Crossing The Digital Divide

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New technology promises to allow us to teach at distance. But we need to understand our learner's context when designing our course and it's delivery. Join us as we examine factors discovered in teaching international courses.

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Crossing the Digital Divide:

Crossing the Digital Divide William Krebs Boise State University EdTech 501 Spring 2013 © 2013 Agile Dimensions LLC agiledimensions.com CC BY SA

Three Part Agenda:

Three Part Agenda Context Challenges Solutions

We used to teach face to face:

We used to teach face to face Image from wikimedia commons

Now we are global:

Now we are global

The Cost Quandary – labor vs. broadband vs. mobile:

The Cost Quandary – labor vs. broadband vs. mobile Labor can cost 5x as much in developed countries Broadband can cost 10x as much in developing nations They use mobile http://www.itu.int/en/ITU-D/Statistics/Documents/facts/ICTFactsFigures2013.pdf Contains data on global mobile deployoment

Here is some data from my online classroom:

Here is some data from my online classroom

Challenges:

Challenges Challenges

Metcalfe’s Law:

Metcalfe’s Law Image by Iriiina (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons

Are we global enough? What’s in our way?:

Are we global enough? What’s in our way?

Different Cities:

Different Cities

Diverse hardware and software:

Diverse hardware and software

Diverse sound connections:

Pictures from Sweetwater Sound Diverse sound connections

We reach some countries:

We reach some countries

But are not yet as global as we want:

But are not yet as global as we want

Many cities from the US:

Many cities from the US

Some in India, but we weant more:

Some in India, but we weant more

Listen to students from India:

Listen to students from India

Does it make a difference to see their face?:

Does it make a difference to see their face? 8,734 miles 14,055 km

Solutions:

Solutions Solutions

Engagement Model:

Engagement Model Distance Time Interactive Sound Quality Motion Agency

Flip the Classroom:

Flip the Classroom Distance Time

Gamify Distance:

Gamify Distance Krebs, W. Distributed Team Index http://www.agiledimensions.com/blog/2012/05/distributed-team-index/ Points

Gamify Distance:

Gamify Distance Distance Time Interactive Motion Agency Krebs, W. Distributed Team Index Points

Round Robin – “How’s my Sound?”:

Round Robin – “How’s my Sound?” Sound Quality

Complexity ahead! Teach learners about the system of sound:

Receiver Client Complexity ahead! Teach learners about the system of sound Mic Connection Sender Client Connection Internet DSP, Condenser, Feedback Bluetooth Analog, USB DAC OS Browser Graphics Mobile? WiFi Cat5 802.11g 802.11n 10 MBPs Download Upload Reliability Connection Kids and Dogs Receiver Client Connection Speakers Connection Less under our control

Check your internet:

Check your internet www.speedtest.net Sound Quality

Tape live, but optimize:

Tape live, but optimize

2d – the room is important:

2d – the room is important

2d – the room is important:

2d – the room is important Distance Time Interactive Sound Quality Motion Agency

Video takes bandwidth – and shows ‘un-information’:

Video takes bandwidth – and shows ‘un-information’

3D when they are ready:

3D when they are ready

3D adds agency and motion:

3D adds agency and motion Distance Time Interactive Sound Quality Motion Agency

4D – Record it. Solves time (but at the expense of interactivity):

4D – Record it. Solves time (but at the expense of interactivity) Distance Time Interactive Sound Quality Motion Agency

Are we there yet ?:

Are we there yet ?

More:

More http//www.linkedin.com/in/ BillKrebs @ AgileBill4d

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