logging in or signing up physics in aggressive inline skating featuring jsrf Alex999139 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 188 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: November 08, 2010 This Presentation is Public Favorites: 0 Presentation Description 8th grade Physical Science project Jet Set Radio Future belongs to Sega and Smilebit. Comments Posting comment... Premium member Presentation Transcript Physics in Aggressive Inline : Physics in Aggressive Inline Graphics from Jet Set Radio Future (JSRF), a Sega video game for the Xbox about Japanese people with rollerblades Yoyo Beat Soda Garam Corn Combo Clutch Skating with focus on friction What is Inline Skating? : Inline skating is a sport in which one skates using “Rollerblades”, footwear with two to five aligned wheels attached to their bottoms. Aggressive inline skating often contains usage of obstacles in scenery such as handrails, quarter- and half-pipes, and ramps. Aggressive skaters use these to perform tricks and stunts such as grinds, flips, jumps, and spins. What is Inline Skating? Slide 3: This PowerPoint shall feature four (partially) still-motion demonstrations (compiled screen captures). They will be performed by this green-haired youth. His name is not given in-game nickname is Yoyo. Slide 4: According to Newton’s first law of physics, objects in motion in a straight path will continue at the same speed in the same direction unless acted upon by an unbalanced outside force. Here, Yoyo started in the air and, falling down, landed. After landing, inertia, following the first law, caused Yoyo to continue to move forward, rolling. He then crouched, maximizing the distance he traveled without putting in additional effort by skating; he will eventually stop because he is being acted upon by unbalanced forces including gravity and friction. Using inertia in this manner is efficient because an object can move farther with less need for force. The Powerslide : When performing a powerslide, a skater ceases motion while in the act of turning, usually at 90 or 270 degrees. In this instance, Yoyo began dashing forward. He followed this by pivoting on his left foot, extending his right leg, and pushing his right skate sideways and down, into the ground. As he was skating down the street, Yoyo accumulated much stored up energy that he would have been used to roll forward, in a fashion similar to that of his movements in the previous slide, had he not rotated and expended the energy by putting its force into the ground. This created a great force of friction and normal force that kept Yoyo’s right foot from going through the ground. Yoyo used friction to his advantage since sliding friction’s effect was stronger than that of rolling friction. The Powerslide Grinds : A grind is an act of sliding across a surface. Some basic grinds include… Grinds Mizou Backside Frontside Acid Soul Grinding : Grinding Yoyo initiated this grind with an airborne start. This was helpful, as the added acceleration of gravity helped increase his momentum, allowing him to fight against this rail’s strong sliding friction better. As he progressed along the handrail, Yoyo inserted small hops into his motions. These likewise aided him. A grind requires very great initial velocity to be executed well, and the skater needs to be able to sustain a velocity high enough to let them continue it. They must also have skillful balance. Yoyo is now faced with a staircase. Stairs can be diffucult to walk up with rollerblades, and, anyways, everyone knows that only cowards use stairs. Yoyo, being awesome, shall of course take a different path. The Boost Dash : The Boost Dash In JSRF, a Boost Dash is a mechanism in someone’s skates that shoots them forward with incredible force, emitting fire and smoke. However, we don’t yet have the futuristic Tokyo of rocket-propelled, magnetic Rollerblades, but it’ll be cool when it eventually exists. At the moment, the Boost Dash is merely a fictional concept in a video game. When a Boost Dash is executed on the ground, skaters in the game get Fast and Furious, pushing against the ground with their feet–left, right, left, right–as quickly as they can. This is because the force of the Boost Dash is coming from their skates and mainly affecting their feet. This illustrates Newton’s third law, as the action of the Boost Dash causes the reaction of the feet being propelled ahead. Not pumping one’s feet would leave the skater’s upper body unable to fight air resistance, which would cause it to topple over. This would, of, course, be very bad, considering the circumstances they would be in. In this case, Yoyo is grinding. He manages to stay safely on the rail by crouching, focusing his center of gravity. Also keeping Yoyo from falling off is the power of sliding friction, which moderates the acceleration of his Boost Dash. Yoyo is doing a grind when his skates seem to catch on fire. If this seems odd to you, remember that this is a game. Bibliography : Bibliography "Aggressive Inline Skating." Grindside. Web. 28 Oct. 2010. <http://www.grindside.com/>. "Aggressive Inline Skating." Wikipedia. 26 Oct. 2010. Web. 29 Oct. 2010. <http://en.wikipedia.org/wiki/Aggressive_inline_skating>. TheLegendOfRenegade. "Jet Set Radio Future Playthrough." YouTube. Web. 30 Oct. 2010.<http://www.youtube.com/watch?v=5-MoQUJLS-I>. Screenshots of a video. Jet Set Radio Future is a T-rated game (ages 13+) and contains mild language. WHAT I LOOK FOR IN A VIDEO GAMEDANCING ROBOTS : WHAT I LOOK FOR IN A VIDEO GAMEDANCING ROBOTS FIGHTING AGAINST POLICEMEN DISGUISED AS BEARS JSRF IS THE BEST GAME EVER You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
