other course materials will be available at http://www.cs.pitt.edu/courses/1550/
You should check the course’s Web site frequently for announcements
Schedule: Schedule Class: SENSQ 5129 –
T H 1:00 p.m. – 2:15 p.m.
Instructor: José Brustoloni
Recitations: SENSQ 5502 –
F 10:00 – 10:50 a.m. or
F 11:00 – 11:50 a.m.
TA: Matt Craven
Attendance is mandatory
Personnel and office hours: Personnel and office hours Instructor: Prof. José Carlos Brustoloni (jcb@cs.pitt.edu)
Office hours: SENSQ 6111 –
T 2:15 – 4:30 p.m. and H 2:15 – 4:00 p.m.
Recitations: Matt Craven (mcraven@cs.pitt.edu
Office hours: SENSQ 6059 –
MWF 1:00 – 3:00 p.m.
Grader: Qinglan Li (qinglan@cs.pitt.edu)
Office hours: SENSQ 6803 –
MW 9:00 a.m. – 12:00 noon
Grading: Grading 30% First Midterm Exam (Feb. 24)
30% Second Midterm Exam (Apr. 21)
30% Programming Assignments
10% Pop Quizzes
Up to 5% extra based on class participation
The exams will be held jointly for both sections of the course, in SENSQ 5502, from 8:00 p.m. to 9:30 p.m.
Policies: Policies All your answers to quizzes, exams, and assignments must be your own.
Do discuss course materials and assignments with other students at a conceptual level, but:
Don’t copy answers from others.
Don’t let others copy your answers.
Students caught cheating will fail the course.
Except in case of documented emergency, there will be no make-up quizzes or exams.
Late assignments will be penalized 10% per day (except weekends).
Overview: Chapter 1: Overview: Chapter 1 What is an operating system, anyway?
Operating systems history
The zoo of modern operating systems
Review of computer hardware
Operating system concepts
Operating system structure
User interface to the operating system
Anatomy of a system call
What is an operating system?: What is an operating system? A program that runs on the “raw” hardware and supports
Resource Abstraction
Resource Sharing
Abstracts and standardizes the interface to the user across different types of hardware
Virtual machine hides the messy details which must be performed
Manages the hardware resources
Each program gets time with the resource
Each program gets space on the resource
May have potentially conflicting goals:
Use hardware efficiently (e.g. maximize throughput)
Give maximum performance to each user (e.g. minimize response time)
Operating system timeline: Operating system timeline First generation: 1945 – 1955
Vacuum tubes
Plug boards
Second generation: 1955 – 1965
Transistors
Batch systems
Third generation: 1965 – 1980
Integrated circuits
Multiprogramming
Fourth generation: 1980 – present
Large scale integration
Personal computers
Next generation: ???
Systems connected by high-speed networks?
Wide area resource management?
First generation: direct input: First generation: direct input Run one job at a time
Enter it into the computer (might require rewiring!)
Run it
Record the results
Problem: lots of wasted computer time!
Computer was idle during first and last steps
Computers were very expensive!
Goal: make better use of an expensive commodity: computer time
Second generation: batch systems: Second generation: batch systems Bring cards to 1401
Read cards onto input tape
Put input tape on 7094
Perform the computation, writing results to output tape
Put output tape on 1401, which prints output
Structure of a typical 2nd generation job: Structure of a typical 2nd generation job FORTRAN program Data for program
Spooling: Spooling Original batch systems used tape drives
Later batch systems used disks for buffering
Operator read cards onto disk attached to the computer
Computer read jobs from disk
Computer wrote job results to disk
Operator directed that job results be printed from disk
Disks enabled simultaneous peripheral operation on-line (spooling)
Computer overlapped I/O of one job with execution of another
Better utilization of the expensive CPU
Still only one job active at any given time
CPU potentially idle if not all I/O at beginning and end of a job
Third generation: multiprogramming: Third generation: multiprogramming Multiple jobs in memory
Protected from one another
Operating system protected from each job as well
Resources (time, hardware) split between jobs
Still not interactive
User submits job
Computer runs it
User gets results minutes (hours, days) later Memory partitions
Timesharing: Timesharing Multiprogramming allowed several jobs to be active at one time
Initially used for batch systems
Cheaper hardware terminals → interactive use
Computer use got much cheaper and easier
No more “priesthood”
Quick turnaround meant quick fixes for problems
Types of modern operating systems: Types of modern operating systems Mainframe operating systems: MVS
Server operating systems: FreeBSD, Solaris
Multiprocessor operating systems: Cellular IRIX
Personal computer operating systems: Windows XP, Linux
PDA operating systems: PalmOS, PocketPC
Real-time/embedded operating systems: VxWorks, QNX, Chorus
Some operating systems can fit into more than one category
Components of a simple PC: Components of a simple PC Memory Outside world CPU Computer internals (inside the “box”)
CPU internals: Buffer CPU internals Pipelined CPU Superscalar CPU
Memory: Memory User 2 program and data User 1 program and data Operating system Address 0x1dfff 0x23000 0x27fff 0x2b000 0x2ffff 0 Single base/limit pair: set for each process
Two base/limit registers: one for program, one for data Base Limit User 2 data User program Operating system User 1 data Base1 Limit2 Limit1 Base2 Address 0x1dfff 0x23000 0x29000 0x2bfff 0x2ffff 0 0x2d000 0x24fff
Storage pyramid: Access latency 1 ns 2–5 ns 50 ns 5 ms 50 sec 1 TB Capacity Storage pyramid Goal: really large memory with very low latency
Latencies are smaller at the top of the hierarchy
Capacities are larger at the bottom of the hierarchy
