Slide1: The Future of Mobile
Applications
John Canny
UCB EECS
Marc Davis
UCB School of Information
& Yahoo! Research Berkeley
The Business: The Business There are 6.5 billion people on earth - only about 1.2 billion in “developed” countries
They will buy 800 million mobile phones this year - one person in eight on the planet
That’s 4x PC or TV unit sales
Fraction of smartphones should reach 40% by 2009 - most common “computer”
What kind of computer is it? : What kind of computer is it? This year’s Smartphone (free with service contract)
150-200 MHz ARM processor
32 MB ram
2 GB flash (not included)
Windows-98 PC that boots quickly!
Plus:
Camera
AGPS (Qualcomm/Snaptrack)
DSP cores, OpenGL GPU
EV-DO (300 kb/s), Bluetooth
What’s Coming: What’s Coming In the past, the platform was driven by voice+messaging
Now the high end is driven by video, gaming, location,…
The result is diversification of the platform, and sudden jumps in performance, e.g. Qualcomm has 4 platforms:
Value platform (voice only)
…
…
4. Convergence platform (MP3 player, gamer, camera,…) several times the performance of today’s high-end PC
The Inevitable…: The Inevitable… In response to MIT’s $100 laptop, Microsoft last month proposed the cell phone computer for developing countries: Bollywood on demand
click here
Back to the future, which is…: Back to the future, which is… Using Context
Location, time, BT neighborhood,…
Community
User History
Harnessing Content
Text, Images, Video + Metadata
Speech Recognition
Computer Vision
What’s wrong today…: What’s wrong today… Did you ever try to find a neighborhood restaurant using a mobile browser…
and find it while you were in the same neighborhood?
In a car you might end up in the next county…
Luckily a house stopped this driver before they got into serious trouble.
Context-Awareness: Context-Awareness Context-awareness is the holy grail for next generation mobile applications:
Location (e.g., video store) heavily shapes the user’s likely actions.
The system can present streamlined choices – “here are your top-10 video suggestions with clickable previews”.
For users this is very convenient.
For vendors,…
Context-Awareness and Pro-Activity: Context-Awareness and Pro-Activity Knowledge of user background and context provide great opportunities for pro-active services:
“It’s 7pm and you’re in San Francisco, would you like me to find a nearby restaurant?”
Context-Awareness and Pro-Activity: Context-Awareness and Pro-Activity Knowledge of user background and context provide great opportunities for pro-active services:
“It’s 7pm and you’re in San Francisco, there is a table available two blocks away at Aqua. Would you like me to book it?”
Context-Awareness and Pro-Activity: Context-Awareness and Pro-Activity Knowledge of user background and context provide great opportunities for pro-active services:
“It’s 7pm and you’re in San Francisco, there is a table available two blocks away at Aqua, and they have a special on Salmon in parchment for $28. Would you like me to book a table, and order the special?”
Context-Awareness and Recognition: Context-Awareness and Recognition Consider now a speech recognizing version of this application:
“It’s 7pm and you’re in San Francisco, there is a table available two blocks away at Aqua, and they have a special on Salmon in parchment for $28. Would you like me to book a table, and order the special?”
User: Yes or No
Context-Awareness and Activity: Context-Awareness and Activity People’s actions are part of larger wholes called activities.
When you plan an evening out it may include:
Going for coffee
Seeing a movie
Eating dinner
- planned and coordinated by the phone
Sharing photos on your cameraphone
Scoring your date in real-time *
It’s a social platform!
Activity-Based Design: Activity-Based Design Activity-based design creates chains of services (BigTribe) or menus of related actions. More examples:
Planning a trip: hotel, car, events
Going back to school: housing, books etc.
Shopping for holiday gifts
Moving house
Hobbies: Needlepoint,… Monster truck racing
Some of these services exist, but activity analysis supports automatic discovery and customization of them.
Sociotechnical Systems: Sociotechnical Systems The problems of the internet are not purely technological
Need to conduct sociotechnical analysis and design of large scale internet systems and applications at the intersection of media, technology, and people
Leverage media metadata created by context-aware devices, content analysis, and communities
Signal-to-Symbol Problems: Signal-to-Symbol Problems Semantic Gap
Gap between low-level signal analysis and high-level semantic descriptions
“Vertical off-white rectangular blob on blue background” does not equal “Campanile at UC Berkeley”
Signal-to-Symbol Problems: Signal-to-Symbol Problems Sensory Gap
Gap between how an object appears and what it is
Different images of same object can appear dissimilar
Images of different objects can appear similar
Computer Vision and Context: Computer Vision and Context You go out drinking with your friends
You get drunk
Really drunk
You get hit over the head and pass out
You are flown to a city in a country you’ve never been to with a language you don’t understand and an alphabet you can’t read
You wake up face down in a gutter with a terrible hangover
You have no idea where you are or how you got there
This is what it’s like to be most computer vision systems—they have no context
Context is what enables us to understand what we see
Campanile Inspiration: Campanile Inspiration
MMM: Mobile Media Metadata Idea: MMM: Mobile Media Metadata Idea Leverage the spatio-temporal context and social community of media capture in mobile devices
Gather all automatically available information at the point of capture (time of capture, spatial location, collocated phone users, etc.)
Analyze contextual metadata and media to find similar media that has been captured before
Use patterns in previously captured media/metadata to infer the content, context, and community of newly captured media
Interact with users to augment system-supplied metadata for captured media
MMM: Mobile Media Metadata Projects: MMM: Mobile Media Metadata Projects
Mobile Media Metadata
Davis, Canny, et al.