physics in aggressive inline skating featuring jsrf Alex999139 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 188 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: November 08, 2010 This Presentation is Public Favorites: 0 Presentation Description 8th grade Physical Science project Jet Set Radio Future belongs to Sega and Smilebit. Comments Posting comment... Premium member Presentation Transcript Physics in Aggressive Inline : Physics in Aggressive Inline Graphics from Jet Set Radio Future (JSRF), a Sega video game for the Xbox about Japanese people with rollerblades Yoyo Beat Soda Garam Corn Combo Clutch Skating with focus on friction What is Inline Skating? : Inline skating is a sport in which one skates using “Rollerblades”, footwear with two to five aligned wheels attached to their bottoms. Aggressive inline skating often contains usage of obstacles in scenery such as handrails, quarter- and half-pipes, and ramps. Aggressive skaters use these to perform tricks and stunts such as grinds, flips, jumps, and spins. What is Inline Skating? Slide 3: This PowerPoint shall feature four (partially) still-motion demonstrations (compiled screen captures). They will be performed by this green-haired youth. His name is not given in-game nickname is Yoyo. Slide 4: According to Newton’s first law of physics, objects in motion in a straight path will continue at the same speed in the same direction unless acted upon by an unbalanced outside force. Here, Yoyo started in the air and, falling down, landed. After landing, inertia, following the first law, caused Yoyo to continue to move forward, rolling. He then crouched, maximizing the distance he traveled without putting in additional effort by skating; he will eventually stop because he is being acted upon by unbalanced forces including gravity and friction. Using inertia in this manner is efficient because an object can move farther with less need for force. The Powerslide : When performing a powerslide, a skater ceases motion while in the act of turning, usually at 90 or 270 degrees. In this instance, Yoyo began dashing forward. He followed this by pivoting on his left foot, extending his right leg, and pushing his right skate sideways and down, into the ground. As he was skating down the street, Yoyo accumulated much stored up energy that he would have been used to roll forward, in a fashion similar to that of his movements in the previous slide, had he not rotated and expended the energy by putting its force into the ground. This created a great force of friction and normal force that kept Yoyo’s right foot from going through the ground. Yoyo used friction to his advantage since sliding friction’s effect was stronger than that of rolling friction. The Powerslide Grinds : A grind is an act of sliding across a surface. Some basic grinds include… Grinds Mizou Backside Frontside Acid Soul Grinding : Grinding Yoyo initiated this grind with an airborne start. This was helpful, as the added acceleration of gravity helped increase his momentum, allowing him to fight against this rail’s strong sliding friction better. As he progressed along the handrail, Yoyo inserted small hops into his motions. These likewise aided him. A grind requires very great initial velocity to be executed well, and the skater needs to be able to sustain a velocity high enough to let them continue it. They must also have skillful balance. Yoyo is now faced with a staircase. Stairs can be diffucult to walk up with rollerblades, and, anyways, everyone knows that only cowards use stairs. Yoyo, being awesome, shall of course take a different path. The Boost Dash : The Boost Dash In JSRF, a Boost Dash is a mechanism in someone’s skates that shoots them forward with incredible force, emitting fire and smoke. However, we don’t yet have the futuristic Tokyo of rocket-propelled, magnetic Rollerblades, but it’ll be cool when it eventually exists. At the moment, the Boost Dash is merely a fictional concept in a video game. When a Boost Dash is executed on the ground, skaters in the game get Fast and Furious, pushing against the ground with their feet–left, right, left, right–as quickly as they can. This is because the force of the Boost Dash is coming from their skates and mainly affecting their feet. This illustrates Newton’s third law, as the action of the Boost Dash causes the reaction of the feet being propelled ahead. Not pumping one’s feet would leave the skater’s upper body unable to fight air resistance, which would cause it to topple over. This would, of, course, be very bad, considering the circumstances they would be in. In this case, Yoyo is grinding. He manages to stay safely on the rail by crouching, focusing his center of gravity. Also keeping Yoyo from falling off is the power of sliding friction, which moderates the acceleration of his Boost Dash. Yoyo is doing a grind when his skates seem to catch on fire. If this seems odd to you, remember that this is a game. Bibliography : Bibliography "Aggressive Inline Skating." Grindside. Web. 28 Oct. 2010. <http://www.grindside.com/>. "Aggressive Inline Skating." Wikipedia. 26 Oct. 2010. Web. 29 Oct. 2010. <http://en.wikipedia.org/wiki/Aggressive_inline_skating>. TheLegendOfRenegade. "Jet Set Radio Future Playthrough." YouTube. Web. 30 Oct. 2010.<http://www.youtube.com/watch?v=5-MoQUJLS-I>. Screenshots of a video. Jet Set Radio Future is a T-rated game (ages 13+) and contains mild language. WHAT I LOOK FOR IN A VIDEO GAMEDANCING ROBOTS : WHAT I LOOK FOR IN A VIDEO GAMEDANCING ROBOTS FIGHTING AGAINST POLICEMEN DISGUISED AS BEARS JSRF IS THE BEST GAME EVER