Solution: move data between levels to create illusion of large memory with low latency Better Better
Disk drive structure: Disk drive structure sector cylinder platter spindle track head actuator surfaces Data stored on surfaces
Up to two surfaces per platter
One or more platters per disk
Data in concentric tracks
Tracks broken into sectors
256B-1KB per sector
Cylinder: corresponding tracks on all surfaces
Data read and written by heads
Actuator moves heads
Heads move in unison
Anatomy of a device request: Anatomy of a device request 5 3 2 6 1 4 Left: sequence as seen by hardware
Request sent to controller, then to disk
Disk responds, signals disk controller which tells interrupt controller
Interrupt controller notifies CPU
Right: interrupt handling (software point of view) Instructionn Operating system Instructionn+1 Interrupt handler 1: Interrupt 2: Process interrupt 3: Return
Operating systems concepts: Operating systems concepts Many of these should be familiar to Unix users…
Processes (and trees of processes)
Synchronization and deadlock
File systems & directory trees
Pipes
We’ll cover all of these in more depth later on, but it’s useful to have some basic definitions now
Processes: Processes Process: program in execution
Address space (memory) the program can use
State (registers, including program counter & stack pointer)
OS keeps track of all processes in a process table
Processes can create other processes
Process tree tracks these relationships
A is the root of the tree
A created three child processes: B, C, and D
C created two child processes: E and F
D created one child process: G A B E F C D G
Memory image of a Unix process: Memory image of a Unix process Processes have three segments
Text: program code
Data: program data
Statically declared variables
Areas allocated by malloc() or new (heap)
Stack
Automatic variables
Procedure call information
Address space growth
Text: doesn’t grow
Data: grows “up”
Stack: grows “down” Stack Data Text 0x7fffffff 0 Data
Synchronization and deadlock: Synchronization and deadlock Potential deadlock Actual deadlock
Hierarchical file systems: Root directory bin faculty grads ls ps cp csh Hierarchical file systems amer jcb john jane stuff classes research stuff
Inter-process communication: Inter-process communication Processes may want to exchange information with each other
Many ways to do this, including
Network
Pipe (special file): A writes into pipe, and B reads from it A B
System calls: System calls Programs want the OS to perform a service
Access a file
Create a process
Others…
Accomplished by system call
Program passes relevant information to OS
OS performs the service if
The OS is able to do so
The service is permitted for this program at this time
OS checks information passed to make sure it’s OK
Don’t want programs reading data into other programs’ memory!
Making a system call: Making a system call System call: read(fd,buffer,length)
Program pushes arguments, calls library
Library sets up trap, calls OS
OS handles system call
Control returns to library
Library returns to user program Return to caller Trap to kernel Trap code in register Increment SP Call read Push arguments Dispatch Sys call handler Kernel space (OS) User space 0 0xffffffff 1 3 9 Library (read call) User code
System calls for files & directories: System calls for files & directories
More system calls: More system calls
A simple shell: A simple shell
Monolithic OS structure: Monolithic OS structure Main procedure Service routines Utility routines
Virtual machines: Virtual machines First widely used in VM/370 with CMS
Available today in VMware
Allows users to run any x86-based OS on top of Linux or NT
“Guest” OS can crash without harming underlying OS
Only virtual machine fails—rest of underlying OS is fine
“Guest” OS can even use raw hardware
Virtual machine keeps things separated Bare hardware Linux VMware Linux App1 App2 App3 VMware VMware Windows NT FreeBSD I/O instructions System calls Calls to simulate I/O “Real” I/O instructions
Microkernels (client-server): Microkernel Client process Process server Terminal server Client process File server Memory server … User mode Kernel mode Microkernels (client-server) Processes (clients and OS servers) don’t share memory
Communication via message-passing
Separation reduces risk of “byzantine” failures
Examples include Mach, QNX, early versions of Windows NT
Metric units: Metric units
Types of operating system: Types of operating system How does a batch operating system differ from a multiprogrammed operating system?
Why is multiprogramming useful?
Why are multiprogrammed systems much more difficult to implement than are batch systems?
What is timesharing? How does it differ from multiprogramming?
What is an online system?
What is a real-time system?
Which systems try to maximize throughput? Which ones try to minimize response time?
What type of operating system would you use: What type of operating system would you use For editing a letter?
For controlling a chemical reaction?
For processing payroll?
In a cellphone?
In a toy?
For surfing the web?
For air traffic control?
For a scientific simulation?
To play MP3?
Computer architecture: Computer architecture What connects the processor to memory?
How does the operating system separate the memory of different processes?
What are the components of the storage hierarchy?
What is between the processor and I/O devices?
What are the components of a disk?
What is spooling?
What is an interrupt?
Why are interrupts useful?
What happens to program execution when an interrupt occurs?
OS interaction: OS interaction How does an application interact with the operating system?
Does it differ if the operating system is monolithic or a microkernel?
What are the steps involved when the operating system is monolithic?
What additional steps happen in case of a microkernel?