UC Berkeley
Context-Aware Face Recognition: Context-Aware Face Recognition
Context-Aware Face Recognition: Context-Aware Face Recognition Face recognition alone - 43% accurate (state of the art computer vision)
Context analysis alone - 50% accurate (Face prediction from contextual data on the phone)
Context+Content analysis - 60% accurate Figure 1. (Top) Subjects with frontal pose, (Bottom) Same
Context-Aware Place Recognition: Context-Aware Place Recognition Image analysis alone - 30% accurate
Context analysis alone - 55% accurate
Context+Content analysis - 67% accurate
MMM2: Context to Community: MMM2: Context to Community
Photo Share Guesser: Photo Share Guesser
Photo Level of Interest (LOI) Browser: Photo Level of Interest (LOI) Browser
PhotoCat: Context-Aware Photo Browser: PhotoCat: Context-Aware Photo Browser
Technologies: Technologies We have been developing core technologies for context and content mining for the last 5 years:
Accurate, scalable personalization (used in MMM2)
Algorithms for integration of personal and context information, and for activity discovery
Methods to preserve privacy while mining user location history and online behavior
We’ve also worked with a company (BigTribe) through 3 funded NSF SBIRs, to migrate these ideas into products.
Harnessing Large, Mixed Content Sources: Harnessing Large, Mixed Content Sources Early access to an XML Content-Base (Mark Logic CIS)
We built an efficient location+metadata server from diverse well- and poorly-structured data sources.
Street data comes from XML Census data (Tiger/GML).
Restaurant data is from the Open Directory, partly structured.
Addresses converted to LAT/LONG by the database.
The map you see is produced entirely using XQuery (SVG).
Location Content-Base: Location Content-Base A native XML engine supports efficient tree traversal.
The location C-B uses R-tree organization as its XML schema
The result is that our “software” spatial database has the same efficiency as custom spatial databases.
i.e. not only are data types extensible, but also the types of query that are efficiently supported.
Context-Aware Design – Glaze: Context-Aware Design – Glaze Designing new context-aware apps works best “in the wild.” We are doing a participatory design experiment with 20 AGPS phones this spring.
Users carry the phones with them everywhere, be able to use some seed applications, and otherwise create their own “micro-apps” through noun-verb composition.
Perceptual Interfaces - Vision: Perceptual Interfaces - Vision We needed continuous mouse input for map browsing, so we developed TinyMotion, a software mouse for cameraphones.
By moving the camera against any background, real-time image motion estimation provides mouse coordinates. Also great for games – demo in BID lab
Perceptual Interfaces - Vision: Perceptual Interfaces - Vision Cameraphones are capable of much more. Right now, the vision algorithms available include:
Motion
Barcodes
OCR text (business cards etc.)
Coming soon:
Face recognition
Building or streetscape recognition
Perceptual Interfaces - Speech: Perceptual Interfaces - Speech Speech recognition technology has improved steadily in the last ten years, particularly in noisy environments.
Speech was never a good match for office environments.
But the mobile playing field is completely different.
Mobile users often need their eyes and hands free, and the phone will always have a voice channel for telephony.
Speech on Mobile Phones: Speech on Mobile Phones Restricted speech recognition is available on many phones.
Large-vocabulary recognition just appeared on cell phones last year (Samsung P207). Its a huge step. It enables the next generation of mobile speech-based apps:
Message dictation
Web search
Address/business lookup
Natural command forms (no need to learn them)…
Most of this technology was developed in the US by VoiceSignal Technologies.
Research in Mobile Speech: Research in Mobile Speech We are developing a state-of-the-art (continuous acoustic model) recognizer for SmartPhones.
The goals are:
To provide an open platform for next-generation, speech-based interfaces on mobile devices.
To support integration of contextual knowledge in the recognizer.
To allow efficient exploration of the higher levels of dialog-based interfaces.
Speech for Developing Regions: Speech for Developing Regions Speech is an even more important tool in developing regions.
Literacy is low, and iconic (GUI) interfaces can be hard to use.
Unfortunately, IT cannot help most of these people because they lack even more basic skills – fluency in a widely-spoken language like English or Mandarin.
This project focuses on teaching English in an ecologically appropriate way.
Speech-based phones are ideal for this.
Speech for Developing Regions: Speech for Developing Regions Speech (with headset) allows students to learn while working.
It leaves their eyes and hands free, and engages their minds during tedious, manual work.
Some game motifs:
Safari: hear sound & say the name in English
Karoake: in English
Listen and summarize: BBC, cricket etc.
Treasure hunt: leave LB clues in English
Adventure games: dialog-driven scenarios
Slide40: In Summary, The Future of Mobile is:
Using Context
Harnessing Content
Context Proactivity
C/P Content sharing
Perceptual: Speech/Vis
5 Billion new users
Upcoming…: Upcoming… Special issue of ACM Queue magazine on context-aware and perceptual interfaces (summer 06?) JFC guest Ed.
Workshop on Mobile Applications: Workshop on Mobile Applications Planning an event on campus later this semester.
Send mail to jfc@cs.berkeley.edu if interested.
Class Presentations on Mobile Applications: Class Presentations on Mobile Applications Our User Interface class is developing mobile applications on Microsoft Smart Phones (thanks, MS!), demos in May.
Projects include:
Craiglist/Friendster in your vicinity
Video store wizard
Bluetooth E-tickets for BART, parking,…
Diet/Nutrition assistant
Send mail to jfc@cs.berkeley.edu if interested.
Demos and Posters Today: Demos and Posters Today You can see the projects discussed here in the BID lab (Berkeley Institute of Design) open house, 2-4pm:
Tinymotion camera mouse
Glaze location service design
Speech recognition for cell phones
English-Language learning with cell phones
+ a dozen other projects
The lab is in 354-360 Hearst Mining Bldg.
Acknowledgements: Thanks to the sponsors of this work:
and.. Acknowledgements